Andreas Sembrant
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View article: Behind the Scenes: Memory Analysis of Graphical Workloads on Tile-Based GPUs
Behind the Scenes: Memory Analysis of Graphical Workloads on Tile-Based GPUs Open
Graphics rendering is a complex multi-step process whose data demands typically dominate memory system design in SoCs. GPUs create images by merging many simpler scenes for each frame. For performance, scenes are tiled into parallel tasks …
View article: Adaptive Cache Warming for Faster Simulations
Adaptive Cache Warming for Faster Simulations Open
The use of hardware-based virtualization allows modern simulators to very quickly fast-forward between sample points and regions of interest. This dramatically reduces the simulation time compared to traditional functional forwarding. Howe…
View article: Hiding and Reducing Memory Latency : Energy-Efficient Pipeline and Memory System Techniques
Hiding and Reducing Memory Latency : Energy-Efficient Pipeline and Memory System Techniques Open
Memory accesses in modern processors are both far slower and vastly more energy-expensive than the actual computations. To improve performance, processors spend a significant amount of energy and resources trying to hide and reduce the mem…
View article: Long Term Parking (LTP): Criticality-aware Resource Allocation in OOO Processors
Long Term Parking (LTP): Criticality-aware Resource Allocation in OOO Processors Open
International audience
View article: Cost-effective speculative scheduling in high performance processors
Cost-effective speculative scheduling in high performance processors Open
International audience