Virtual terrors Article Swipe
Related Concepts
Explication
Movie theater
Exploit
Shot (pellet)
Aesthetics
Computer science
Virtual reality
Epistemology
Multimedia
Human–computer interaction
Visual arts
Art
Computer security
Philosophy
Organic chemistry
Chemistry
Emmanuel Ordóñez Angulo
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YOU?
·
· 2022
· Open Access
·
· DOI: https://doi.org/10.1111/nous.12432
· OA: W4295713391
YOU?
·
· 2022
· Open Access
·
· DOI: https://doi.org/10.1111/nous.12432
· OA: W4295713391
A long‐standing aim of cinema – in particular of ‘extreme’, ‘unwatchable’ or ‘feel‐ bad’ cinema – has been to acquaint viewers with extreme suffering. In this article I first offer an explication of that aim in terms of recent work in philosophy of mind, then exploit the resulting framework to examine claims to the effect that a new technological development, Virtual Reality, provides cinema's best shot at achieving that aim.
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