Andrea Giachetti
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View article: Fast and accurate neural reflectance transformation imaging through knowledge distillation
Fast and accurate neural reflectance transformation imaging through knowledge distillation Open
View article: Attentive Saliency and Photorealism in Immersive Virtual Environments
Attentive Saliency and Photorealism in Immersive Virtual Environments Open
View article: Uncertainty Aware-Predictive Control Barrier Functions: Safer Human Robot Interaction through Probabilistic Motion Forecasting
Uncertainty Aware-Predictive Control Barrier Functions: Safer Human Robot Interaction through Probabilistic Motion Forecasting Open
To enable flexible, high-throughput automation in settings where people and robots share workspaces, collaborative robotic cells must reconcile stringent safety guarantees with the need for responsive and effective behavior. A dynamic obst…
View article: Enhancing shopping experience in augmented reality by customizing product manipulation modalities: A customer experience study
Enhancing shopping experience in augmented reality by customizing product manipulation modalities: A customer experience study Open
View article: Efficient and User-Friendly Visualization of Neural Relightable Images for Cultural Heritage Applications
Efficient and User-Friendly Visualization of Neural Relightable Images for Cultural Heritage Applications Open
We introduce an innovative multi-resolution framework for encoding and interactively visualizing large relightable images using a neural reflectance model derived from a state-of-the-art technique. The framework is seamlessly integrated in…
View article: SHREC 2024: Recognition of dynamic hand motions molding clay
SHREC 2024: Recognition of dynamic hand motions molding clay Open
View article: Integration of Extended Reality with a Cyber-Physical Factory Environment and its Digital Twins
Integration of Extended Reality with a Cyber-Physical Factory Environment and its Digital Twins Open
In this paper, we present an example of complete integration of eXtended Reality technologies within a demonstration laboratory showcasing Industry 4.0/5.0 compliant machinery in realistic scenarios of use. We describe the design choices a…
View article: Continuous Hand Gesture Recognition: Benchmarks and Methods
Continuous Hand Gesture Recognition: Benchmarks and Methods Open
View article: Enhancing Safety and Privacy in Industry 4.0: The ICE Laboratory Case Study
Enhancing Safety and Privacy in Industry 4.0: The ICE Laboratory Case Study Open
The revolutionary technologies behind Industry 4.0 have opened a new era for manufacturing: connected and autonomous machines, collaborative robotics, and monitoring techniques are spreading to increase productivity and sustainability. Fro…
View article: CIDER: Collaborative Interior Design in Extended Reality
CIDER: Collaborative Interior Design in Extended Reality Open
Despite significant efforts dedicated to exploring the potential applications of collaborative mixed reality, the focus of the existing works is mostly related to the creation of shared virtual/mixed environments resolving concurrent manip…
View article: OO-dMVMT: A Deep Multi-view Multi-task Classification Framework for Real-time 3D Hand Gesture Classification and Segmentation
OO-dMVMT: A Deep Multi-view Multi-task Classification Framework for Real-time 3D Hand Gesture Classification and Segmentation Open
Continuous mid-air hand gesture recognition based on captured hand pose streams is fundamental for human-computer interaction, particularly in AR / VR. However, many of the methods proposed to recognize heterogeneous hand gestures are test…
View article: Aerodynamic loads on groups of offshore wind turbine towers stored on quaysides during the pre-assembly phase
Aerodynamic loads on groups of offshore wind turbine towers stored on quaysides during the pre-assembly phase Open
Offshore wind turbine towers are pre-assembled and temporarily held in close proximity to each other in group arrangements on port quaysides. Accurate estimates of the aerodynamic loads on the individual towers and on the overall group are…
View article: Eyes on Teleporting: Comparing Locomotion Techniques in Virtual Reality with Respect to Presence, Sickness and Spatial Orientation
Eyes on Teleporting: Comparing Locomotion Techniques in Virtual Reality with Respect to Presence, Sickness and Spatial Orientation Open
View article: SHREC 2022 track on online detection of heterogeneous gestures
SHREC 2022 track on online detection of heterogeneous gestures Open
View article: SHREC 2022 Track on Online Detection of Heterogeneous Gestures
SHREC 2022 Track on Online Detection of Heterogeneous Gestures Open
This paper presents the outcomes of a contest organized to evaluate methods for the online recognition of heterogeneous gestures from sequences of 3D hand poses. The task is the detection of gestures belonging to a dictionary of 16 classes…
