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View article: The Influence of User-oriented Design Research on Framing
The Influence of User-oriented Design Research on Framing Open
The concept of framing has been used as a creative and constructive tool in the design process. This study provides new insights into frames and framing as a tool for understanding disciplinary differences in multidisciplinary collaboratio…
View article: Exploring value dilemmas of brain monitoring technology through speculative design scenarios
Exploring value dilemmas of brain monitoring technology through speculative design scenarios Open
In the field of brain monitoring, the advancement of more user-friendly wearable and non-invasive devices is introducing new opportunities for application outside the lab and clinical use. Despite the growing importance of responsible inno…
View article: A Salutogenic Approach for Collaboration in Health and Technology
A Salutogenic Approach for Collaboration in Health and Technology Open
Through collaboration, health services and health-promoting environments can be influenced by patients, health professionals, and stakeholders. Antonovsky’s concept of salutogenesis includes the promotion of a sense of coherence, where the…
View article: Multistable Technologies and Pedagogy for Resilience: A Postphenomenological Case Study of Learning by 3D printing
Multistable Technologies and Pedagogy for Resilience: A Postphenomenological Case Study of Learning by 3D printing Open
Accelerated technological innovation induces disruptions in society and education. It results in both threats to and opportunities for the way the society learns and works. This case study examined the phenomenon of learning in a disruptiv…
View article: Greetings to Liv Merete Nielsen
Greetings to Liv Merete Nielsen Open
Liv Merete Nielsen has meant a lot to me in my development as a researcher and person. She has shown how she can be a personal and friendly person just being herself, while at the same time entering large international research arenas with…
View article: The role of human experience when making sense of brain monitoring: an interdisciplinary case study to assess wearable, non-invasive, brain-monitoring devices for rehabilitation
The role of human experience when making sense of brain monitoring: an interdisciplinary case study to assess wearable, non-invasive, brain-monitoring devices for rehabilitation Open
Wearable, non-invasive, brain-monitoring technologies could take research outside the laboratory, to make discoveries about the human brain in different, and sometimes more relevant, settings for the specific research. While this could lea…
View article: Dogma Film and Ceramic art: The Case of ‘Blue Collar – White Collar’
Dogma Film and Ceramic art: The Case of ‘Blue Collar – White Collar’ Open
In this project, Dogma film and ceramic art were developed into interdependent art objects, exhibitions, and short films. The art project Blue Collar – White Collar started with the artists’ interest in the global concern about the fourth …
View article: A TOOL FOR PROMOTING INTRINSIC MOTIVATION IN TEAMS: A CASE STUDY OF PARTICIPANTS’ MOTIVATION DURING A DESIGN PROJECT
A TOOL FOR PROMOTING INTRINSIC MOTIVATION IN TEAMS: A CASE STUDY OF PARTICIPANTS’ MOTIVATION DURING A DESIGN PROJECT Open
Intrinsic motivation is a prerequisite for creativity. Research require more studies about the prerequisites for intrinsic motivation where design thinking has been used as an approach to develop a tool. In this case study such a tool is d…
View article: The Boundary Object of a Makerspace
The Boundary Object of a Makerspace Open
To enhance research based interdisciplinary collaboration, the theoretical perspective of ‘Boundary Object’ was used in this article to analyse how Makerspace is a shared site of collaboration in an elective course. The study explores in p…
View article: Health promoting experiences in urban green space: A case study of a co-design toolkit based on feedbacks from fNIRS, IoT and game probes
Health promoting experiences in urban green space: A case study of a co-design toolkit based on feedbacks from fNIRS, IoT and game probes Open
Promoting greener experience in urban areas is of utmost importance for urban development and for healthier cities. In this demo, we delineate a multi-disciplinary project for mapping the citizen experience and access to green spaces that …
View article: Identification of emergent systems of play in green urban spaces in geocaching and geoplay by geographic information (GI) technologies
Identification of emergent systems of play in green urban spaces in geocaching and geoplay by geographic information (GI) technologies Open
In this demo project we explore quantifiable data engendered by emergent geoplay games as a source, to research the use of urban green space impacts on in health and well-being. By the establishing of an emergent geogame built on a GPS dep…
