Anna Jordanous
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View article: Mind the Gap: Conformative Decoding to Improve Output Diversity of Instruction-Tuned Large Language Models
Mind the Gap: Conformative Decoding to Improve Output Diversity of Instruction-Tuned Large Language Models Open
Instruction-tuning large language models (LLMs) reduces the diversity of their outputs, which has implications for many tasks, particularly for creative tasks. This paper investigates the ``diversity gap'' for a writing prompt narrative ge…
View article: Sharing Ancient Wisdoms
Sharing Ancient Wisdoms Open
The aim of the project was to explore the use of digital tools to examine, and to represent, shared ideas/concepts/axioms/apophthegms in various cultures: we chose to examine the Byzantine Greek and medieval Arabic worlds, looking at the t…
View article: Is Temperature the Creativity Parameter of Large Language Models?
Is Temperature the Creativity Parameter of Large Language Models? Open
Large language models (LLMs) are applied to all sorts of creative tasks, and their outputs vary from beautiful, to peculiar, to pastiche, into plain plagiarism. The temperature parameter of an LLM regulates the amount of randomness, leadin…
View article: Editorial: JCMS Special Issue of the first Conference on AI Music Creativity
Editorial: JCMS Special Issue of the first Conference on AI Music Creativity Open
The International conference on AI Music Creativity (AIMC, https://aimusiccreativity.org/) is the merger of the international workshop on Musical Metacreation MUME (https://musicalmetacreation.org/) and the conference series on Comput…
View article: The Humble Creative Machine
The Humble Creative Machine Open
In this paper, we present a fresh perspective at co- creativity - using human development as a blueprint, we argue that fostering human creativity is a natural evolu- tion of creative machines. We introduce the notion of a “humble” creativ…
View article: Embodiment in 18th Century Depictions of Human-Machine Co-Creativity
Embodiment in 18th Century Depictions of Human-Machine Co-Creativity Open
Artificial intelligence has a rich history in literature; fiction has shaped how we view artificial agents and their capacities in the real world. This paper looks at embodied examples of human-machine co-creation from the literature of th…
View article: Intelligence without Representation: A Historical Perspective
Intelligence without Representation: A Historical Perspective Open
This paper reflects on a seminal work in the history of AI and representation: Rodney Brooks’ 1991 paper Intelligence without representation. Brooks advocated the removal of explicit representations and engineered environments from the dom…
View article: Music Emotion Capture: Ethical issues around emotion-based music generation
Music Emotion Capture: Ethical issues around emotion-based music generation Open
People’s emotions are not always detectable, e.g. if a person has difficulties/lack of skills in expressing emotions, or if people are geographically separated/communicating online). Brain-computer interfaces (BCI) could enhance non-verbal…
View article: Role-Based Perceptions of Computer Participants in Human-Computer Co-Creativity
Role-Based Perceptions of Computer Participants in Human-Computer Co-Creativity Open
The purpose of this ongoing research is to better un- derstand the potential contributions that computers can play in sit- uations where people interact with computers towards creative pur- suits and goals. Past research has provided sets …
View article: Conference Review: Empirical approaches to Performance: Empirical Musicology II conference (25-26 March 2010, School of Music, University of Leeds, UK)
Conference Review: Empirical approaches to Performance: Empirical Musicology II conference (25-26 March 2010, School of Music, University of Leeds, UK) Open
A review of the "Empirical approaches to Performance: Empirical Musicology II" conference (25-26 March 2010, School of Music, University of Leeds, UK).
