Ben Kirman
YOU?
Author Swipe
View article: Exploring the Effects of Dynamic Difficulty Adjustment Functions on Player Experience and Physical Effort in a Running Exergame
Exploring the Effects of Dynamic Difficulty Adjustment Functions on Player Experience and Physical Effort in a Running Exergame Open
View article: Exploring Curiosity in Games: A Framework and Questionnaire Study of Player Perspectives
Exploring Curiosity in Games: A Framework and Questionnaire Study of Player Perspectives Open
In game design, curiosity is often a critical driver of player engagement, yet its complex role in influencing player experience remains underexplored. The present study aims to delineate the categorisation and representation of curiosity …
View article: Identifying the Developmental Challenges of Creating Virtual Reality Theatre
Identifying the Developmental Challenges of Creating Virtual Reality Theatre Open
Virtual Reality Theatre continues to grow as a form of digital creative output for theatre practitioners. However, understanding the common challenges faced during the development of productions by practitioners and the barriers to entry p…
View article: Time to Die 2: Improved in-game death prediction in Dota 2
Time to Die 2: Improved in-game death prediction in Dota 2 Open
Competitive video game playing, an activity called esports, is increasingly popular to the point that there are now many professional competitions held for a variety of games. These competitions are broadcast in a professional manner simil…
View article: Playful networks: measuring, analysing and understanding the social effects of game design
Playful networks: measuring, analysing and understanding the social effects of game design Open
Games are fundamentally a social activity. The effects of this foundation can be felt at every level - from the social negotiation of rules, through cooperation and collaboration between players during the game, to the effects of relations…
View article: Thinking outside the bag: Worker-led speculation and the future of gig economy delivery platforms
Thinking outside the bag: Worker-led speculation and the future of gig economy delivery platforms Open
Gig economy is presented as disruptive, technologically driven, and forward think-ing. Design is explicit in this framing, through use of slick apps to reduce friction and simplify experience for customer and worker. However, this framing …
View article: Time to Die 2: Improved In-Game Death Prediction in Dota
Time to Die 2: Improved In-Game Death Prediction in Dota Open
View article: Lessons From One Future of Work: Opportunities to Flip the Gig Economy
Lessons From One Future of Work: Opportunities to Flip the Gig Economy Open
Pervasive technologies are already transforming "The Future of Work." Mobile technologies, IoT, and data promise efficient and convenient work "on-demand." They are convenient too for platform providers whose clean and efficient interfaces…
View article: Echo Suite of Software (Showcase Brochure)
Echo Suite of Software (Showcase Brochure) Open
View article: Automatic Generation of Text for Match Recaps using Esport Caster Commentaries
Automatic Generation of Text for Match Recaps using Esport Caster Commentaries Open
Unlike traditional physical sports, Esport games are played using wholly digital platforms. As a consequence, there exists rich data (in-game, audio and video) about the events that take place in matches. These data offer viable linguistic…
View article: Catastrophic co-production: A student-staff partnership for developing an educational game
Catastrophic co-production: A student-staff partnership for developing an educational game Open
We describe the production of an educational game (Catastrophic) for supporting biology learning in higher education (HE) that was developed through a partnership between students and academic staff. We consider the ways in which the devel…
View article: Let's start talking the walk
Let's start talking the walk Open
Gig economy platforms are having profound impacts on when and how much we work. But it is not just the qualities of work that are changing, as these platforms have also eroded workers' rights in disempowering workers around the world whils…
View article: Social Icebreakers Everywhere: A Day In The Life
Social Icebreakers Everywhere: A Day In The Life Open
Developing systems to spark face-to-face interactions between strangers is a recurring challenge that may benefit from drawing together inspiration from many different creative fields. This paper presents a design fiction that makes access…
View article: The future of computing and wisdom: Insights from Human–Computer Interaction
The future of computing and wisdom: Insights from Human–Computer Interaction Open
View article: Sustainable Platform Cooperativism:Towards social and environmental justice in the future of the gig-economy
Sustainable Platform Cooperativism:Towards social and environmental justice in the future of the gig-economy Open
Gig-economy platforms are disrupting the way that work is managed, completed and measured in low and no skill work in the UK. 2.8 million people work in the UK’s gig-economy, in which “the exchange of labour for money between individuals o…
View article: The role of social media in artisanal production
The role of social media in artisanal production Open
We present craft beer as part of an artisan industry case study that demonstrates how the use of social media creates a community narrative that engages both producer and consumer around the artisanal produce and its values. In contrast to…
View article: Counter-Discourse Activism on Social Media: The Case of Challenging “Poverty Porn” Television
Counter-Discourse Activism on Social Media: The Case of Challenging “Poverty Porn” Television Open
In this paper we investigate how online counter-discourse is designed, deployed and orchestrated by activists to challenge dominant narratives around socio-political issues. We focus on activism related to the UK broadcast media's negative…
View article: "Could You Define That in Bot Terms"?
"Could You Define That in Bot Terms"? Open
Bots are estimated to account for well over half of all web traffic, yet they remain an understudied topic in HCI. In this paper we present the findings of an analysis of 2284 submissions across three discussion groups dedicated to the req…
View article: MC Hammer Presents
MC Hammer Presents Open
We argue that the huge success of Augmented Reality game Pokémon Go has little to do with clever design. Rather, the success is due to the nostalgic branding, with a franchise for which people already have great affection. As exasperated a…
View article: Managing Multiple Identities to Combat Stigmatisation in the Digital Age
Managing Multiple Identities to Combat Stigmatisation in the Digital Age Open
It has long been identified that people consciously curate, manage and maintain multiple online individual identities based on characteristics such as race, gender, and societal status; research has also established that people may choose …
View article: "After All the Time I Put Into This"
"After All the Time I Put Into This" Open
User engagement in processes of co-design and co-creation are common practices in Social Network Games (SNGs). Though the interdependency between producer and user is of mutual benefit throughout much of the lifetime of an SNG, there are c…
View article: Exploring Twitter as a Game Platform; Strategies and Opportunities for Microblogging-based Games
Exploring Twitter as a Game Platform; Strategies and Opportunities for Microblogging-based Games Open
Recent years have seen the massive daily engagement of players with games that are integrated with online social networking sites, such as Facebook. However, few games have successfully created engaging experiences through integration with…
View article: Creating wheelchair-controlled video games: Challenges and opportunities when involving young people with mobility impairments and game design experts
Creating wheelchair-controlled video games: Challenges and opportunities when involving young people with mobility impairments and game design experts Open
View article: Cunt touch this: a conversation on intimate design and embarrassment
Cunt touch this: a conversation on intimate design and embarrassment Open
This position paper presents a conversation between players and the designers of the unique mobile game experience Cunt Touch This.
\nRevisiting their personal experiences with playing the game, the player-authors read the game as a syste…
View article: Problematising Upstream Technology through Speculative Design
Problematising Upstream Technology through Speculative Design Open
There is growing interest in technology that quantifies aspects of our lives. This paper draws on critical practice and speculative design to explore, question and problematise the ultimate consequences of such technology using the quantif…
View article: Player superstition as a design resource
Player superstition as a design resource Open
This paper discusses superstitious behaviour in game play, explains that superstition is a natural component of learning, suggest strategies for harnessing player superstition as a design resource, and presents a case study of a game, Non-…