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Journal of the Korea Computer Graphics Society • Vol 25 • No 3
Character Motion Control by Using Limited Sensors and Animation Data
July 2019 • Tae Sung Bae, E.–J. Lee, Hyunouk Kim, Minji Park, Myung Geol Choi
A 3D virtual character playing a role in a digital story-telling has a unique style in its appearance and motion. Because the style reflects the unique personality of the character, it is very important to preserve the style and keep its consistency. However, when the character’s motion is directly controlled by a user’s motion who is wearing motion sensors, the unique style can be discarded. We present a novel character motion control method that uses only a small amount of animation data created only for the cha…
Motion Capture
Skeletal Animation
Computer Science
Motion
Animation
Computer Animation
Artificial Intelligence
Computer Vision
Usability
Computer Graphics
Human–Computer Interaction
Mathematics
Geometry