Effects of Visual Display on Joint Excursions Used to Play Virtual Dodgeball Article Swipe
Related Concepts
Virtual reality
Perspective (graphical)
Avatar
Optical head-mounted display
Psychology
Physical medicine and rehabilitation
Rehabilitation
Cognitive load
Cognition
Presentation (obstetrics)
Physical therapy
Medicine
Computer science
Human–computer interaction
Artificial intelligence
Radiology
Neuroscience
James S. Thomas
,
Christopher France
,
Megan E. Applegate
,
Samuel T. Leitkam
,
Peter E. Pidcoe
,
Stevan Walkowski
·
YOU?
·
· 2016
· Open Access
·
· DOI: https://doi.org/10.2196/games.6476
· OA: W2520605120
YOU?
·
· 2016
· Open Access
·
· DOI: https://doi.org/10.2196/games.6476
· OA: W2520605120
Differences in visual display type and participant perspective influence how participants perform in Virtual Dodgeball. Because VR use within rehabilitation settings is often designed to help restore movement following orthopedic or neurologic injury, these findings provide an important caveat regarding the need to consider the potential influence of presentation format and perspective on motor behavior.
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