Gamification - Analysis, Design, Development and Ludification Article Swipe
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· 2022
· Open Access
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· DOI: https://doi.org/10.5772/intechopen.100781
· OA: W4285118005
This chapter presents a critical discussion of the current state of management simulations and considers this specific genre of software against the backdrop of wholesale gamification of activities within organizations and the widespread popularity of games that are available for a variety of computing devices. These two contemporary phenomena are presented as a tension to current management simulations that require synthesis. The chapter then progresses to an exploration of the possibility of a systematic approach to consistently define management simulations that encourage academic involvement through the authorship of games as well as building an aspiration to make simulations more “game-like” in their interface. The purpose of this approach is multiple. It provides a consistent framework that helps to democratize the creation of simulations, provides an input language around which developers can then develop multifunctional simulation platforms and engines, and, more speculatively, provides a solid platform on to which additional layers of visual “game” play can be developed. Being able to package the essence of a simulation into a distributable file that can be used interchangeably at other institutions also encourages wider use of simulations as the key kinesthetic form of learning within management education.