Changhan Li
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A Quasi-Experimental Study on the Application of MuseScore Software to Improve Sight-Singing and Ear-Training Abilities in Music Education at Chuzhou University Open
Background and Aim: Traditional sight-singing and ear-training methods rely primarily on auditory perception, limiting visual engagement and interactive learning. Using MuseScore software can not only solve these limitations but also provi…
The Mobile Singing Software of Technology in the Study of the Influence of Vocal Music Teaching on College Students' Achievement Open
Background and Aim: The study investigates the impact of WeSing, a mobile singing application, on the vocal music achievement of sophomore students majoring in vocal performance at the Kunming University of Communication. Traditional vocal…
A Study of the Development of Language Communication Ability Facilitated by Technology-Empowered Learning Strategies: Take English Language Learning as an Example Open
Background and Aim: The application of information technology in English language teaching has greatly influenced language learning, resulting in corresponding changes in learners' language proficiency and significant improvement in commun…
The Impact of Blended Teaching in Computer Fundamentals Under the Online Learning Platform on College Students' Learning Outcomes Open
Background and Aim: With the rapid development of technology, online learning platforms have become important tools in the field of education, having a profound impact on traditional teaching methods. This study aims to construct a blended…
Effect of Virtual Reality Intelligent Interior Design Platform on Interior Design Education at the Junior College Level Open
Background and Aim: According to the learning situation of college students, this paper puts forward some problems existing in teaching practical courses for the current situation of modern indoor teaching, and expounds the advantages of t…
Factors Influencing Satisfaction and Perceived Learning Performance in Blended Learning Using The Chaoxing Learning Platform Open
Background and Aim: Despite the success of blended learning, student satisfaction, and perceived learning performance remain key indicators of its effectiveness. While existing studies have explored these factors, most treat technology pla…
Factors Influencing Student Satisfaction and Loyalty in Blended Learning Models: Insights from Anshan Normal University Open
Background and Aim: As blended learning models gain traction in higher education, it is increasingly important to understand students' satisfaction with these models and the factors influencing them. The study aims to analyze the relations…
Factors Influencing the Behavioral Intention to Use Mobile Learning Platform in Higher Education of Changsha, China Open
Background and Aim: This study explored the factors that influenced student behavioral intention regarding mobile learning platforms. The latent variables investigated in the study include system quality (SQ), service quality (SVQ), inform…
Utilizing Multimedia and Interactive Platforms in a Secondary Vocation School Politics Course: A Quasi-Experimental Study Open
Background and Aim: Using multimedia and interactive platforms in education has the potential to enhance students' overall learning performance and study motivation. This study explores the integration of Bilibili, a popular video-sharing …
Analysis on the Acceptance of AIGC Technology by Art and Design Students in Universities in China Open
This study investigates the factors influencing the attitudes, behaviors and intentions toward the adoption of Artificial Intelligence Generated Content (AIGC) technology, among art and design students at Chinese universities. The conceptu…
The Effects of Social Cues in Self-Produced Micro Video Lectures on Parasocial Interaction, Motivational Interest, Extraneous Cognitive Load, and Concept Learning Performance: an Empirical Study in a Junior High School Open
Background and Aim: Videos are popular in the dissemination of knowledge at scale, which can be seen in various video-based platforms and educational disruption. However, inconsistent results were reported in studies. This research is desi…
An Integrating of Blended Learning Based on Superstar in Table Tennis General Course for Sports Majors Open
Background and Aim: Nowadays, with the development of information technology, physical education in universities calls for the integration of modern technology with teaching activities. This study aims to establish a blended learning model…
An Integrating of Blended Learning in College English Teaching Based on Tiktok Short Videos Open
Background and Aim: Nowadays, information technology has been expected to be used in classrooms as teaching aids while the educational system continues to develop in China. This research aimed to explore a method of integrating blended lea…
Exploring Factors Influencing Student Attitudes and Satisfaction with Mobile Translation Applications in Learning Chinese as a Foreign Language Open
Background and Aim: This study explored the factors that affected student attitudes regarding mobile translation applications and their satisfaction. The latent variables investigated in the study include effort expectancy (EE), performanc…
The Impact of Web Game-Based Teaching Method on the Academic Performance of Students Majoring in Computer Science Department in a Vocational College in Chengdu Open
Background and Aim: Educational games offer interactive learning experiences that engage students, enhance motivation, and improve learning outcomes. This study compares game-based learning with traditional methods to enhance academic perf…
The Factors Impacting Behavioral Intention Toward Using the Tencent Meeting by Undergraduate Students in Performing Majors from Sichuan University of Media and Communications Open
Background and Aims: Online education platforms have surged in popularity and usage, necessitating a deeper understanding of the factors influencing user satisfaction. this study sought to elucidate the factors influencing the behavioral i…
THE INFLUENCING FACTORS OF BEHAVIOR INTENTION OF APPLYING EXPERIENTIAL TEACHING METHOD TO PROMOTE LABOR EDUCATION OF VOCATIONAL COLLEGES IN GUANGZHOU, CHINA Open
Purpose: The purpose of this study is to examine the main factors that influence the intention and use of experiential teaching methods in the curriculum of labor education in Guangzhou Vocational Colleges. Research design, data and method…
FACTORS INFLUENCING UNDERGRADUATE STUDENTS' INTENTION TO USE ONLINE EDUCATION PLATFORMS Open
The aim of this study is to examine the factors influencing intention to use e-learning platforms in universities in Sichuan, China. Research design, data and methodology: Quantitative methods and data collection A questionnaire was used a…
Factors Impacting Art Major Postgraduate Students’ Academic Engagement in Online Learning at the University of Chengndu China Open
Background and Aim: Amidst China's swift embrace of e-learning, this study delves into the interplay between quality management, e-learning, and academic investigation in higher education. It aims to identify strategies blending academic r…
A STUDY OF FACTORS INFLUENCING STUDENTS’ ENGAGEMENT IN COMPETITIONS IN CHENGDU, CHINA Open
The purpose of this study is to investigate into factors that influence students’ intention and behavior in participating in competition. The research adopted quantitative approach and proposed a conceptual framework based on the theory of…