View article: Computational Music Aesthetics: a survey and some thoughts
Computational Music Aesthetics: a survey and some thoughts Open
While computational aesthetic evaluation has been applied to images and visual output, it is not as widely employed for generative music systems. Computational aesthetic evaluation is not to be confounded with numerical evaluation of the s…
View article: Music Emotion Capture: sonifying emotions in EEG data
Music Emotion Capture: sonifying emotions in EEG data Open
People’s emotions are not always obviously detectable, due to difficulties expressing emotions, or geographic distance (e.g. if people are communicating online). There are also many occasions where it would be useful for a computer to be a…
View article: An Evaluation of the Impact of Constraints on the Perceived Creativity of Narrative Generating Software
An Evaluation of the Impact of Constraints on the Perceived Creativity of Narrative Generating Software Open
This work investigates the impact of constraints on the perceived creativity of the output of narrative generating systems, in order to understand what level of constraint application results in the most creative output. To achieve this, s…
View article: Creativity vs quality: why the distinction matters when evaluating computational creativity systems
Creativity vs quality: why the distinction matters when evaluating computational creativity systems Open
The evaluation of computational creativity systems is increasingly becoming part of standard practice in computational creativity research, particularly with recent development in evaluation tools. One matter that can cause confusion, howe…
View article: Report on the Eighth International Conference on Computational Creativity
Report on the Eighth International Conference on Computational Creativity Open
The Eighth International Conference on Computational Creativity (ICCC '17) was hosted at the Georgia Institute of Technology in Atlanta, Georgia, USA, June 19–23, 2017. The ICCC'17 organizing committee consisted of Ashok Goel (general chai…
View article: Computer - Assisted Processing of Intertextuality in Ancient Languages
Computer - Assisted Processing of Intertextuality in Ancient Languages Open
The production of digital critical editions of texts using TEI is now a widely-adopted procedure within digital humanities. The work described in this paper extends this approach to the publication of gnomologia (anthologies of wise saying…
View article: Conference Report: AISB Members Workshop VII: Serendipity Symposium
Conference Report: AISB Members Workshop VII: Serendipity Symposium Open
On the 15th June 2017, a diverse group of researchers in computing, arts, sciences, and other fields of cultural endeavour met at the Waldegrave Drawing Room, St Mary’s University, to discuss serendipity – “the art of making an unsought fi…
View article: Co-creativity and perceptions of computational agents in co-creativity
Co-creativity and perceptions of computational agents in co-creativity Open
How are computers typically perceived in co-creativity scenarios? And how does this affect how we evaluate computational creativity research systems that use cocreativity? Recent research within computational creativity considers how to at…
View article: Applying Narrative Theory to Aid Unexpectedness in a Self-Evaluative Story Generation System
Applying Narrative Theory to Aid Unexpectedness in a Self-Evaluative Story Generation System Open
Predictability is the polar opposite of originality, and as such it is a notable obstacle that should be overcome in the pursuit of computational creativity. Accurately modelling a human’s understanding of predictability would be a monumen…
View article: Modelling Creativity: Identifying Key Components through a Corpus-Based Approach
Modelling Creativity: Identifying Key Components through a Corpus-Based Approach Open
Creativity is a complex, multi-faceted concept encompassing a variety of related aspects, abilities, properties and behaviours. If we wish to study creativity scientifically, then a tractable and well-articulated model of creativity is req…
View article: Emergent perception and video games that listen: applying sonic virtuality for creative and intelligent NPC behaviours
Emergent perception and video games that listen: applying sonic virtuality for creative and intelligent NPC behaviours Open
‘Non-player characters (NPCs)’ can present well-crafted behaviours and evoke engaging and immersive player experiences but such behaviour in current NPCs is illusory and only achievable within a controlled and linear/fixed video game conte…
View article: Four PPPPerspectives on computational creativity in theory and in practice
Four PPPPerspectives on computational creativity in theory and in practice Open
Computational creativity is the modelling, simulating or replicating of creativity computationally. In examining and learning from these `creative systems', from what perspective should the creativity of a system be considered? Are we inte…
View article: Computer-Assisted Processing of Intertextuality in Ancient Languages
Computer-Assisted Processing of Intertextuality in Ancient Languages Open
The production of digital critical editions of texts using TEI is now a widely-adopted procedure within digital humanities. The work described in this paper extends this approach to the publication of gnomologia (anthologies of wise saying…
View article: The longer term value of creativity judgements in computational creativity
The longer term value of creativity judgements in computational creativity Open
During research to develop the Standardised Procedure for Evaluating Creative Systems (SPECS) methodology for evaluat- ing the creativity of ‘creative’ systems, in 2011 an evaluation case study was carried out. The case study investigated …
View article: Music, value, and networks in the digital world
Music, value, and networks in the digital world Open
Extract:
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\nIn music as in life, nothing is more important than people. Professional music-makers need audiences, and to reach those audiences, they need the support of many other people, from promoters and agents to fans who will rave a…
View article: Networks of value in electronic music: SoundCloud, London, and the importance of place
Networks of value in electronic music: SoundCloud, London, and the importance of place Open
While recent debate has often focused on a reified “cultural value” (whether opposed to or aligned with monetary value), this article treats “value” as a verb and investigates the acts of valuing in which people engage. Through ethnographi…
View article: Computational Poetry Workshop: Making Sense of Work in Progress
Computational Poetry Workshop: Making Sense of Work in Progress Open
Creativity cannot exist in a vacuum; it develops through feedback, learning, reflection and social interaction with others. However, this perspective has been relat-ively under-investigated in computational creativity re-search, which typi…