Mathematics • Vol 13 • No 19
Toward Real-Time Scalable Rigid-Body Simulation Using GPU-Optimized Collision Detection and Response
October 2025 • Nak-Jun Sung, Min Hong
We propose a GPU-parallelized collision-detection and response framework for rigid-body dynamics, designed to efficiently handle densely populated 3D simulations in real time. The method combines explicit Euler time integration with a hierarchical Octree–AABB collision-detection scheme, enabling early pruning and localized refinement of contact checks. To resolve collisions, we employ a two-step response algorithm that integrates non-penetration correction and impulse-based velocity updates, stabilized through smo…