Priority Based Wireless Multi-Network Selection Games Article Swipe
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· 2018
· Open Access
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· DOI: https://doi.org/10.1145/3209582.3209612
· OA: W2808967708
With increase in the number of connected wireless devices, simultaneous use of multiple wireless networks has been proposed as a solution to improve throughput and reduce congestion. The autonomous choice of networks by clients leads to a network selection game, where selfish clients strategize to find the best set of providers. In this network selection game, we define client utility as a function of the throughput achieved when the number of such network connections is constrained. The throughput model is based on capacity sharing and incorporates link dependent PHY rates and priority levels of the clients. This paper studies the stability of the network selection game and provides bounds on the inefficiency of such games. We also present results based on simulation studies.