Claudio Corbetta
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View article: The influence of experience and environments on usability and user experience in a wheelchair simulator
The influence of experience and environments on usability and user experience in a wheelchair simulator Open
Our study focused on user experience during VR-powered wheelchair navigation in both WUs and naïve ones. The system proved to be engaging and caused low cybersickness effects. Future works will focus on longer training and will assess perf…
View article: Analysis of Running Gait in Children with Cerebral Palsy: Barefoot vs. a New Ankle Foot Orthosis
Analysis of Running Gait in Children with Cerebral Palsy: Barefoot vs. a New Ankle Foot Orthosis Open
Running is an essential activity for children with cerebral palsy (CP). This study aims to characterize the locomotor pattern of running in hemiplegic children with new generation ankle foot orthosis (AFOs) conceived to foster intense moto…
View article: A simulator for both manual and powered wheelchairs in immersive virtual reality CAVE
A simulator for both manual and powered wheelchairs in immersive virtual reality CAVE Open
A large number of people in the world need to use a wheelchair because of different disabilities. Driving a wheelchair requires complex physical and cognitive abilities which need to be trained. Virtual training helps users acquire driving…
View article: The Effectiveness of Robot- vs. Virtual Reality-Based Gait Rehabilitation: A Propensity Score Matched Cohort
The Effectiveness of Robot- vs. Virtual Reality-Based Gait Rehabilitation: A Propensity Score Matched Cohort Open
Robot assisted gait training (RAGT) and virtual reality plus treadmill training (VRTT) are two technologies that can support locomotion rehabilitation in children and adolescents affected by acquired brain injury (ABI). The literature prov…
View article: Robot- vs virtual reality- based gait rehabilitation in children and adolescents with acquired brain injury
Robot- vs virtual reality- based gait rehabilitation in children and adolescents with acquired brain injury Open
This dataset describes baseline and outcome measures of children and adolescents suffering from an Acquired Brain Injury (ABI) undergoing an intensive gait rehabilitation treatment based on Robot-Assisted Gait Training (RAGT) or Virtual Re…
View article: Robot- vs virtual reality- based gait rehabilitation in children and adolescents with acquired brain injury
Robot- vs virtual reality- based gait rehabilitation in children and adolescents with acquired brain injury Open
This dataset describes baseline and outcome measures of children and adolescents suffering from an Acquired Brain Injury (ABI) undergoing an intensive gait rehabilitation treatment based on Robot-Assisted Gait Training (RAGT) or Virtual Re…
View article: Minimum Clinically Important Difference of Gross Motor Function and Gait Endurance in Children with Motor Impairment: A Comparison of Distribution‐Based Approaches
Minimum Clinically Important Difference of Gross Motor Function and Gait Endurance in Children with Motor Impairment: A Comparison of Distribution‐Based Approaches Open
Objective . The minimum clinically important difference (MCID) is a standard way of measuring clinical relevance. The objective of this work was to establish the MCID for the 6‐minute walking test (6minWT) and the Gross Motor Function Meas…