Alex Russell
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View article: The 10-item and 20-item gambling harms scale for affected others (GHS-10-AO, GHS-20-AO): benchmarked to health utility using propensity weighting and control for comorbidities
The 10-item and 20-item gambling harms scale for affected others (GHS-10-AO, GHS-20-AO): benchmarked to health utility using propensity weighting and control for comorbidities Open
Gambling-related harms significantly impact not only gamblers but also people socially connected to them (affected others or AOs), yet quantifying these impacts has remained challenging. This study developed and validated two scales for me…
View article: The high cost of direct marketing from wagering operators, tipsters and affiliates: An ecological momentary assessment of how wagering promotions drive betting, expenditure, and harm
The high cost of direct marketing from wagering operators, tipsters and affiliates: An ecological momentary assessment of how wagering promotions drive betting, expenditure, and harm Open
Background and aims Wagering direct marketing is prolific, but no research has examined its relationship with gambling harm, nor the effects of direct marketing from wagering affiliates and tipsters. This study aimed to 1) examine the exte…
View article: Temporal Asymmetry in Cross-Lagged Panel Models: Improved Causal Inference from Longitudinal Data
Temporal Asymmetry in Cross-Lagged Panel Models: Improved Causal Inference from Longitudinal Data Open
Inferring causal direction from longitudinal data remains challenging in social sciences, especially without experimental control. Traditional methods like Granger causality and cross-lagged panel models (CLPMs) assess predictive relations…
View article: The 10-item and 20-item Gambling Harms Scale for Affected Others (GHS-10-AO, GHS-20-AO): Benchmarked to health utility using propensity weighting and control for comorbidities
The 10-item and 20-item Gambling Harms Scale for Affected Others (GHS-10-AO, GHS-20-AO): Benchmarked to health utility using propensity weighting and control for comorbidities Open
Gambling-related harms significantly impact not only gamblers but also people socially connected to them (affected others or AOs), yet quantifying these impacts has remained challenging. This study developed and validated two scales for me…
View article: The 20-item Gambling Harms Scale (GHS-20): Benchmarked to health utility using propensity weighting and control for comorbidities
The 20-item Gambling Harms Scale (GHS-20): Benchmarked to health utility using propensity weighting and control for comorbidities Open
Measuring gambling-related harm is crucial for public health initiatives, but existing screens like the Problem Gambling Severity Index (PGSI) have limitations. The 10-item Short Gambling Harms Screen (SGHS/GHS-10) addresses some gaps, but…
View article: The 20-item Gambling Harms Scale (GHS-20): Benchmarked to health utility using propensity weighting and control for comorbidities
The 20-item Gambling Harms Scale (GHS-20): Benchmarked to health utility using propensity weighting and control for comorbidities Open
Measuring gambling-related harm is crucial for public health initiatives, but existing screens like the Problem Gambling Severity Index (PGSI) have limitations. The 10-item Short Gambling Harms Screen (SGHS/GHS-10) addresses some gaps, but…
View article: Sure they Gamble – But At Least They’re Not Being Bullied! A Survey of Parental Perspectives of Adolescent Gambling
Sure they Gamble – But At Least They’re Not Being Bullied! A Survey of Parental Perspectives of Adolescent Gambling Open
There is almost no research on adolescent gambling from the perspective of parents, despite their important role in preventing adolescent engagement in potentially risky and harmful activities. This study used a quantitative online survey …
View article: The effect of a brief intervention video on gambling advertising resistance: Results of a randomized, on‐line experimental study
The effect of a brief intervention video on gambling advertising resistance: Results of a randomized, on‐line experimental study Open
Background and aims Gambling advertising is nowadays prevalent in multiple jurisdictions and can take multiple forms, such as TV adverts and social media promotions. However, few independently designed interventions for gambling advertisin…
View article: The ‘Wild West’ of Wagering Affiliate Marketing and Implications for Gambling Harm
The ‘Wild West’ of Wagering Affiliate Marketing and Implications for Gambling Harm Open
View article: Gambling-Related Harm to Affected Others: Lived Experience Differs by Relationship Type, Gambling Severity, Life Circumstances, and Relationship Factors
