Alex Leith
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View article: Stress and coping in VRChat: A mixed-method case study of the use of VRChat as a coping tool during the COVID-19 pandemic
Stress and coping in VRChat: A mixed-method case study of the use of VRChat as a coping tool during the COVID-19 pandemic Open
Applying the Stimulus-Organism-Response (SOR) Framework and the Transactional Theory of Stress and Coping, this study examines how individuals utilized the social virtual reality (VR) platform VRChat to address the heightened stress of the…
View article: Balancing fun and professionalism in game development: the dark and light side of play in virtual meetings
Balancing fun and professionalism in game development: the dark and light side of play in virtual meetings Open
Introduction The COVID-19 pandemic accelerated remote work adoption in the game development industry, an already precarious field characterized by “crunch” culture and ludopolitics. Against this backdrop, this study examines the dual natur…
View article: Meeting needs: How social interaction anxiety, zoom fatigue, relatedness, and demographics predict virtual meeting feature preferences
Meeting needs: How social interaction anxiety, zoom fatigue, relatedness, and demographics predict virtual meeting feature preferences Open
View article: Examining attitudes about the virtual workplace: Associations between zoom fatigue, impression management, and virtual meeting adoption intent
Examining attitudes about the virtual workplace: Associations between zoom fatigue, impression management, and virtual meeting adoption intent Open
Impression management is a crucial tactic within the workplace milieu. This study establishes a connection between impression management and the negative self-evaluation stemming from heightened self-monitoring during virtual meetings (VM)…
View article: FOCUSING ON VIRTUAL GROUPS: A METHOD FOR FOCUS GROUP INTERVIEWS IN XR/VR GROUP SETTINGS
FOCUSING ON VIRTUAL GROUPS: A METHOD FOR FOCUS GROUP INTERVIEWS IN XR/VR GROUP SETTINGS Open
The art of Internet Research is always developing, while also firmly rooted in the theoretical frameworks of the past. As technologies have evolved over time, new ways of interacting have become pervasive, and with them, a need for a diffe…
View article: Stress and Coping in Vrchat: A Mixed-Method Case Study of the Use of Vrchat as a Coping Tool During the Covid-19 Pandemic
Stress and Coping in Vrchat: A Mixed-Method Case Study of the Use of Vrchat as a Coping Tool During the Covid-19 Pandemic Open
View article: Zoom fatigue in review: A meta-analytical examination of videoconferencing fatigue's antecedents
Zoom fatigue in review: A meta-analytical examination of videoconferencing fatigue's antecedents Open
As videoconferencing increasingly integrates with modern life, becoming a regular part of work, education, and socialization, the adverse outcomes of increased usage have become a concern to researchers. Multiple scholars have examined Vid…
View article: Making a Virtual Playground: Values-Based Game Design inMeeting Platforms
Making a Virtual Playground: Values-Based Game Design inMeeting Platforms Open
View article: A dynamic surface water extent service for Africa developed through continental-scale collaboration
A dynamic surface water extent service for Africa developed through continental-scale collaboration Open
Spatially explicit, near real time information on surface water dynamics is critical for understanding changes in water resources, and for long-term water security planning. The distribution of surface water across the African continent si…
View article: Digital Earth Australia notebooks and tools repository
Digital Earth Australia notebooks and tools repository Open
The Digital Earth Australia notebooks and tools repository ('DEA notebooks') hosts Jupyter Notebooks, Python scripts and workflows for analysing Digital Earth Australia (DEA) satellite data and derived products. The repository is intended …
View article: Supporting Underrepresented Workers’ Well-Being in Virtual Meetings: An Exploratory Study Linking Uses and Gratification, Self-Determination Theory to Usage of Virtual Meeting Features
Supporting Underrepresented Workers’ Well-Being in Virtual Meetings: An Exploratory Study Linking Uses and Gratification, Self-Determination Theory to Usage of Virtual Meeting Features Open
View article: How Bad is Zoom Fatigue? A Meta-Analytical Examination of Research on the Antecedents of Videoconference Fatigue
How Bad is Zoom Fatigue? A Meta-Analytical Examination of Research on the Antecedents of Videoconference Fatigue Open
View article: Think global, cube local: an Earth Observation Data Cube’s contribution to the Digital Earth vision
Think global, cube local: an Earth Observation Data Cube’s contribution to the Digital Earth vision Open
The technological landscape for managing big Earth observation (EO) data ranges from global solutions on large cloud infrastructures with web-based access to self-hosted implementations. EO data cubes are a leading technology for facilitat…
View article: Water Observations from Space: accurate maps of surface water through time for the continent of Africa
Water Observations from Space: accurate maps of surface water through time for the continent of Africa Open
Earth observation of waterbodies through time is a powerful tool in understanding both the location of waterbodies and their temporal dynamics. Water Observations from Space (WOfS), developed and well-tested in Australia, is a service prov…
View article: An Operational Analysis Ready Radar Backscatter Dataset for the African Continent
An Operational Analysis Ready Radar Backscatter Dataset for the African Continent Open
Digital Earth Africa is now providing an operational Sentinel-1 normalized radar backscatter dataset for Africa. This is the first free and open continental scale analysis ready data of this kind that has been developed to be compliant wit…
View article: Beyond Genre: Classifying Virtual Reality Experiences
Beyond Genre: Classifying Virtual Reality Experiences Open
Because virtual reality (VR) shares common features with video games, consumer content is usually classified according to traditional game genres and standards. However, VR offers different experiences based on the medium's unique affordan…
View article: Virtual Reality Genres
Virtual Reality Genres Open
Even though virtual reality (VR) shares features with video games, it offers a wider range of experiences. There is currently no cohesive classification for commercial VR offerings. As a first step to account for this deficiency, the work …
View article: A data-driven collaborative-planning approach for developing sustainable medium-density housing in cities
A data-driven collaborative-planning approach for developing sustainable medium-density housing in cities Open
Australia’s cities face significant social, economic and environmental challenges, driven by population growth and rapid urbanisation. The pressure to increase the availability of housing, including a move to a more compact urban form, wil…