Drafting in Collectible Card Games via Reinforcement Learning Article Swipe
YOU?
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· 2021
· Open Access
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· DOI: https://doi.org/10.5753/sbgames_estendido.2021.19743
Collectible card games (CCGs), such as Magic: the Gathering and Hearthstone, are played by tens of millions of players worldwide and are challenging for humans and artificial intelligence (AI) agents alike. To win, players must be proficient in two interdependent tasks: deck-building and battling. We present three deep reinforcement learning approaches for deck-building in the arena mode that differ in considering past information when making new choices. We formulate the problem in a game-agnostic manner and perform experiments on Legends of Code and Magic, a CCG designed for AI research. Results show that our trained draft agents outperform the currently best draft agents of the game and do so by building very different decks. Moreover, a Strategy Card Game AI competition participant improves from tenth to fourth place when using our best draft agent to build decks. This work is a step towards strong and fast game-playing AI for CCGs, one of the current academic AI milestones that would enable thorough playtesting of new cards before they are released – a long-standing problem in the CCG industry.
Related Topics
- Type
- article
- Language
- en
- Landing Page
- https://doi.org/10.5753/sbgames_estendido.2021.19743
- https://sol.sbc.org.br/index.php/sbgames_estendido/article/download/19743/19571
- OA Status
- gold
- Cited By
- 5
- References
- 17
- Related Works
- 10
- OpenAlex ID
- https://openalex.org/W4285345631
Raw OpenAlex JSON
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https://openalex.org/W4285345631Canonical identifier for this work in OpenAlex
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https://doi.org/10.5753/sbgames_estendido.2021.19743Digital Object Identifier
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Drafting in Collectible Card Games via Reinforcement LearningWork title
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articleOpenAlex work type
- Language
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enPrimary language
- Publication year
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2021Year of publication
- Publication date
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2021-10-18Full publication date if available
- Authors
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Ronaldo e Silva Vieira, Anderson Rocha Tavares, Luiz ChaimowiczList of authors in order
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https://doi.org/10.5753/sbgames_estendido.2021.19743Publisher landing page
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https://sol.sbc.org.br/index.php/sbgames_estendido/article/download/19743/19571Direct link to full text PDF
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YesWhether a free full text is available
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goldOpen access status per OpenAlex
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https://sol.sbc.org.br/index.php/sbgames_estendido/article/download/19743/19571Direct OA link when available
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Collectable, Computer science, Reinforcement learning, MAGIC (telescope), Artificial intelligence, VIPeR, Visual arts, Art, Venom, Ecology, Quantum mechanics, Biology, PhysicsTop concepts (fields/topics) attached by OpenAlex
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5Total citation count in OpenAlex
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2024: 1, 2023: 1, 2022: 1, 2021: 1, 2020: 1Per-year citation counts (last 5 years)
- References (count)
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17Number of works referenced by this work
- Related works (count)
-
10Other works algorithmically related by OpenAlex
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| abstract_inverted_index.deck-building | 41, 52 |
| abstract_inverted_index.game-agnostic | 73 |
| abstract_inverted_index.long-standing | 171 |
| abstract_inverted_index.reinforcement | 48 |
| abstract_inverted_index.interdependent | 39 |
| cited_by_percentile_year.max | 94 |
| cited_by_percentile_year.min | 89 |
| countries_distinct_count | 1 |
| institutions_distinct_count | 3 |
| sustainable_development_goals[0].id | https://metadata.un.org/sdg/9 |
| sustainable_development_goals[0].score | 0.5 |
| sustainable_development_goals[0].display_name | Industry, innovation and infrastructure |
| citation_normalized_percentile.value | 0.74886164 |
| citation_normalized_percentile.is_in_top_1_percent | False |
| citation_normalized_percentile.is_in_top_10_percent | False |