Gamification & Serious game Article Swipe
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Thomas Strgar
,
Valérie Duay
,
Stéphane Bourquin
,
Christian Lovis
,
Konstantinos A. Vakalopoulos
,
Frédéric Ris
,
Victor Dubois-Ferrière
·
YOU?
·
· 2019
· Open Access
·
· DOI: https://doi.org/10.26039/wsm4-9b30
· OA: W3176528468
YOU?
·
· 2019
· Open Access
·
· DOI: https://doi.org/10.26039/wsm4-9b30
· OA: W3176528468
The GSGS’17 conference is at the interface between industrial needs and original answers by highlighting the playful perspective to tackle technical, training, ecological, management and communication challenges. Bringing together the strengths of our country, this event provides a solid bridge between academia and industry through the intervention of more than 50 national and international actors. In parallel with the 60 presentations and demos, the public will be invited to participate actively through places of exchange and round tables.
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