Adrian Demleitner
YOU?
Author Swipe
View article: Ludus—Ludeme
Ludus—Ludeme Open
Last month I mapped a working definition of game (ludus) and ludeme (conceptual units of a game and play) in preparation for an upcoming article on ludemes and programming video games. I went through many of better know attempts for a defi…
View article: Ludus—Ludeme
Ludus—Ludeme Open
Last month I mapped a working definition of game (ludus) and ludeme (conceptual units of a game and play) in preparation for an upcoming article on ludemes and programming video games. I went through many of better know attempts for a defi…
View article: Historical Code Hermeneutics
Historical Code Hermeneutics Open
In the past few months I have been engaging in the exegesis of source code from the 1980ies and -90ies. Serendipity towards the end of last year brought me in closer contact with the concept of ludemes, in which I found a fitting perspecti…
View article: Reconsidering Publishing to the Internet
Reconsidering Publishing to the Internet Open
I was increasingly unhappy with mypublishing strategy (or the lack thereof), but also increasingly worriedabout the state of the internet, especially the aggressive scrapping ofcontent by AI bots. So, I reconsidered my approach.
View article: Scraps and Scrapping
Scraps and Scrapping Open
I have finally found the time to produce two (extremely dense) abstracts for the next paper (on Source Code and Ludemes).
View article: Critical Code Studies from Afar
Critical Code Studies from Afar Open
In which I’m reflecting on critical code studies, distant reading source code and my recent workshop at the DHd 2025.
View article: Axes of Translation
Axes of Translation Open
A few notes on the moment of translation between epistemologies and ontologies in software.
View article: Playing Alba the Relational Way
Playing Alba the Relational Way Open
Inspired by the silly inquiries of Any Austin and the concept of relational playworld by Melos Han-Tani I figured I’m going to spend some more time in Alba, after I finished it for the second time.
View article: Metaphors and Theory
Metaphors and Theory Open
A few quick notes on thinking theory through metaphors.
View article: December Adventure, but different
December Adventure, but different Open
I tried to learn assembly, but didn’t find the energy. But I had a inspired times anyways.
View article: Embodying Player Phenomenologies in Code. Also, Ludemes and Routines.
Embodying Player Phenomenologies in Code. Also, Ludemes and Routines. Open
I was chewing on the concept of ludemes lately and needed to map it out, conceptionally. Especially from the perspective of code and programming, there are terms that overlap and differ.
View article: Grinding that paper
Grinding that paper Open
Writing this first paper felt grindy. But I enjoyed working on something for that long of a time. I also learned a lot, again.
View article: Frustration, Conferences and Ludemes
Frustration, Conferences and Ludemes Open
Frustration, Conferences and Ludemes I had some things on the plate and obviously, I got stressed. And, as always, it somehow turned out quite ok. There were two conference presentations, and a self-imposed paper deadline to deal with, nex…
View article: Everyday Life and Research
Everyday Life and Research Open
This summer I got the feeling, that I’m getting used to do researcherly things as a job
View article: More embeddings and roasting my CPU
More embeddings and roasting my CPU Open
Roasting my CPU I run calculations for image embeddings for the complete “Observing the Coming of Age of Video Game Graphics” dataset over the last weekend, on a dedicated little computer in the DH Lab in Bern. The process went smoothly an…
View article: I’m a Mediocre Minigolf Player
I’m a Mediocre Minigolf Player Open
I’m a Mediocre Minigolf Player I’ve been on two minigolf courses in the last two weeks, and both time I played ok-ish. The two courses are Miniature Golf Florida Studen and Minigolf La Pommeraie in Delémont. Fun stuff but also really weird…
View article: NIFFF, Let’s Plays and Cluster Visualizations
NIFFF, Let’s Plays and Cluster Visualizations Open
Some thoughts on watching genre movies and observing visual clusters.