View article: Participation in hybrid sketching
Participation in hybrid sketching Open
In the age of digitalisation, the role of the sketch has taken new forms, but it still works as a mediator between people who work to create something together. There is, however, a lack of knowledge about how the sketch can be used as a s…
View article: Co-creation in Professional Craft Practice
Co-creation in Professional Craft Practice Open
Design practice involves several disciplines, and when the manufacturing process demands special skills, designers outsource the work to craftspersons. Traditionally, craftspersons make a living by taking orders and delivering handmade art…
View article: PARAMETRIC DESIGN THINKING ABOUT DIGITAL AND MATERIAL SURFACE PATTERNS
PARAMETRIC DESIGN THINKING ABOUT DIGITAL AND MATERIAL SURFACE PATTERNS Open
There is a growing need in contemporary society to understand new and emerging relationships between technology and creativity. In practice-oriented areas of education such as design, many instructors have come to understand the importance…
View article: DIGITAL DRAWING DEMYSTIFIED: EXPLORING A CREATIVE ZONE OF PROXIMAL DEVELOPMENT
DIGITAL DRAWING DEMYSTIFIED: EXPLORING A CREATIVE ZONE OF PROXIMAL DEVELOPMENT Open
The purpose of this paper is to elaborate on the theoretical notion of Vygotsky’s notion of a ‘zone of proximal development’ (ZPD) where learning is supported by doing things together. In the work life product designers are expected to mas…
View article: Solving the Grand Challenges Together: A Brazil-Norway Approach to Teaching Collaborative Design and Prototyping of Assistive Technologies and Products for Independent Living
Solving the Grand Challenges Together: A Brazil-Norway Approach to Teaching Collaborative Design and Prototyping of Assistive Technologies and Products for Independent Living Open
This paper describes the roadmap for a long term strategic internationalization project involving two key higher education institutions in Norway and Brazil. The project involves six different yet related areas of knowledge, namely collabo…
View article: EMPOWERMENT THROUGH PRODUCT DESIGN: DIGITAL TEXTILE PATTERN DESIGN FOR GRIP DEVELOPMENT IN HEALTHCARE
EMPOWERMENT THROUGH PRODUCT DESIGN: DIGITAL TEXTILE PATTERN DESIGN FOR GRIP DEVELOPMENT IN HEALTHCARE Open
In the meeting between textile pattern design and 3D printing techniques, there is a potential for developing inclusive products for healthcare. There is a great need for this from both patients and healthcare providers. It is further an e…
View article: Co-creation in Service Design; a master’s study on how to achieve sustainable services
Co-creation in Service Design; a master’s study on how to achieve sustainable services Open
n today’s society, services are growing into complex systems that may not always respond to the needs of the people using them. Therefore, the discipline of service design is now often used as a source to find gaps in systems and processes…
View article: Material innovation: case studies of tangible working material in technology, art and design
Material innovation: case studies of tangible working material in technology, art and design Open
There are still unexplored entrepreneurial potentials for collaboration in design, art and engineering. Heimdal and Rosenquist explored three roles of textiles as tangible working materials in such co-design processes. However, more knowle…
View article: HANDLING INNOVATIVE TRANSFORMATION PROCESSES IN PUBLIC ENVIRONMENT
HANDLING INNOVATIVE TRANSFORMATION PROCESSES IN PUBLIC ENVIRONMENT Open
Design of environment is one example from which \ndebates can emerge. Such public debates can \ninfluence public opinions and subsequently influe\nnce political debates and bureaucratic processes. \nStudies have shown that there is more di…
View article: DESIGNING FOR SMALL BATHROOMS
DESIGNING FOR SMALL BATHROOMS Open
This paper will focus on how to design a series of bathroom products that work well for small\nbathrooms using the principles of universal design. In home culture research, Quitzau and Røpke has\nstudied bathroom transformation from hygien…
View article: THE NATURE AS AN INSPIRATION TO ENCOURAGE USERS TO EXTEND THE LIFE OF PACKAGING
THE NATURE AS AN INSPIRATION TO ENCOURAGE USERS TO EXTEND THE LIFE OF PACKAGING Open
Biomimicry depends on three key principles: nature as a model, nature as a goal and nature as a\nmentor. By studying nature, there may be several answers to challenges that have already been solved\nby nature. A growing challenge is that a…
View article: THE RELATIONSHIP BETWEEN USER AND PRODUCT: DURABLE DESIGN THROUGH PERSONALISATION
THE RELATIONSHIP BETWEEN USER AND PRODUCT: DURABLE DESIGN THROUGH PERSONALISATION Open
There is an increased focus on emotional design in order to build more sustainable attitudes towards\nthe design of products. According to Dieter Rams, a German industrial designer known for the\ntimeless quality in his products, 'Good des…