Gambling-Related Harm to Affected Others: Lived Experience Differs by Relationship Type, Gambling Severity, Life Circumstances, and Relationship Factors Open
Quantitative self-report measures for gambling-related harm experienced by gamblers themselves are established in the literature, whereas similar measures of gambling-related harm to affected others (AOs, a.k.a. concerned significant other…
View article: Illusions of control: A quasi-experiment comparing skill-based and traditional slot machines
Illusions of control: A quasi-experiment comparing skill-based and traditional slot machines Open
Background and Aims Electronic gaming machines (EGMs) are a significant source of gambling spend due to their widespread use. Skill-based gambling machines (SGMs) represent an innovative adaptation, merging EGMs' chance-based rewards with …
View article: Electrode plasma transport into the gap of high-current Z pinch accelerators
Electrode plasma transport into the gap of high-current Z pinch accelerators Open
View article: Characteristics of positive feedback provided by UK health service users: content analysis of examples from two databases
Characteristics of positive feedback provided by UK health service users: content analysis of examples from two databases Open
Background Most feedback received by health services is positive. Our systematic scoping review mapped all available empirical evidence for how positive patient feedback creates healthcare change. Most included papers did not provide speci…
View article: Does the lived experience of gambling accord with quantitative self-report scores of gambling-related harm?
Does the lived experience of gambling accord with quantitative self-report scores of gambling-related harm? Open
A broad quantitative literature has explored the extent and distribution of gambling-related harm. However, any quantitative measure involves a number of statistical decisions around item selection and weighting that may affect its ability…
View article: Harm-to-self from gambling: A national study of Australian adults
Harm-to-self from gambling: A national study of Australian adults Open
Aims Understanding how gambling harm is distributed is essential to inform effective harm reduction measures. This first national Australian study of gambling harm-to-self examined the extent, distribution, risk factors, and health related…
View article: Children’s social workers' perspectives on mental health and working with child mental health teams: Systematic review and narrative synthesis
Children’s social workers' perspectives on mental health and working with child mental health teams: Systematic review and narrative synthesis Open
Summary: Children’s social workers regularly work with children and young people (CYP) with mental health difficulties. This review provides an account of the empirical literature regarding social workers’ perspectives on mental health, ne…
View article: Self-Regulatory Strategies Reduce Gambling Spend and Harm in a Randomised Controlled Trial of Electronic Gaming Machine Players
Self-Regulatory Strategies Reduce Gambling Spend and Harm in a Randomised Controlled Trial of Electronic Gaming Machine Players Open
Research provides insights into the self-regulatory strategies (SRSs) gamblers use, but evidence supporting their efficacy is weak. Study 1 aimed to identify a set of SRSs that best predict less harmful gambling amongst electronic gaming m…
View article: Skill-Based Electronic Gaming Machines: Features that Mimic Video Gaming, Features that could Contribute to Harm, and Their Potential Attraction to Different Groups
Skill-Based Electronic Gaming Machines: Features that Mimic Video Gaming, Features that could Contribute to Harm, and Their Potential Attraction to Different Groups Open
New gambling products have been developed over time as technology permits. For example, early mechanical slot machines were later replaced by electronic gaming machines (EGMs), which enabled a faster speed of play and more immersive experi…
View article: Desired Employment and Local Social Support: The Strongest Predictors for Wellbeing Outcomes Amongst the Partners of Australian Military Members
Desired Employment and Local Social Support: The Strongest Predictors for Wellbeing Outcomes Amongst the Partners of Australian Military Members Open
Enhancing wellbeing amongst partners of current serving military personnel is a growing area of interest and concern. Because of their military connection, partners of Australian Defence Force (ADF) personnel experience unique challenges c…
View article: Tipsy, trashed, or totalled? Lay understanding of dose-specific alcohol intoxication and the criminal justice system
