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View article: Examining Technology Perspectives of Older Adults With Mild Cognitive Impairment: Scoping Review
Examining Technology Perspectives of Older Adults With Mild Cognitive Impairment: Scoping Review Open
Background Mild cognitive impairment (MCI) affects up to 20% of people older than the age of 65 years. The global incidence of MCI is increasing, and technology is being explored for early intervention. Theories of technology adoption pred…
View article: Emerging Leadership Practices for Hybrid Work: The Role of Algorithmic Management Tools
Emerging Leadership Practices for Hybrid Work: The Role of Algorithmic Management Tools Open
This paper examines the impact of algorithmic management (AM) tools in the increasingly popular hybrid workplace and the emergence of novel leadership practices in hybrid work settings. Particularly, we explore the use of an Employee Exper…
View article: Designing a Digital Health Intervention Using Protection Motivation Theory: A Design Science Research
Designing a Digital Health Intervention Using Protection Motivation Theory: A Design Science Research Open
Digital health plays a vital role in addressing the needs of communities through health interventions. In recent years, one of the ways to promote positive health outcomes was through mobile health applications (i.e., mHealth apps). The de…
View article: Examining Technology Perspectives of Older Adults with Mild Cognitive Impairment: A Scoping Review
Examining Technology Perspectives of Older Adults with Mild Cognitive Impairment: A Scoping Review Open
Mild cognitive impairment (MCI) may affect up to 20 % of people over 65 years old. Global incidence of MCI is increasing, and technology is being explored for early intervention. Theories of technology adoption predict that useful and easy…
View article: Reconfiguring digital embeddedness in hybrid work: The case of employee experience management platforms
Reconfiguring digital embeddedness in hybrid work: The case of employee experience management platforms Open
As organisations respond to the increasing preference for hybrid work, employee experience management (EXM) platforms are becoming integral to transforming employees' experiences in hybrid workplaces. In this article, we theorise that EXM …
View article: Me, us and it: Insiders views of the complex technical, organisational and personal elements in using virtual worlds in education
Me, us and it: Insiders views of the complex technical, organisational and personal elements in using virtual worlds in education Open
The adoption and pedagogical use of technologies such as virtual worlds to support teaching and learning, and research in higher education involves a complex interplay of technical, organisational and personal factors. In this paper, eight…
View article: A Virtual Reality Game to Improve Physical and Cognitive Acuity
A Virtual Reality Game to Improve Physical and Cognitive Acuity Open
We present the Virtual Human Benchmark (VHB) game to evaluate and improve physical and cognitive acuity. VHB simulates in 3D the BATAK lightboard game, which is designed to improve physical reaction and hand-eye coordination, on the \texti…
View article: Students’ Learning Experience in a Mixed Reality Environment: Drivers and Barriers
Students’ Learning Experience in a Mixed Reality Environment: Drivers and Barriers Open
Mixed reality technologies have the potential to provide students with an effective learning experience by bridging the gap between the digital and physical world. Mixed reality enables the user to see their real-world surroundings with vi…
View article: Mixed reality in the Information Systems Pedagogy: An authentic Learning Experience
Mixed reality in the Information Systems Pedagogy: An authentic Learning Experience Open
Mixed Reality (MR) has brought a significant change in today’s world and its significance is continuously evolving in Information Systems (IS) pedagogy. This study expands on the current literature to plan, design, test, and evaluate the u…
View article: Making the world a better place with Mixed Reality in Education
Making the world a better place with Mixed Reality in Education Open
Mixed Reality (MR) is an emerging technology in which the real world is enhanced by an overlay of computer graphics-based interaction. The use of MR in the Information Systems (IS) pedagogy is becoming more and more to be taken as a reflec…
View article: Diverse Goals but One Heart with Mixed Reality in Information Systems
Diverse Goals but One Heart with Mixed Reality in Information Systems Open
The use of Mixed Reality (MR) in Information Systems learning and teaching pedagogies is becoming more widely accepted as providing a reflection of possible realities. The aim of using MR in learning design is to extend the student experie…
View article: Vision - A space for digital learning and exploring pedagogies: Virtual world education
Vision - A space for digital learning and exploring pedagogies: Virtual world education Open
The Australian and New Zealand Virtual Worlds Working Group (VWWG) was established in 2009. Members of the group have written papers for ASCILITE conferences since 2010. Each paper’s intention is to provide an overview on using virtual wor…
View article: Achieving Value-Based Care in Chronic Disease Management: Intervention Study
Achieving Value-Based Care in Chronic Disease Management: Intervention Study Open
Based on these initial findings, we offer a holistic pervasive approach to enable the achievement of value-based, patient-centered care in chronic disease management. Key lessons include the importance when designing such solutions to focu…
View article: Achieving Value-Based Care in Chronic Disease Management: Intervention Study (Preprint)
Achieving Value-Based Care in Chronic Disease Management: Intervention Study (Preprint) Open
BACKGROUND The World Health Organization notes that diabetes, a chronic disease, is a silent epidemic, and by 2020 there will be a 54% rise in the total number of individuals diagnosed with this disease. These are alarming figures that ha…
View article: Quality of Answers in Healthcare Social Question Answering
Quality of Answers in Healthcare Social Question Answering Open
Healthcare Social Question Answering (SQA) services provide an open and free way to share knowledge and experience about health related enquires. Examples of healthcare SQA services are MedHelp, BabyHub and Drugs.com. The quality and the s…
View article: Me, us and IT
Me, us and IT Open
The adoption and pedagogical use of technologies such as virtual worlds to support teaching and learning, and research in higher education involves a complex interplay of technical, organisational and personal factors. In this paper, eight…
View article: Graph-based Cluster Analysis to Identify Similar Questions: A Design Science Approach
Graph-based Cluster Analysis to Identify Similar Questions: A Design Science Approach Open
Social question answering (SQA) services allow users to clarify their queries by asking questions and obtaining answers from other users. To enhance the responsiveness of such services, one can identify similar questions and, thereafter, r…
View article: A Conceptual Framework to Assess the Effectiveness of Rubric Tool
A Conceptual Framework to Assess the Effectiveness of Rubric Tool Open
Rubrics are being used in a wide variety of disciplines in higher education to evaluate assessments and provide feedback to students. Rubrics are traditionally implemented as paper-based table format to grade assessments and provide feedba…