Daniel Leithinger
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View article: Winds Through Time: Interactive Data Visualization and Physicalization for Paleoclimate Communication
Winds Through Time: Interactive Data Visualization and Physicalization for Paleoclimate Communication Open
We describe a multidisciplinary collaboration to iteratively design an interactive exhibit for a public science center on paleoclimate, the study of past climates. We created a data physicalisation of mountains and ice sheets that can be t…
View article: Shape-Kit: A Design Toolkit for Crafting On-Body Expressive Haptics
Shape-Kit: A Design Toolkit for Crafting On-Body Expressive Haptics Open
Driven by the vision of everyday haptics, the HCI community is advocating for "design touch first" and investigating "how to touch well." However, a gap remains between the exploratory nature of haptic design and technical reproducibility.…
View article: Wizard of Props: Mixed Reality Prototyping with Physical Props to Design Responsive Environments
Wizard of Props: Mixed Reality Prototyping with Physical Props to Design Responsive Environments Open
Driven by the vision of future responsive environments, where everyday surroundings can perceive human behaviors and respond through intelligent robotic actuation, we propose Wizard of Props (WoP): a human-centered design workflow for crea…
View article: Designing Together, Miles Apart: A Longitudinal Tabletop Telepresence Adventure in Online Co-Design with Children
Designing Together, Miles Apart: A Longitudinal Tabletop Telepresence Adventure in Online Co-Design with Children Open
Children's online co-design has become prevalent since COVID-19. However, related research focuses on insights gained across several shorter-term projects, rather than longitudinal investigations. To explore longitudinal co-design online, …
View article: VR Haptics at Home: Repurposing Everyday Objects and Environment for Casual and On-Demand VR Haptic Experiences
VR Haptics at Home: Repurposing Everyday Objects and Environment for Casual and On-Demand VR Haptic Experiences Open
This paper introduces VR Haptics at Home, a method of repurposing everyday objects in the home to provide casual and on-demand haptic experiences. Current VR haptic devices are often expensive, complex, and unreliable, which limits the opp…
View article: TactorBots: A Haptic Design Toolkit for Out-of-lab Exploration of Emotional Robotic Touch
TactorBots: A Haptic Design Toolkit for Out-of-lab Exploration of Emotional Robotic Touch Open
Emerging research has demonstrated the viability of emotional communication through haptic technology inspired by interpersonal touch. However, the meaning-making of artificial touch remains ambiguous and contextual. We see this ambiguity …
View article: EmotiTactor: Exploring How Designers Approach Emotional Robotic Touch
EmotiTactor: Exploring How Designers Approach Emotional Robotic Touch Open
In this work, we bring designers into the exploration of emotional robotic touch, discuss their design decisions and reflect on their insights. Prior psychology findings show humans can communicate distinct emotions solely through touch. W…
View article: Designing Expandable-Structure Robots for Human-Robot Interaction
Designing Expandable-Structure Robots for Human-Robot Interaction Open
In this paper, we survey the emerging design space of expandable structures in robotics, with a focus on how such structures may improve human-robot interactions. We detail various implementation considerations for researchers seeking to i…
View article: Electriflow: Soft Electrohydraulic Building Blocks for Prototyping Shape-changing Interfaces
Electriflow: Soft Electrohydraulic Building Blocks for Prototyping Shape-changing Interfaces Open
We present Electriflow: a new class of soft electrohydraulic actuators as building blocks for prototyping shape-changing interfaces. These actuators are silent and fast in operation and can be fabricated with commodity materials. Electrifl…
View article: PufferBot: Actuated Expandable Structures for Aerial Robots
PufferBot: Actuated Expandable Structures for Aerial Robots Open
We present PufferBot, an aerial robot with an expandable structure that may expand to protect a drone's propellers when the robot is close to obstacles or collocated humans. PufferBot is made of a custom 3D-printed expandable scissor struc…
View article: RealitySketch: Embedding Responsive Graphics and Visualizations in AR through Dynamic Sketching
RealitySketch: Embedding Responsive Graphics and Visualizations in AR through Dynamic Sketching Open
We present RealitySketch, an augmented reality interface for sketching interactive graphics and visualizations. In recent years, an increasing number of AR sketching tools enable users to draw and embed sketches in the real world. However,…
View article: RoomShift: Room-scale Dynamic Haptics for VR with Furniture-moving Swarm Robots
RoomShift: Room-scale Dynamic Haptics for VR with Furniture-moving Swarm Robots Open
RoomShift is a room-scale dynamic haptic environment for virtual reality,\nusing a small swarm of robots that can move furniture. RoomShift consists of\nnine shape-changing robots: Roombas with mechanical scissor lifts. These robots\ndrive…
View article: Mechamagnets
Mechamagnets Open
We present Mechamagnets, a technique for facilitating the design and fabrication of haptic and functional inputs for physical interfaces. This technique consists of a set of 3D printed spatial constraints which facilitate different physica…
View article: Dynablock
Dynablock Open
This paper introduces Dynamic 3D Printing, a fast and reconstructable shape formation system. Dynamic 3D Printing can assemble an arbitrary three-dimensional shape from a large number of small physical elements. Also, it can disassemble th…
View article: Materiable
Materiable Open
© 2016 ACM. Shape changing interfaces give physical shapes to digital data so that users can feel and manipulate data with their hands and bodies. However, physical objects in our daily life not only have shape but also various material pr…
View article: TRANSFORM
TRANSFORM Open
TRANSFORM fuses technology and design to celebrate the transformation from a piece of static furniture to a dynamic machine driven by streams of data and energy. TRANSFORM aims to inspire viewers with unexpected transformations, as well as…
View article: Grasping information and collaborating through shape displays
Grasping information and collaborating through shape displays Open
Thesis: Ph. D., Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2015.