Adrian Holzer
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Gamified Physical-Digital Smoking Cessation Intervention for Young Adults: Mixed Methods Development and Usability Study Open
Background Smoking remains a leading cause of death worldwide, with young adults particularly at risk due to the lack of targeted cessation initiatives. While mobile apps show promise in supporting smoking cessation, they primarily target …
Fostering Innovation with Generative AI: A Study on Human-AI Collaborative Ideation and User Anonymity Open
Collaborative ideation is a key aspect of many innovation processes. However, a lack of proper support can hinder the process and limit the ability of participants to generate innovative ideas. Thus, we introduce AI-deation, a digital envi…
DIY Digital Interventions: Behaviour Change with Trigger-Action Programming Open
Whether it is sleep, diet, or procrastination, changing behaviours can be challenging. Individuals could design and build their own personalised digital interventions to help them reach their goals, but little is known about this process. …
Generative AI-Enabled Conversational Interaction to Support Self-Directed Learning Experiences in Transversal Computational Thinking Open
As computational thinking (CT) becomes increasingly acknowledged as an important skill in education, self-directed learning (SDL) emerges as a key strategy for developing this capability. The advent of generative AI (GenAI) conversational …
Care-Based Eco-Feedback Augmented with Generative AI: Fostering Pro-Environmental Behavior through Emotional Attachment Open
Lights out! With the escalating climate crisis, eco-feedback has gained prominence over the last decade. However, traditional approaches could be underperforming as they often use data-driven strategies and assume that people only need add…
Blended think-pair-share with SpeakUp as inclusive and engaging pedagogical activity Open
Despite the potential benefits of active classroom participation and rich discussion for deep learning and critical thinking, many higher education settings still rely on one-way teaching with limited student engagement. To address this is…
Navigating the Shadows of Cyber Vigilantism: A Preliminary Analysis of Social Dynamics and Activities of Scambaiting Open
From 2017 to 2022, the Internet Crime Complaint Center documented an increase of 266% complains for online scams. The complexity and constant evolution of these scams pose a challenge for the existing legal system, which appears ill-equipp…
Context-Aware Orchestration of Energy-Efficient Gossip Learning Schemes Open
Fully distributed learning schemes such as Gossip Learning (GL) are gaining momentum due to their scalability and effectiveness even in dynamic settings. However, they often imply a high utilization of communication and computing resources…
ChatGPT in Healthcare: Exploring AI Chatbot for Spontaneous Word Retrieval in Aphasia Open
Contains fulltext : 294516.pdf (Publisher’s version ) (Open Access)
A Gossip Learning Approach to Urban Trajectory Nowcasting for Anticipatory RAN Management Open
In future radio access networks, machine learning (ML) based strategies for short-term forecasting of vehicular trajectories will be key for anticipatory resource allocation and management at the mobile edge. However, training ML models in…
Starving the Newsfeed for Social Media Detox: Effects of Strict and Self-regulated Facebook Newsfeed Diets Open
Contains fulltext : 292084.pdf (Publisher’s version ) (Open Access)
Escape Addict: A digital escape room for the prevention of addictions and risky behaviors in schools Open
Preventing addictive behaviors among teenagers is a crucial mission of public health organizations and public education institutions. However, it is chal-lenging to design effective and portable interventions for classroom settings. This r…
Helping Each Other Quit Online: Understanding User Engagement and Real-life Outcomes of the r/StopSmoking Digital Smoking Cessation Community Open
Despite decades of prevention, tobacco addiction is still a widespread health concern responsible for around 8 million deaths per year. Existing digital smoking cessation solutions such as social media are becoming increasingly popular and…
View article: A canvas for the ethical design of learning experiences with digital tools
A canvas for the ethical design of learning experiences with digital tools Open
The use of digital tools has drastically increased in engineering education, accelerated by the COVID-19 pandemic. These tools generate important ethical issues, in particular in terms of privacy and fairness. However, very few teacher tra…
CHALLENGES AND OPPORTUNITIES IN INTEGRATING INTERACTIVE CHATBOTS INTO CODE REVIEW EXERCISES: A PILOT CASE STUDY Open
While chatbots are commonly used to support software developers with repetitive tasks, their use in programming education is still limited, particularly for students in non-technical domains. To better understand the potential for chatbots…
Promoting Computational Thinking Skills in Non-Computer-Science Students: Gamifying Computational Notebooks to Increase Student Engagement Open
Computational thinking (CT) skills are becoming increasingly relevant for future professionals across all domains, beyond computer science (CS). As such, an increasing number of bachelor and masters programs outside of the computer science…
From Digital Community Engagement to Smoking Cessation: Insights from the Reddit r/StopSmoking Thread Open
Despite decades of prevention, tobacco addiction is still a widespread health concern responsible for around 8 million deaths per year. Existing digital solutions such as social media are becoming increasingly popular and represent a novel…
Poster: Mobile Gossip Learning for Trajectory Prediction Open
Gossip Learning (GL) is a fully decentralized machine learning paradigm with the potential to enable highly scalability and to preserve user privacy. The majority of existing results however consider scenarios in which either each node com…
Instruction, Student Engagement, and Learning Outcomes: A Case Study Using Anonymous Social Media in a Face-to-Face Classroom Open
With the wide availability of mobile devices and the growing interest in social media, numerous applications have emerged to support student engagement in the classroom. There is conflicting evidence, however, on whether the engagement ben…
A Framework to Predict Consumption Sustainability Levels of Individuals Open
Innovative Information Systems services have the potential to promote more sustainable behavior. For these so-called Green Information Systems (Green IS) to work well, they should be tailored to individual behavior and attitudes. Although …
Gamifying knowledge sharing in humanitarian organisations: a design science journey Open
Humanitarian organisations provide invaluable work to improve the lives of individuals impacted by natural and anthropogenic hazards. While humanitarian organisations are highly knowledge intensive, they often fail to manage knowledge effe…
Bringing computational thinking to non-STEM undergraduates through an integrated notebook application Open
Computational thinking courses are no longer exclusive to engineering and computer science students in higher education but have become a requirement in other fields, as well as for students in secondary, primary, and even early childhood …
ICT adoption in executive training for development Open
Digital capacity building is a key policy for states to meet the Sustainable Development Goals. This paper presents one of the actions carried out by the United Nations Conference on Trade and Development (UNCTAD) in collaboration with the…
Active Interdisciplinary Learning in a Design Thinking Course: Going to Class for a Reason Open
New technologies such as MOOCs make it crucial for universities to find the added value of bringing students to campus. Designing lectures that foster more interactions could address this issue, as student engagement and interaction are ha…
Blending Digital and Face-to-Face Interaction Using a Co-Located Social Media App in Class Open
Improving face-to-face (f2f) interaction in large classrooms is a challenging task as student participation can be hard to initiate. Thanks to the wide adoption of personal mobile devices, it is possible to blend digital and face-to-face i…
Fostering 21st Century Skills through Interdisciplinary Learning Experiences Open
Digitalisation in developed economies has changed the skills required for many jobs. Preparing engineering students for the 21st century workplace is a challenge. Indeed, novel technology-rich work environments combined with ill-defined, o…