Truesight Battle Grid - Enhancing the Game Experience of Tabletop Role-Playing through Tangible Data Visualization Article Swipe
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· 2020
· Open Access
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· DOI: https://doi.org/10.1145/3383668.3419931
Data visualization is often used in computer gaming to provide feedback to players. However, little research has investigated its potential in hybrid physical/digital tabletop games, or for tabletop role-playing games. Building upon the benefits of tangible interfaces we introduce and report on the design of the Truesight Battle Grid, a modular, tangible battle grid for the role-playing game Dungeons & Dragons. Through visualizing game-play possibilities with lights, it aims to provide players with information about the fantasy world without being distracting. We report on a preliminary evaluation with two focus groups - showing that the tool was helpful and is able to contribute to an engaged audience - and reflect on possibilities for future work.
Related Topics
- Type
- article
- Language
- en
- Landing Page
- https://doi.org/10.1145/3383668.3419931
- https://dl.acm.org/doi/pdf/10.1145/3383668.3419931
- OA Status
- gold
- Cited By
- 6
- References
- 17
- Related Works
- 10
- OpenAlex ID
- https://openalex.org/W3097689564
Raw OpenAlex JSON
- OpenAlex ID
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https://openalex.org/W3097689564Canonical identifier for this work in OpenAlex
- DOI
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https://doi.org/10.1145/3383668.3419931Digital Object Identifier
- Title
-
Truesight Battle Grid - Enhancing the Game Experience of Tabletop Role-Playing through Tangible Data VisualizationWork title
- Type
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articleOpenAlex work type
- Language
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enPrimary language
- Publication year
-
2020Year of publication
- Publication date
-
2020-11-02Full publication date if available
- Authors
-
Bas A. Plijnaer, Daisy O’Neill, Eloisa Kompier, Günter Wallner, Regina BernhauptList of authors in order
- Landing page
-
https://doi.org/10.1145/3383668.3419931Publisher landing page
- PDF URL
-
https://dl.acm.org/doi/pdf/10.1145/3383668.3419931Direct link to full text PDF
- Open access
-
YesWhether a free full text is available
- OA status
-
goldOpen access status per OpenAlex
- OA URL
-
https://dl.acm.org/doi/pdf/10.1145/3383668.3419931Direct OA link when available
- Concepts
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Battle, Computer science, Modular design, Human–computer interaction, Visualization, Fantasy, Grid, Video game development, Multimedia, Game design, Video game, Focus (optics), Artificial intelligence, History, Physics, Archaeology, Geometry, Optics, Mathematics, Operating systemTop concepts (fields/topics) attached by OpenAlex
- Cited by
-
6Total citation count in OpenAlex
- Citations by year (recent)
-
2025: 1, 2023: 2, 2022: 3Per-year citation counts (last 5 years)
- References (count)
-
17Number of works referenced by this work
- Related works (count)
-
10Other works algorithmically related by OpenAlex
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| abstract_inverted_index.about | 74 |
| abstract_inverted_index.being | 79 |
| abstract_inverted_index.focus | 89 |
| abstract_inverted_index.often | 3 |
| abstract_inverted_index.work. | 114 |
| abstract_inverted_index.world | 77 |
| abstract_inverted_index.Battle | 47 |
| abstract_inverted_index.battle | 52 |
| abstract_inverted_index.design | 43 |
| abstract_inverted_index.future | 113 |
| abstract_inverted_index.games, | 24 |
| abstract_inverted_index.games. | 29 |
| abstract_inverted_index.gaming | 7 |
| abstract_inverted_index.groups | 90 |
| abstract_inverted_index.hybrid | 21 |
| abstract_inverted_index.little | 14 |
| abstract_inverted_index.report | 40, 82 |
| abstract_inverted_index.Through | 61 |
| abstract_inverted_index.engaged | 105 |
| abstract_inverted_index.fantasy | 76 |
| abstract_inverted_index.helpful | 97 |
| abstract_inverted_index.lights, | 66 |
| abstract_inverted_index.players | 71 |
| abstract_inverted_index.provide | 9, 70 |
| abstract_inverted_index.reflect | 109 |
| abstract_inverted_index.showing | 92 |
| abstract_inverted_index.without | 78 |
| abstract_inverted_index.Building | 30 |
| abstract_inverted_index.Dragons. | 60 |
| abstract_inverted_index.Dungeons | 58 |
| abstract_inverted_index.However, | 13 |
| abstract_inverted_index.audience | 106 |
| abstract_inverted_index.benefits | 33 |
| abstract_inverted_index.computer | 6 |
| abstract_inverted_index.feedback | 10 |
| abstract_inverted_index.modular, | 50 |
| abstract_inverted_index.players. | 12 |
| abstract_inverted_index.research | 15 |
| abstract_inverted_index.tabletop | 23, 27 |
| abstract_inverted_index.tangible | 35, 51 |
| abstract_inverted_index.Truesight | 46 |
| abstract_inverted_index.game-play | 63 |
| abstract_inverted_index.introduce | 38 |
| abstract_inverted_index.potential | 19 |
| abstract_inverted_index.contribute | 102 |
| abstract_inverted_index.evaluation | 86 |
| abstract_inverted_index.interfaces | 36 |
| abstract_inverted_index.information | 73 |
| abstract_inverted_index.preliminary | 85 |
| abstract_inverted_index.visualizing | 62 |
| abstract_inverted_index.distracting. | 80 |
| abstract_inverted_index.investigated | 17 |
| abstract_inverted_index.role-playing | 28, 56 |
| abstract_inverted_index.possibilities | 64, 111 |
| abstract_inverted_index.visualization | 1 |
| abstract_inverted_index.physical/digital | 22 |
| cited_by_percentile_year.max | 97 |
| cited_by_percentile_year.min | 91 |
| countries_distinct_count | 1 |
| institutions_distinct_count | 5 |
| citation_normalized_percentile.value | 0.72829837 |
| citation_normalized_percentile.is_in_top_1_percent | False |
| citation_normalized_percentile.is_in_top_10_percent | False |