Benjamin Weyers
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Open TSST VR: Psychobiological reactions to an open version of the Trier Social Stress Test in virtual reality Open
The Trier Social Stress Test (TSST) has become one of the most frequently employed laboratory stressors in human studies over the past decades. Several TSST adaptations for the presentation in virtual reality (VR) have been introduced and …
Open TSST VR: Psychobiological reactions to an open version of the Trier Social Stress Test in Virtual Reality Open
The Trier Social Stress Test (TSST) has become one of the most frequently employed laboratory stressors in human studies over the past decades. Several TSST adaptations for the presentation in virtual reality (VR) have been introduced and …
Toward More Intuitive VR Locomotion Techniques: How Locomotion Metaphors Shape Users' Mental Models Open
Interface metaphors are thought to enable an intuitive and effective interaction with a user interface by allowing users to draw on existing knowledge and reducing the need for instructions. This makes metaphors a promising candidate to dr…
View article: Investigating the 'I' in team: development and evaluation of an individual-level IMO model for augmented reality-mediated remote collaboration
Investigating the 'I' in team: development and evaluation of an individual-level IMO model for augmented reality-mediated remote collaboration Open
Aims: This study aims to enhance the design of augmented reality (AR) technologies for remote collaboration by examining the complex relationships among individual factors (user characteristics), psychological and physiological states duri…
Choose Your Reference Frame Right: An Immersive Authoring Technique for Creating Reactive Behavior Open
The attached files contain further details about the study setup and task descriptions for our paper published at ACM VRST 2024.
Immersive Analytics: The Influence of Flow, Sense of Agency, and Presence on Performance and Satisfaction Open
Performance and user satisfaction are key quality indicators in immersive analytics. Performance in terms of, e.g., error rate can only be measured if a ground truth is known to evaluate whether a user action or analysis result is erroneou…
Open TSST VR: Psychobiological reactions to an open version of the Trier Social Stress Test in Virtual Reality Open
The Trier Social Stress Test (TSST) has become one of the most frequently employed laboratory stressors in human studies over the past decades. Several TSST adaptations for the presentation in virtual reality (VR) have been introduced and …
Dynamic Field of View Reduction Related to Subjective Sickness Measures in an HMD-based Data Analysis Task Open
Various factors influence the degree of cybersickness a user can suffer in an immersive virtual environment, some of which can be controlled without adapting the virtual environment itself. When using HMDs, one example is the size of the f…
Navigating Real-World Complexity: A Multi-Medium System for Heterogeneous Robot Teams and Multi-Stakeholder Human-Robot Interaction Open
Real-world robot system deployment is often performed in complex and unstructured environments. These complex environments coupled with multi-faceted global tasks often lead to complicated stakeholder structures, making designing for these…
Workshop on Generative Artificial Intelligence in Interactive Systems: Experiences from the Community Open
Generative Artificial Intelligence (GenAI) is establishing itself in academia and industry through accessible implementations like ChatGPT and Stable Diffusion. Subsequently, GenAI is changing the interaction paradigms between users and co…
Trust and Acceptance of Multi-Robot Systems "in the Wild". A Roadmap exemplified within the EU-Project BugWright2 Open
This paper outlines a roadmap to effectively leverage shared mental models in multi-robot, multi-stakeholder scenarios, drawing on experiences from the BugWright2 project. The discussion centers on an autonomous multi-robot systems designe…
View article: I sense that there is someone else: an exploratory study on the influence of the media richness of Augmented Reality-based assistance systems on team experience and performance
I sense that there is someone else: an exploratory study on the influence of the media richness of Augmented Reality-based assistance systems on team experience and performance Open
Based on the results of two laboratory studies, we show how the implementation of minimalistic social and task-relevant cues in Augmented Reality-based assistance systems for spatially dispersed teams impact team experience while not affec…
View article: A framework for AI-based self-adaptive cyber-physical process systems
A framework for AI-based self-adaptive cyber-physical process systems Open
Digital transformation is both an opportunity and a challenge. To take advantage of this opportunity for humans and the environment, the transformation process must be understood as a design process that affects almost all areas of life. I…
Evaluating Digital Library Search Systems by using Formal Process Modelling Open
Evaluations of digital library information systems are typically centred on users correctly, efficiently, and quickly performing predefined tasks. Additionally, users generally enjoy working with the evaluated system, and completed questio…
Formalised Information Needs dataset Open
Dataset for the following publication: @inproceedings{JCDL23_KreutzBSSW, author = {Christin Katharina Kreutz and Martin Blum and Philipp Schaer and Ralf Schenkel and Benjamin Weyers}, title = {Evaluating Digital Library Search Systems by u…
Formalised Information Needs dataset Open
Dataset for the following publication: @inproceedings{JCDL23_KreutzBSSW, author = {Christin Katharina Kreutz and Martin Blum and Philipp Schaer and Ralf Schenkel and Benjamin Weyers}, title = {Evaluating Digital Library Search Systems by u…
A Systematic Literature Review of Virtual Reality Locomotion Taxonomies Open
The change of the user's viewpoint in an immersive virtual environment, called locomotion, is one of the key components in a virtual reality interface. Effects of locomotion, such as simulator sickness or disorientation, depend on the spec…
Creating Formal Models from Informal Design Artefacts Open
The use of robust software engineering processes is essential in the design and development of interactive systems. This ensures that software is both functionally correct and also usable in the required context. There are a variety of sof…
HCI and worker well-being in manufacturing industry Open
Operators' well-being is a key factor for the success of industrial production processes. Even though research has studied the wellbeing aspects of the industry, such as support and improvement of ergonomics, there is still a long way to g…
VR Locomotion Taxonomies Open
Publication of JSON-modelled VR locomotion taxonomies and sources for the extracted locomotion taxonomies (see references).
VR Locomotion Taxonomies Open
Publication of JSON-modelled VR locomotion taxonomies and sources for the extracted locomotion taxonomies (see references).
Study Data: Obtaining Semi-Formal Models from Qualitative Data: From Interviews into BPMN Models in User-Centered Design Processes Open
This dataset (Data.zip) contains the raw data of a user study on the investigation of transforming think aloud interviews into BPMN models. All information on how to use the data are provide in the SPSS files and as a readme file. This tra…
Study Data: Obtaining Semi-Formal Models from Qualitative Data: From Interviews into BPMN Models in User-Centered Design Processes Open
This dataset (Data.zip) contains the raw data of a user study on the investigation of transforming think aloud interviews into BPMN models. All information on how to use the data are provide in the SPSS files and as a readme file. This tra…
Training needs assessment: identification of competence fields for the dismantling of nuclear power plants Open
The dismantling of nuclear facilities is a continuous process of change encompassing the complete site. Thereby, the focus changes from a stable and standardized operational phase to a situation characterized by constant changes in the fac…
Editorial: Everyday Virtual and Augmented Reality: Methods and Applications Open
status: Published
NEST Desktop - An educational application for neuroscience Open
Simulation software for spiking neuronal network models matured in the past decades regarding performance and flexibility. But the entry barrier remains high for students and early career scientists in computational neuroscience since thes…
HCI-E$$^2$$: HCI Engineering Education Open
This workshop aims at identifying, examining, structuring \nand sharing educational resources and approaches to support the process of teaching/learning Human-Computer Interaction (HCI) Engineering. The broadening of the range of available…