View article: Thinking through Metadata
Thinking through Metadata Open
Thinking through Metadata This is a text that I started in March 2024 and wanted to publish on the Ludens Blog, but I don’t find the time and motivation to push it through.
View article: ReAnimate, Montréal, Multidisciplinarity, and Method
ReAnimate, Montréal, Multidisciplinarity, and Method Open
ReAnimate, Montréal, Multidisciplinarity, and Method I had the wonderful and privileged chance to attend a summer school organized by Concordia University, Université de Montréal, and École de Technologie Supérieure.
View article: Five month later, more or less
Five month later, more or less Open
Five month later, more or less I’m trying to collect some thoughts on the state of my project, in preparation for a Ludens PhD colloquium.
View article: What is the video game image?
What is the video game image? Open
I finished readingy “The philosophy of software” last week and went half through “Homebrew Gaming and the Beginnings of Vernacular Digitality” this week. The two books, on with a philosophical approach and one with a focus on everyday prog…
View article: Thinking about Images and Software
Thinking about Images and Software Open
I’ve been left with quite some material to think through after the Leisure Electronics conference. My current reading, The Philosophy of Software, is expanding on that. Which leads me to an attempt of capturing the current state of that re…
View article: When did tinkering become programming?
When did tinkering become programming? Open
The title is a direct quote from Pierre-Yves Hurrel, one of the organizers of the Leisure electronics Conference in Lausanne conference, which I attended this week. It is also one of my key takeaways from the conference, as well as my own …
View article: Preserving 5.25 inch floppies and audio cassettes
Preserving 5.25 inch floppies and audio cassettes Open
Next to intensively preparing for a conference talk, I had the chance to attend a preservation-session with people from the Swiss Video Game Archivists association.
View article: Observing the Coming of Age of Video Game Graphics
Observing the Coming of Age of Video Game Graphics Open
The 1980s marked the arrival of microcomputers in our homes, as well as the advent of homebrew video game development (Swalwell, 2021). Next to working with the technological constraints of these early computers, many developers also had t…
View article: Implementation of the IIIF Presentation API 3.0 based on Software Support: Use Case of an Incremental IIIF Deployment within a Citizen Science Project
Implementation of the IIIF Presentation API 3.0 based on Software Support: Use Case of an Incremental IIIF Deployment within a Citizen Science Project Open
As part of the Participatory Knowledge Practices in Analogue and Digital Image Archives (PIA) research project, we have been implementing Linked Open Usable Data (LOUD) standards including the International Image Interoperability Framework…
View article: Bare Chested Men - German Press Coverage Corpus
Bare Chested Men - German Press Coverage Corpus Open
A list of articles published in German gaming magazines in the 1980s and 1990s about the following games: Barbarian I (1987) Barbarian II (1988) DragonSlayer (1989, unreleased) Torvak the Warrior (1990) Conan the Cimmerian (1991) Commando …
View article: Bare Chested Men - German Press Coverage Corpus
Bare Chested Men - German Press Coverage Corpus Open
A list of articles published in German gaming magazines in the 1980s and 1990s about the following games: Barbarian I (1987) Barbarian II (1988) DragonSlayer (1989, unreleased) Torvak the Warrior (1990) Conan the Cimmerian (1991) Commando …
View article: Bare Chested Men - Image Corpus
Bare Chested Men - Image Corpus Open
A collection of in-game screenshots as well as paratextual image-material (covers) for the following video games: Barbarian I (1987) Barbarian II (1988) DragonSlayer (1989, unreleased) Torvak the Warrior (1990) Conan the Cimmerian (1991) C…
View article: Bare Chested Men - Image Corpus
Bare Chested Men - Image Corpus Open
A collection of in-game screenshots as well as paratextual image-material (covers) for the following video games: Barbarian I (1987) Barbarian II (1988) DragonSlayer (1989, unreleased) Torvak the Warrior (1990) Conan the Cimmerian (1991) C…