Andreas Ruider
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View article: The influence of persona and conversational task on social interactions with a LLM-controlled embodied conversational agent
The influence of persona and conversational task on social interactions with a LLM-controlled embodied conversational agent Open
View article: The influence of persona and conversational task on social interactions with a LLM-controlled embodied conversational agent
The influence of persona and conversational task on social interactions with a LLM-controlled embodied conversational agent Open
Large Language Models (LLMs) have demonstrated remarkable capabilities in conversational tasks. Embodying an LLM as a virtual human allows users to engage in face-to-face social interactions in Virtual Reality. However, the influence of pe…
View article: A room of one’s own: A high-accuracy calibration procedure to align spatial dimensions between a virtual and a real room
A room of one’s own: A high-accuracy calibration procedure to align spatial dimensions between a virtual and a real room Open
Virtual Reality allows to place persons in an unlimited number of different rooms that may or may not resemble real rooms. Controlled experiments on the other side may require that the visual representation of the virtual room is aligned t…
View article: Looking fear in the eye: Gamified virtual reality exposure towards spiders for children using attention based feedback
Looking fear in the eye: Gamified virtual reality exposure towards spiders for children using attention based feedback Open
Many children around the globe suffer from spider phobia. Virtual reality exposure therapy is an effective phobia treatment, but so far predominantly tailored for adults. A gamified approach utilizing gaze interaction would allow for a mor…
View article: Looking Fear in the Eye: Gamified Virtual Reality Exposure towards Spiders for Children Using Attention Based Feedback
Looking Fear in the Eye: Gamified Virtual Reality Exposure towards Spiders for Children Using Attention Based Feedback Open
Many children around the globe suffer from spider phobia. Virtual reality exposure therapy is an effective phobia treatment but sofar predominantly tailored for adults. A gamified approach utilizing gaze interaction would allow for a more …