View article: Experimental study of the wind pressure field on the Notre Dame Cathedral in Paris
Experimental study of the wind pressure field on the Notre Dame Cathedral in Paris Open
The paper concerns an experimental study on the wind pressures over the surface of a worldwide known Gothic Cathedral: Notre Dame of Paris. The experimental tests have been conducted in the CRIACIV wind tunnel, Prato (Italy), on a model of…
View article: PAVEL: Decorative Patterns with Packed Volumetric Elements
PAVEL: Decorative Patterns with Packed Volumetric Elements Open
Many real-world hand-crafted objects are decorated with elements that are packed onto the object’s surface and deformed to cover it as much as possible. Examples are artisanal ceramics and metal jewelry. Inspired by these objects, we prese…
View article: SHREC 2021: Skeleton-based hand gesture recognition in the wild
SHREC 2021: Skeleton-based hand gesture recognition in the wild Open
View article: Real vs Simulated Foveated Rendering to Reduce Visual Discomfort in\n Virtual Reality
Real vs Simulated Foveated Rendering to Reduce Visual Discomfort in\n Virtual Reality Open
In this paper, a study aimed at investigating the effects of real (using eye\ntracking to determine the fixation) and simulated foveated blurring in\nimmersive Virtual Reality is presented. Techniques to reduce the optical flow\nperceived …
View article: SHREC 2021: Retrieval and classification of protein surfaces equipped with physical and chemical properties
SHREC 2021: Retrieval and classification of protein surfaces equipped with physical and chemical properties Open
View article: SHREC 2021: Track on Skeleton-based Hand Gesture Recognition in the Wild
SHREC 2021: Track on Skeleton-based Hand Gesture Recognition in the Wild Open
Gesture recognition is a fundamental tool to enable novel interaction paradigms in a variety of application scenarios like Mixed Reality environments, touchless public kiosks, entertainment systems, and more. Recognition of hand gestures c…
View article: PAVEL: Decorative Patterns with Packed Volumetric Elements
PAVEL: Decorative Patterns with Packed Volumetric Elements Open
Many real-world hand-crafted objects are decorated with elements that are packed onto the object's surface and deformed to cover it as much as possible. Examples are artisanal ceramics and metal jewelry. Inspired by these objects, we prese…
View article: SIMCO: SIMilarity-based object COunting
SIMCO: SIMilarity-based object COunting Open
We present SIMCO, the first agnostic multi-class object counting approach. SIMCO starts by detecting foreground objects through a novel Mask RCNN-based architecture trained beforehand (just once) on a brand-new synthetic 2D shape dataset, …
View article: Real vs Simulated Foveated Rendering to Reduce Visual Discomfort in Virtual Reality
Real vs Simulated Foveated Rendering to Reduce Visual Discomfort in Virtual Reality Open
View article: Approximating Shapes with Standard and Custom 3D Printed LEGO Bricks
Approximating Shapes with Standard and Custom 3D Printed LEGO Bricks Open
In this paper, we present a work-in-progress aimed at developing a pipeline for the fabrication of shapes reproducing digital models with a combination of standard LEGO bricks and 3D printed custom elements. The pipeline starts searching f…
View article: STRONGER: Simple TRajectory-based ONline GEsture Recognizer
STRONGER: Simple TRajectory-based ONline GEsture Recognizer Open
In this paper, we present STRONGER, a client-server solution for the online gesture recognition from captured hands' joints sequences. The system leverages a CNN-based recognizer improving current state-of-the-art solutions for segmented g…
View article: XR-Cockpit: a comparison of VR and AR solutions on an interactive training station
XR-Cockpit: a comparison of VR and AR solutions on an interactive training station Open
One of the most challenging aspects of the implementation of Virtual/Mixed reality training systems is the effective simulation of real-world manipulation of the physical devices included in control interfaces like buttons, sliders, levers…
View article: SHREC 2020: Retrieval of digital surfaces with similar geometric reliefs
SHREC 2020: Retrieval of digital surfaces with similar geometric reliefs Open
This paper presents the methods that have participated in the SHREC’20 contest on retrieval of surface patches with similar geometric reliefs and the analysis of their performance over the benchmark created for this challenge. The goal of …
View article: SHREC 2020: Multi-domain protein shape retrieval challenge
SHREC 2020: Multi-domain protein shape retrieval challenge Open
View article: Neural reflectance transformation imaging
Neural reflectance transformation imaging Open
Reflectance transformation imaging (RTI) is a computational photography technique widely used in the cultural heritage and material science domains to characterize relieved surfaces. It basically consists of capturing multiple images from …