Balakrishnan Prabhakaran
YOU?
Author Swipe
View article: Elusive Entities of the Uterus Involving the Endometrium: A Diagnostic Challenge
Elusive Entities of the Uterus Involving the Endometrium: A Diagnostic Challenge Open
Uterine malignancies are one of the prevalent causes of mortality and morbidity in women of peri- and postmenopausal age groups. The first approach in evaluating postmenopausal bleeding is sonological evaluation, where thickened endometriu…
View article: IntelliCardiac: An Intelligent Platform for Cardiac Image Segmentation and Classification
IntelliCardiac: An Intelligent Platform for Cardiac Image Segmentation and Classification Open
Precise and effective processing of cardiac imaging data is critical for the identification and management of the cardiovascular diseases. We introduce IntelliCardiac, a comprehensive, web-based medical image processing platform for the au…
View article: Extranodal Lymphomas as an Unusual Presentation in Usual Sites: A Potential Clinicoradiological Mimicker of Infection
Extranodal Lymphomas as an Unusual Presentation in Usual Sites: A Potential Clinicoradiological Mimicker of Infection Open
Lymphomas encompass a group of malignancies involving the lymphoreticular system, while extranodal non-Hodgkin’s lymphomas affect any organ or tissue excluding lymph nodes and the spleen. Extranodal lymphomas (ENLs) have different characte…
View article: Comparing In-Person, Standard Telehealth, and Remote Musculoskeletal Examination With a Novel Augmented Reality Exercise Game System: Pilot Cross-Sectional Comparison Study
Comparing In-Person, Standard Telehealth, and Remote Musculoskeletal Examination With a Novel Augmented Reality Exercise Game System: Pilot Cross-Sectional Comparison Study Open
Background Current telemedicine technologies are not fully optimized for conducting physical examinations. The Virtual Remote Tele-Physical Examination (VIRTEPEX) system, a novel proprietary technology platform using a Microsoft Kinect-bas…
View article: Metal Cored Wire on Mechanical Properties and Microstructural Characteristics of Wire Arc Direct Energy Deposited Component
Metal Cored Wire on Mechanical Properties and Microstructural Characteristics of Wire Arc Direct Energy Deposited Component Open
Objectives: Fabrication of a cylinder-shaped High-Strength Low Alloyed steel wall component through wire (metal cored) arc additive manufacturing and assess the homogeneity and integrity of the built component. Method: Mechanical testing a…
View article: RobotFingerPrint: Unified Gripper Coordinate Space for Multi-Gripper Grasp Synthesis and Transfer
RobotFingerPrint: Unified Gripper Coordinate Space for Multi-Gripper Grasp Synthesis and Transfer Open
We introduce a novel grasp representation named the Unified Gripper Coordinate Space (UGCS) for grasp synthesis and grasp transfer. Our representation leverages spherical coordinates to create a shared coordinate space across different rob…
View article: MultiGripperGrasp: A Dataset for Robotic Grasping from Parallel Jaw Grippers to Dexterous Hands
MultiGripperGrasp: A Dataset for Robotic Grasping from Parallel Jaw Grippers to Dexterous Hands Open
We introduce a large-scale dataset named MultiGripperGrasp for robotic grasping. Our dataset contains 30.4M grasps from 11 grippers for 345 objects. These grippers range from two-finger grippers to five-finger grippers, including a human h…
View article: Comparing In-Person, Standard Telehealth, and Remote Musculoskeletal Examination with a Novel Augmented Reality Exercise Game System: A Pilot Study (Preprint)
Comparing In-Person, Standard Telehealth, and Remote Musculoskeletal Examination with a Novel Augmented Reality Exercise Game System: A Pilot Study (Preprint) Open
BACKGROUND Current telemedicine technology is not optimized for conducting physical examinations. The Virtual Remote Tele-Physical Examination (VIRTEPEX) system, a novel proprietary technology platform which uses a Microsoft Kinect-based …
View article: Impact of motion cues, color, and luminance on depth perception in optical see-through AR displays
Impact of motion cues, color, and luminance on depth perception in optical see-through AR displays Open
Introduction: Augmented Reality (AR) systems are systems in which users view and interact with virtual objects overlaying the real world. AR systems are used across a variety of disciplines, i.e., games, medicine, and education to name a f…
View article: Experiences with CAMRE: Single-Device Collaborative Adaptive Mixed Reality Environment
Experiences with CAMRE: Single-Device Collaborative Adaptive Mixed Reality Environment Open
During collaboration in XR (eXtended Reality), users typically share and interact with virtual objects in a common, shared virtual environment. Specifically, collaboration among users in Mixed Reality (MR) requires knowing their position, …
View article: Pre-Post study on Efficacy of Backshu Massage in Improving Quality of Sleep among Medical College Students
Pre-Post study on Efficacy of Backshu Massage in Improving Quality of Sleep among Medical College Students Open
The aim of the study is to determine the Efficacy of backshu massage in improving the quality of sleep. It is found that the quality of sleep is greatly affected among many students that results in stress and other lifestyle disorders. Man…
View article: Taking a “Deep” Look at Multimedia Streaming
Taking a “Deep” Look at Multimedia Streaming Open