Tipsy, trashed, or totalled? Lay understanding of dose-specific alcohol intoxication and the criminal justice system Open
This online survey study explored how Australian laypeople (N = 147) define alcohol intoxication using language, standard drinks, blood alcohol concentration (BAC), and symptoms. Participants used an extensive vocabulary to describe intoxi…
View article: The COVID-19 lockdown experience suggests that restricting the supply of gambling can reduce gambling problems: An Australian prospective study
The COVID-19 lockdown experience suggests that restricting the supply of gambling can reduce gambling problems: An Australian prospective study Open
Background and aims COVID-19 lockdowns limited access to gambling but simultaneously elevated psychosocial stressors. This study assessed the relative effects of these changes on gambling risk status during and after the Australian COVID-1…
View article: Feature preferences of sports betting platforms: A discrete choice experiment shows why young bettors prefer smartphones
Feature preferences of sports betting platforms: A discrete choice experiment shows why young bettors prefer smartphones Open
Background and aims Smartphone, computer and land-based betting platforms each have distinctive features. This study examined 1) preferred features of sports betting platforms amongst young adults and 2) whether feature preferences vary wi…
View article: Harm-to-self from gambling: A national study of Australian Adults
Harm-to-self from gambling: A national study of Australian Adults Open
Aims. Understanding how gambling harm is distributed is essential to inform effective harm reduction measures. This first national Australian study of gambling harm-to-self examined the extent, distribution, risk factors, and health relate…
View article: NSW youth gambling study 2020
NSW youth gambling study 2020 Open
A weighted survey found that young people in NSW tend to commence simulated gambling and monetary gambling at much the same age (11-12 years). However, more young people engaged in simulated gambling and purchased loot boxes in the past ye…
View article: Order of first-play in simulated versus monetary gambling
Order of first-play in simulated versus monetary gambling Open
Background and aims Simulated gambling products, like loot boxes and social casino games, contain gambling elements, but are not classified as gambling. They are available to minors, raising concerns about a “gateway effect” into gambling.…
View article: The effects of binge drinking on attention in young adults
The effects of binge drinking on attention in young adults Open
Introduction Alcohol binge drinking is highly prevalent among young adults. While research has established the neurotoxic effects of general alcohol consumption, binge drinking presents unique deleterious effects on the brain through the a…
View article: Situational features of smartphone betting are linked to sports betting harm: An ecological momentary assessment study
Situational features of smartphone betting are linked to sports betting harm: An ecological momentary assessment study Open
Background and aims Smartphones extend the situational characteristics of sports betting beyond those available with land-based and computer platforms. This study examined 1) the role of situational features and betting platforms in harmfu…
View article: ‘Chances are you’re about to lose’: new independent Australian safer gambling messages tested in UK and USA bettor samples
‘Chances are you’re about to lose’: new independent Australian safer gambling messages tested in UK and USA bettor samples Open
Current industry-developed safer gambling messages such as 'Take time to think' and 'Gamble responsibly' have been criticized as ineffective slogans. As a result, Australia has recently introduced seven independently-developed safer gambli…
View article: ‘No evidence of harm’ implies no evidence of safety: Framing the lack of causal evidence in gambling advertising research
‘No evidence of harm’ implies no evidence of safety: Framing the lack of causal evidence in gambling advertising research Open
No abstract available.
View article: Testing the effectiveness of different safer gambling messages for sports and race betting: A five-week experiment
Testing the effectiveness of different safer gambling messages for sports and race betting: A five-week experiment Open
Effective gambling messages should curb time and money spent on gambling, since these are the behaviours proximal to gambling-related harm. Studies that aim to find what messages best achieve these objectives are scarce, and most focus on …