Scalable Real-Time Vehicle Deformation for Interactive Environments Article Swipe
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Scalability
Deformation (meteorology)
Position (finance)
Computer science
Finite element method
Scheme (mathematics)
Variety (cybernetics)
Simulation
Structural engineering
Engineering
Artificial intelligence
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Benjamin Kenwright
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YOU?
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· 2023
· Open Access
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· DOI: https://doi.org/10.48550/arxiv.2304.05045
· OA: W2567526875
YOU?
·
· 2023
· Open Access
·
· DOI: https://doi.org/10.48550/arxiv.2304.05045
· OA: W2567526875
This paper proposes a real-time physically-based method for simulating vehicle deformation. Our system synthesizes vehicle deformation characteristics by considering a low-dimensional coupled vehicle body technique. We simulate the motion and crumbling behavior of vehicles smashing into rigid objects. We explain and demonstrate the combination of a reduced complexity non-linear finite element system that is scalable and computationally efficient. We use an explicit position-based integration scheme to improve simulation speeds, while remaining stable and preserving modeling accuracy. We show our approach using a variety of vehicle deformation test cases which were simulated in real-time.
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