Ting‐Chia Hsu
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View article: Editorial: Reviews in educational psychology
Editorial: Reviews in educational psychology Open
View article: Teaching AI with games: the impact of generative AI drawing on computational thinking skills
Teaching AI with games: the impact of generative AI drawing on computational thinking skills Open
View article: Reviews in Educational Psychology (Frontiers in Psychology 2010–2024): typology, topics, regional comparative and methodology toward digital and AI approaches
Reviews in Educational Psychology (Frontiers in Psychology 2010–2024): typology, topics, regional comparative and methodology toward digital and AI approaches Open
This study presents a systematic review of reviews published in Frontiers in Psychology (2010–2024) to examine methodological and conceptual advances in educational psychology. The objective is to synthesize research trends over 14 years a…
View article: Effects of students using different learning approaches for learning computational thinking and AI applications
Effects of students using different learning approaches for learning computational thinking and AI applications Open
View article: Multiplayer Serious Games Supporting Programming Learning
Multiplayer Serious Games Supporting Programming Learning Open
Computational thinking (CT) is crucial in education for providing a multifaceted approach to problem-solving. However, challenges exist such as supporting teachers' knowledge of CT and students' desire to learn it, particularly for non-tec…
View article: Corrigendum: Effects of a pair programming educational robot-based approach on students' interdisciplinary learning of computational thinking and language learning
Corrigendum: Effects of a pair programming educational robot-based approach on students' interdisciplinary learning of computational thinking and language learning Open
[This corrects the article DOI: 10.3389/fpsyg.2022.888215.].
View article: A validity and reliability study of the formative model for the indicators of STEAM education creations
A validity and reliability study of the formative model for the indicators of STEAM education creations Open
There is a growing number of products for learning the interdisciplinary application of science, technology, engineering, art, and mathematics (STEAM) in K-12. However, there is no general assessment tool for those STEAM creations, so as t…
View article: Learning Performance of Different Genders’ Computational Thinking
Learning Performance of Different Genders’ Computational Thinking Open
While the role of computational thinking (CT) has been widely reported in technology applications and further integrated into interdisciplinary learning, the integration of pedagogy-supported interdisciplinary activities for the empowermen…
View article: Corrigendum: Effects of a pair programming educational robot-based approach on students' interdisciplinary learning of computational thinking and language learning
Corrigendum: Effects of a pair programming educational robot-based approach on students' interdisciplinary learning of computational thinking and language learning Open
[This corrects the article DOI: 10.3389/fpsyg.2022.888215.].
View article: The engagement of students when learning to use a personal audio classifier to control robot cars in a computational thinking board game
The engagement of students when learning to use a personal audio classifier to control robot cars in a computational thinking board game Open
View article: Effects of a Pair Programming Educational Robot-Based Approach on Students’ Interdisciplinary Learning of Computational Thinking and Language Learning
Effects of a Pair Programming Educational Robot-Based Approach on Students’ Interdisciplinary Learning of Computational Thinking and Language Learning Open
Using educational robots (ERs) to integrate computational thinking (CT) with cross-disciplinary content has gone beyond Science, Technology, Engineering, and Mathematics (STEM), to include foreign-language learning (FL) and further cross-c…
View article: Editorial - Volume 23, Issue 1
Editorial - Volume 23, Issue 1 Open
View article: The Effects on Secondary School Students of Applying Experiential Learning to the Conversational AI Learning Curriculum
The Effects on Secondary School Students of Applying Experiential Learning to the Conversational AI Learning Curriculum Open
The purpose of this study was to design a curriculum of artificial intelligence (AI) application for secondary schools. The learning objective of the curriculum was to allow students to learn the application of conversational AI on a block…
View article: Is It Possible for Young Students to Learn the AI-STEAM Application with Experiential Learning?
Is It Possible for Young Students to Learn the AI-STEAM Application with Experiential Learning? Open
This study attempted to evaluate the learning effectiveness of using the MIT App Inventor platform and its Personal Image Classifier (PIC) tool in the interdisciplinary application. The instructional design was focused on applying PIC in t…
View article: Behavioral-pattern exploration and development of an instructional tool for young children to learn AI
Behavioral-pattern exploration and development of an instructional tool for young children to learn AI Open
This study aimed at developing an instructional tool for the artificial intelligence education of young students, and used learning analytics to identify the sequential learning behavioral patterns of students during the process of learnin…
View article: A Study of the Readiness of Implementing Computational Thinking in Compulsory Education in Taiwan
A Study of the Readiness of Implementing Computational Thinking in Compulsory Education in Taiwan Open
In recent years, Computational Thinking (CT) Education for K-12 students and undergraduates has become an important and hotly discussed issue. In Taiwan, starting from August 2019, all students in secondary schools will be required to be f…
View article: Guest editors’ introduction: special issue “ICT in language learning”
Guest editors’ introduction: special issue “ICT in language learning” Open