Daniël Thalmann
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View article: Characterizing full-body reach duration across task and viewpoint modalities
Characterizing full-body reach duration across task and viewpoint modalities Open
The full-body control of virtual characters is a promising technique for application fields such as Virtual Prototyping. However it is important to assess to what extent the user full-body behavior is modified when immersed in a virtual en…
View article: Editorial issue 34.6
Editorial issue 34.6 Open
This issue contains 12 regular papers. In the first paper, Hong Li et al. present an animation translation method based on edge enhancement and coordinate attention, which is called FAEC-GAN. They design a novel edge discrimination network…
View article: Editorial Issue 34.5
Editorial Issue 34.5 Open
This issue contains 12 papers. Seven papers have been selected from the CASA 2022 Aninex workshop by the program committee chaired by Professor Jian Chang from Bournemouth University. These papers have been extensively revised and then rev…
View article: Editorial Issue 34.2
Editorial Issue 34.2 Open
This issue contains 10 papers. In the first paper, Diego Mazala and Claudio Esperança, from Universidade Federal do Rio de Janeiro in Brazil, and Ricardo Marroquim, from Delft University of Technology in Netherlands, present a novel method…
View article: Editorial
Editorial Open
This special issue is the second issue dedicated to the best papers of the second Call of the CGI 2022 conference. This year CGI (Computer Graphics International) was organized by MIRALab at the University of Geneva. It was supported by th…
View article: Insights on the internet of things: past, present, and future directions
Insights on the internet of things: past, present, and future directions Open
The internet of things (IoT) is rapidly expanding and improving operations in a wide range of real-world applications, from consumer IoT and enterprise IoT to manufacturing and industrial IoT (IIoT). Consumer markets, wearable devices, hea…
View article: Special issue on computer graphics international 2022 part 1
Special issue on computer graphics international 2022 part 1 Open
This special issue is dedicated to the best papers of the second Call of the CGI 2022 conference. This year CGI (Computer Graphics International) was organized by MIRALab at the University of Geneva. It was supported by the Computer Graphi…
View article: Editorial Issue 33.1
Editorial Issue 33.1 Open
This issue contains five papers. In the first paper, Yuling Yan, Lijun Zhang, from Suzhou University, China and Minye Chen, from Shanghai University of Science and Technology, all in China propose a virtual training system of aircraft main…
View article: Editorial Issue 32.6
Editorial Issue 32.6 Open
This issue contains five papers. In the first paper, Kun Qian from King's College in London, UK, Meili Wang, from Northwest Agriculture and Forestry University, in Shannxi, China and Yaqing Cui, Bournemouth University, in Poole, UK propose…
View article: Fast 3D Modeling of Prosthetic Robotic Hands Based on a Multi-Layer Deformable Design
Fast 3D Modeling of Prosthetic Robotic Hands Based on a Multi-Layer Deformable Design Open
Current research of designing prosthetic robotic hands mainly focuses on improving their functionality by devising new mechanical structures and actuation systems. Most of existing work relies on a single structure/system (e.g., bone-only …
View article: PM₂.₅ Monitoring: Use Information Abundance Measurement and Wide and Deep Learning
PM₂.₅ Monitoring: Use Information Abundance Measurement and Wide and Deep Learning Open
This article devises a photograph-based monitoring model to estimate the real-time PM2.5 concentrations, overcoming currently popular electrochemical sensor-based PM2.5 monitoring methods' shortcomings such as low-density spatial distribut…
View article: Editorial issue 32.3
Editorial issue 32.3 Open
This special issue contains 24 full papers selected from the Computer Animation and Social Agents 2021 Conference (CASA2021). This conference was founded by the Computer Graphics Society (CGS) in 1988 in Geneva and is the oldest conference…
View article: Editorial issue 32.2
Editorial issue 32.2 Open
This issue contains six papers. In the first paper, Dong Yang, Wenjing Yang, Minglong Li, and Qiong Yang, National University of Defense Technology, in Changsha, China present a role-based attention model for reinforcement learning. The pr…
View article: Editorial issue 32.1
Editorial issue 32.1 Open
This issue contains six papers. In the first paper, Shiguang Liu, Si Gao, and Siqi Xu, from Tianjin University, in China propose an automatic sound synthesis method for explosion scenes. Explosion animation consists of two major events, na…
View article: Fast 3D Modeling of Anthropomorphic Robotic Hands Based on A Multi-layer Deformable Design
Fast 3D Modeling of Anthropomorphic Robotic Hands Based on A Multi-layer Deformable Design Open
Current anthropomorphic robotic hands mainly focus on improving their dexterity by devising new mechanical structures and actuation systems. However, most of them rely on a single structure/system (e.g., bone-only) and ignore the fact that…
View article: Editorial
Editorial Open
This special issue contains 28 full papers selected from the Computer Animation and Social Agents 2020 Conference (CASA2020). This conference was founded by the Computer Graphics Society in 1988 in Geneva and is the oldest conference on Co…
View article: Editorial issue 31.3
Editorial issue 31.3 Open
This issue contains three papers. In the first paper, Manoj Kumar Muni and Dayal R. Parhi, from the National Institute of Technology in Rourkela, India, and Priyadarshi Biplab Kumar, from the National Institute of Technology in Hamirpur, I…
View article: Editorial issue 31.2
Editorial issue 31.2 Open
This issue contains three papers. In the first paper, M. Hassaballah, Abdelraheem M. Aly, and Ahmad Abdelnaim, from South Valley University Qena, Egypt, propose for the Interactive simulations of fluids flow to obtain the stable pressure f…
View article: Editorial issue 31.1
Editorial issue 31.1 Open
This issue contains four papers. In the first paper, Xiao Zhang and Deling Yang, from Guangzhou Academy of Fine Arts in China, propose a study to explore how online museums distribute the postproduction of cultural knowledge related to art…
View article: Design of a Highly Biomimetic and Fully-Actuated Robotic Finger
Design of a Highly Biomimetic and Fully-Actuated Robotic Finger Open
During design a mechanical structure such as a robotic finger, modeling parts and designing joints are two time-consuming steps. This paper presents a method for design and fabrication of a humanoid robotic finger that intends to mimic the…
View article: Editorial Issue 30.6
Editorial Issue 30.6 Open
This issue contains six papers: The first two papers are extended versions of invited papers from the SIGGRAPH Asia 2017 Workshop on Data-Driven Animation, whereas the last four papers are regular papers. In the first paper, Yuhang Huang, …
View article: Design of a Flexible Articulated Robotic Hand for a Humanoid Robot
Design of a Flexible Articulated Robotic Hand for a Humanoid Robot Open
It is often desirable for humanoid robots to have dexterous hands and perform human-like grasps. This requires a deliberate design of hands, in addition to a good actuation system and an efficient 3D vision system. In this paper, we presen…
View article: EDITORIAL
EDITORIAL Open
This special issue contains 26 full papers selected from the Computer Animation and Social Agents 2019 (CASA'2019) Conference. This conference was founded by the Computer Graphics Society in 1988 in Geneva and is the oldest conference on c…
View article: Non-verbal speech cues as objective measures for negative symptoms in patients with schizophrenia
Non-verbal speech cues as objective measures for negative symptoms in patients with schizophrenia Open
Negative symptoms in schizophrenia are associated with significant burden and possess little to no robust treatments in clinical practice today. One key obstacle impeding the development of better treatment methods is the lack of an object…