Azrina Kamaruddin
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View article: Research on AI Interaction to Promote Junior School Students’ Interest in Physical Learning and Health Behaviors: A Big Data Analysis
Research on AI Interaction to Promote Junior School Students’ Interest in Physical Learning and Health Behaviors: A Big Data Analysis Open
This research investigates the potential impact of AI-driven tools on student engagement in physical education, focusing on physical activity participation, health behaviors, and overall well-being. A quantitative approach with big data a…
View article: Affective-Avatar: Remote Sharing Non-Verbal Affective Data through 2D Animated Avatar in a Remote Meeting
Affective-Avatar: Remote Sharing Non-Verbal Affective Data through 2D Animated Avatar in a Remote Meeting Open
This paper describes the use of an affective avatar that detects and shares non-verbal affective data in a 2D-based remote meeting application. It represents the foundation of the design and compares the effects of the affective-avatar wit…
View article: Usability Evaluation of a Mobile Exergame Application for Older Adults to Encourage Physical Activity: Mixed-Method Approach
Usability Evaluation of a Mobile Exergame Application for Older Adults to Encourage Physical Activity: Mixed-Method Approach Open
Engaging older adults in physical activity is crucial for improving their health and quality of life. Mobile exergames, which combine exercise and interactive gaming, offer a promising solution to enhance physical activity among this demog…
View article: Impact of School Sports and Physical Education Learning Interest on Students' SDG 3 Sustainable Health Behaviors
Impact of School Sports and Physical Education Learning Interest on Students' SDG 3 Sustainable Health Behaviors Open
Objective: This study aims to integrate Bronfenbrenner’s Ecological Systems Theory (EST) and Self-Determination Theory (SDT) to identify key factors influencing sustainable health behaviors among students in China. Theoretical Framework: B…
View article: The Rewardable Persuasive Model: A Mobile Exergame Conceptual Design Model that Facilitates Youths to Exercise through Mobile Gaming
The Rewardable Persuasive Model: A Mobile Exergame Conceptual Design Model that Facilitates Youths to Exercise through Mobile Gaming Open
This study seeks to assess current design models to propose a conceptual design model for a mobile exergame that promotes physical activity among youths. Encouraging youths to engage in physical activity rather than remaining sedentary is …
View article: Heroism in Malaysia's History: An Analysis of the Curriculum Standard Textbook for Form Three Secondary School (KSSM)
Heroism in Malaysia's History: An Analysis of the Curriculum Standard Textbook for Form Three Secondary School (KSSM) Open
The importance of the subject of History can be seen through the efforts of the government via the Ministry of Education Malaysia (KPM) which made it a requirement to pass History to qualify students for obtaining the SPM certificate start…
View article: Expert Review on Usefulness of an Integrated Checklist-based Mobile Usability Evaluation Framework
Expert Review on Usefulness of an Integrated Checklist-based Mobile Usability Evaluation Framework Open
Previous mobile usability studies are only pertinent in the context of ergonomics, physical user interface, and mobility aspects. In addition, much of the previous mobile usability conception was built on desktop computing measurements, su…
View article: EXPLORATORY FACTOR ANALYSIS OF THE ITEMS FOR MEASURING CONSUMERS’ ONLINE HEALTH INFORMATION-SEEKING
EXPLORATORY FACTOR ANALYSIS OF THE ITEMS FOR MEASURING CONSUMERS’ ONLINE HEALTH INFORMATION-SEEKING Open
With the phenomenal development and advancement of technology, coupled with the current concerns about effective consumer engagement in health information-seeking (HIS), e-health systems in healthcare are gaining the attention of more and …
View article: Listening to the Voice of People with Vision Impairment
Listening to the Voice of People with Vision Impairment Open
Extensive research developed assistive technologies (ATs) to improve mobility for people with vision impairment (PVI). However, a limited number of PVI rely on ATs for mobility. One of the factors contributing to the limited reliability an…
View article: Learning Engagement of Children with Dyslexia Through Tangible User Interface: An Experiment
Learning Engagement of Children with Dyslexia Through Tangible User Interface: An Experiment Open