Streaming multimedia content has become an integral part of our lives influencing the way we consume daily news, communicate with friends, family and in office, and entertain ourselves. Quality of multimedia content has been improving by l…
View article: SCENEREPLICA: Benchmarking Real-World Robot Manipulation by Creating Replicable Scenes
SCENEREPLICA: Benchmarking Real-World Robot Manipulation by Creating Replicable Scenes Open
We present a new reproducible benchmark for evaluating robot manipulation in the real world, specifically focusing on pick-and-place. Our benchmark uses the YCB objects, a commonly used dataset in the robotics community, to ensure that our…
View article: Performance and User Experience Studies of HILLES: Home-based Immersive Lower Limb Exergame System
Performance and User Experience Studies of HILLES: Home-based Immersive Lower Limb Exergame System Open
Head-Mounted Devices (HMDs) have become popular for home-based immersive gaming. However, using lower limb motion in the immersive virtual environment is still restricted. This work introduces an RGB-D camera-based motion capture system al…
View article: A novel mixed reality system to manage phantom pain in-home: results of a pilot clinical trial
A novel mixed reality system to manage phantom pain in-home: results of a pilot clinical trial Open
Introduction Mirror therapy for phantom limb pain (PLP) is a well-accepted treatment method that allows participants to use a mirror to visually perceive the missing limb. Mixed reality options are now becoming increasingly available, but …
View article: Recent Advances in Immersive Multimedia
Recent Advances in Immersive Multimedia Open
This special issue focuses on the recent advances in immersive multimedia, and presents eight articles that tackle a wide spectrum of challenges related to the adoption of immersive multimedia in novel applications spreading across various…
View article: Design of the Seated Navigation for Immersive Lower Limb Exergame
Design of the Seated Navigation for Immersive Lower Limb Exergame Open
Immersive lower limb exergames have been used to motivate phys-ical training or rehabilitation. Due to the relative constraint on mobility in the seated pose, interacting with the distanced object using the leg could be challenging. To tac…
View article: Assessment HTN (A-HTN) for Automated Task Performance Assessment in 3D Serious Games
Assessment HTN (A-HTN) for Automated Task Performance Assessment in 3D Serious Games Open
In the recent years, various 3D mixed reality serious games have been developed for different applications such as physical training, rehabilitation, and education. Task performance in a serious game is a measurement of how efficiently and…
View article: Welcome to the New Team Members
Welcome to the New Team Members Open
It is my great honor to take over as the editor-in-chief (EIC) of IEEE MultiMedia. As a pioneer in disseminating breakthrough advances in multimedia research, technology, and the associated standards, IEEE MultiMedia continues to be a high…
View article: Bias Analysis in Healthcare Time-Series (BAHT) Decision Support Systems from Meta Data
Bias Analysis in Healthcare Time-Series (BAHT) Decision Support Systems from Meta Data Open
One of the hindrances in the widespread acceptance of deep learning-based decision support systems in healthcare is bias. Bias in its many forms occurs in the datasets used to train and test deep learning models and is amplified when deplo…
View article: Dynamic X-Ray Vision in Mixed Reality
Dynamic X-Ray Vision in Mixed Reality Open
X-ray vision, a technique that allows users to see through walls and other obstacles, is a popular technique for Augmented Reality (AR) and Mixed Reality (MR). In this paper, we demonstrate a dynamic X-ray vision window that is rendered in…
View article: HoloLens 2 Technical Evaluation as Mixed Reality Guide
HoloLens 2 Technical Evaluation as Mixed Reality Guide Open
Mixed Reality (MR) is an evolving technology lying in the continuum spanned by related technologies such as Virtual Reality (VR) and Augmented Reality (AR), and creates an exciting way of interacting with people and the environment. This t…
View article: NeuralGrasps: Learning Implicit Representations for Grasps of Multiple Robotic Hands
NeuralGrasps: Learning Implicit Representations for Grasps of Multiple Robotic Hands Open
We introduce a neural implicit representation for grasps of objects from multiple robotic hands. Different grasps across multiple robotic hands are encoded into a shared latent space. Each latent vector is learned to decode to the 3D shape…
View article: Core-set Selection Using Metrics-based Explanations (CSUME) for multiclass ECG
Core-set Selection Using Metrics-based Explanations (CSUME) for multiclass ECG Open
The adoption of deep learning-based healthcare decision support systems such as the detection of irregular cardiac rhythm is hindered by challenges such as lack of access to quality data and the high costs associated with the collection an…
View article: Augmented Reality and Mixed Reality Measurement Under Different Environments: A Survey on Head-Mounted Devices
Augmented Reality and Mixed Reality Measurement Under Different Environments: A Survey on Head-Mounted Devices Open
Augmented Reality (AR) and Mixed Reality (MR) have been two of the most\nexplosive research topics in the last few years. Head-Mounted Devices (HMDs)\nare essential intermediums for using AR and MR technology, playing an important\nrole in…