This paper presents the evaluation of a mobile application employing Tangible User Interface (TUI) technology to enhance the educational involvement of children experiencing dyslexia. The primary objective of this application is to assist …
View article: Exergames Intervention to Promote Physical Activity and Reduce Sedentary Lifestyle among Older Adults: A Systematic Literature Review (Preprint)
Exergames Intervention to Promote Physical Activity and Reduce Sedentary Lifestyle among Older Adults: A Systematic Literature Review (Preprint) Open
BACKGROUND Exergames, also known as exertion games, is a compelling approach aimed at making exercise a pleasant experience on top of improving sedentary lifestyles. Older adults are among the least physically active individuals in the ge…
View article: Customer Mobile Behavioral Segmentation and Analysis in Telecom Using Machine Learning
Customer Mobile Behavioral Segmentation and Analysis in Telecom Using Machine Learning Open
This study aims to identify telecom customer segments by utilizing machine learning and subsequently develop a web-based dashboard. The dashboard visualizes the cluster analysis based on demographics, behavior, and region features. The stu…
View article: Designing a Collaborative Virtual Conference Application: Challenges, Requirements and Guidelines
Designing a Collaborative Virtual Conference Application: Challenges, Requirements and Guidelines Open
Due to the recent COVID-19 pandemic that has swept the globe, more people are working from home. People use synchronous applications to communicate remotely because they are not able to meet face-to-face. However, few research studies on t…
View article: Exploring the Items for Measuring the Consumers’ Behavior in Online Health Information-Seeking via E-Health Websites Constructs: An Exploratory Factor Analysis (Preprint)
Exploring the Items for Measuring the Consumers’ Behavior in Online Health Information-Seeking via E-Health Websites Constructs: An Exploratory Factor Analysis (Preprint) Open
BACKGROUND Advance technological breakthroughs have dramatically contributed to the nature of the healthcare environment paired with current concerns arise over patients’ health information seeking and how to seek them effectively; the e-…
View article: Effectiveness of model numbered head type integrated structure of islamic value against understanding mathematical concept ability
Effectiveness of model numbered head type integrated structure of islamic value against understanding mathematical concept ability Open
To realize the mandate of law number 20 of 2003, the teacher can integrate Islam value in mathematics learning. This study is a quasi-experimental study that aims to determine the effectiveness of the application of cooperative learning mo…
View article: Online Health Information Seeking and Information Quality: A Preliminary Contemplation
Online Health Information Seeking and Information Quality: A Preliminary Contemplation Open
The healthcare industry has undergone a rapid change as the internet shows latent abilities to assist in information seeking and decision making regarding self-care and health-related issues. Therefore, it is essential to discern issues co…
View article: Analysis and Development of Customer Billing Telephony System
Analysis and Development of Customer Billing Telephony System Open
مرت صناعة الاتصالات السلكیة واللاسلكیة بمجموعة من مراحل التطویر لتوفیر خدمات عالیة الجودة للمستھلكین. وتوفر صناعةالاتصالات السلكیة واللاسلكیة بشكل عام خدمتین رئیسیتین ھما الاتصالات الھاتفیة والإنترنت والتي تنطوي على عملیات تسجیل العملاءوال…
View article: Exploring Design Guidelines of Tangible Interaction in Learning for Children with Dyslexia
Exploring Design Guidelines of Tangible Interaction in Learning for Children with Dyslexia Open
Tangible Interaction (TI) has shown many benefits in various situations for it provides more direct manipulations and haptic feedback. In addition, TI also provide a more enjoyable learning environment. Despite active research in TI, ther…
View article: A Study of Web Design for Customer Billing Telephony System Using User Experience (UX) Approach
A Study of Web Design for Customer Billing Telephony System Using User Experience (UX) Approach Open
Telecommunications industry has gone through series of development efforts to make services available to consumers and to provide quality services. The hardest challenge in telecommunications industry is to meet the customer satisfaction i…
View article: An Industry Involvement to Enhance the HCI Small-Scale Project Learning Experience
An Industry Involvement to Enhance the HCI Small-Scale Project Learning Experience Open
Human-computer interaction (HCI) is one of the courses that require in-depth involvement with the end-user to build usable and useful software. The course consists of both theory and practical aspects. One element in this course is doing p…
View article: Cognitive-Behaviour Intervention in Developing an Adaptive Learning Model for Students with Dyslexia
Cognitive-Behaviour Intervention in Developing an Adaptive Learning Model for Students with Dyslexia Open
Cognitive-Behaviour Intervention (CBI) is designed as a suitable intervention for students by identifying cognitive as well as behaviour conditions. Through CBI, the students' learning goals are easier to establish, and the skills related …
View article: Accessibility Design Issues with Malaysian News Websites: a Case Study Using a Checker and WAVE
Accessibility Design Issues with Malaysian News Websites: a Case Study Using a Checker and WAVE Open
The objective of this research is to provide public society and web developers with a higher level of awareness on web accessibility issues in Malaysian websites. The finding is extremely crucial to avoid discrimination among the disable c…
View article: Design Models for Mobile Augmented Reality Exergames: State-of-the-Art Review
Design Models for Mobile Augmented Reality Exergames: State-of-the-Art Review Open
The sedentary lifestyle is common in this digital age and a cause of concern as it encourages individuals to elicit sedentary behavior i.e. lower instances to being physically active. This lifestyle affects the major portion of the populat…
View article: Using Empathy Approach to Design Type-2 Diabetic User Persona
Using Empathy Approach to Design Type-2 Diabetic User Persona Open
Empathy approach can be utilized as a tool to uncover sensory information. It also uncovers the experience of target-audience and builds a better understanding of their behaviors and concerns, incorporating them as user-profiles and person…
View article: Pelajar FSKTM tempat kedua pertandingan IoT antarabangsa
Pelajar FSKTM tempat kedua pertandingan IoT antarabangsa Open
SERDANG, 15 Mac – Sekumpulan pelajar tahun dua Bacelor Kejuruteraan Perisian, Jabatan Kejuruteraan Perisian dan Sistem Maklumat, Fakulti Sains Komputer dan Teknologi Maklumat (FSKTM), Universiti Putra Malaysia (UPM) memenangi tempat kedua …
View article: Usability evaluation checklist for smartphone app
Usability evaluation checklist for smartphone app Open
This study proposed a model for usability evaluation in view of smartphone characteristic, user interface design and context of use approach. A set of mobile related bibliographic has been reviewed. In addition, 3 usability features, 11 us…
View article: Designing a mobile app to support a healthy lifestyle (MAS-HeaL) for type-2 diabetes patients in Malaysia
Designing a mobile app to support a healthy lifestyle (MAS-HeaL) for type-2 diabetes patients in Malaysia Open
M-Health applications targeting diabetics have not only been inapplicable and inappropriate to people’s cultures, context and experiences. Many mobile application designs show general design that fits all types of diabetes and all types of…
View article: Developing a Learning Outcome-Based Question Examination Paper Tool for Universiti Putra Malaysia
Developing a Learning Outcome-Based Question Examination Paper Tool for Universiti Putra Malaysia Open
Much attention is now given on producing quality graduates. Therefore, outcome-based education (OBE) in teaching and learning is now being implemented in Malaysia at all levels of education especially at higher education institutions. For …
View article: UML-based conceptual design approach for modeling complex processes in web application
UML-based conceptual design approach for modeling complex processes in web application Open
Different complex features in web applications have raised
\nnew issues on the modeling approach. Web designers should
\ndefine complex processes in web applications and provide a
\nclear view of the application domain. In this paper, we
\…
View article: USING HEURISTIC EVALUATION TO IMPROVE THE USABILITY OF ELECTRONIC MEDICAL RECORD (EMR) MOBILE INTERFACE OF THE CARDIOTHORACIC SURGERY AND ANESTHESIA SYSTEM (CSAS)
USING HEURISTIC EVALUATION TO IMPROVE THE USABILITY OF ELECTRONIC MEDICAL RECORD (EMR) MOBILE INTERFACE OF THE CARDIOTHORACIC SURGERY AND ANESTHESIA SYSTEM (CSAS) Open
This paper presents initial work on mobile user-interface for electronic medical record for cardio experts. The current problem exits when the existing system is left unused by the users, in our case the cardio surgeons due to bad user int…