Daniela Trevisan
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View article: Supporting Designers of Immersive Public Installations: Insights from a Multi-Role UX Perspective
Supporting Designers of Immersive Public Installations: Insights from a Multi-Role UX Perspective Open
Introduction: Immersive experiences in public contexts hold significant educational and recreational potential. However, there remains a need for a deeper understanding of the factors that shape such experiences. Objective: This study aims…
View article: Harnessing Foveated Rendering and AI to Tackle VR Cybersickness: A Feature-Centric Perspective
Harnessing Foveated Rendering and AI to Tackle VR Cybersickness: A Feature-Centric Perspective Open
As virtual reality becomes increasingly immersive, issues related to cybersickness pose a major challenge. This review investigates how foveated rendering techniques, powered by artificial intelligence, are transforming our response to thi…
View article: Análise de Sinais Cerebrais para Detecção de Níveis de Atenção em Jogos Digitais
Análise de Sinais Cerebrais para Detecção de Níveis de Atenção em Jogos Digitais Open
Este estudo propõe o uso de sinais cerebrais para detecção e análise de foco de atenção em 4 jogos utilizando mouse e touchpad. A abordagem utilizada recorre ao dispositivo Bitalino para capturar as ondas cerebrais e decomposições de Wavel…
View article: Engagement by Design Cards: Uma Ferramenta para o Design de Iniciativas de Crowdsourcing
Engagement by Design Cards: Uma Ferramenta para o Design de Iniciativas de Crowdsourcing Open
No mundo atual, as iniciativas de crowdsourcing ganharam ampla adoção. Entretanto, o uso esporádico dessas iniciativas inviabiliza o sucesso da aplicação, dificultando a obtenção de resultados concretos e a consolidação de uma massa crític…
View article: Astroroll - The Rolling Space Hero!
Astroroll - The Rolling Space Hero! Open
View article: VR Bicycle to Teach Science
VR Bicycle to Teach Science Open
View article: Towards analysing user attention using electroencephalography in immersive multisensory virtual environments
Towards analysing user attention using electroencephalography in immersive multisensory virtual environments Open
This study explores attention detection using EEG signals and its application in immersive environments, combining insights from different approaches. We assessed the attention levels of 12 participants through 2D digital games, highlighti…
View article: Comparing Perceptual Visual Quality of Hybrid Neural and Ray Tracing in Foveated Rendering
Comparing Perceptual Visual Quality of Hybrid Neural and Ray Tracing in Foveated Rendering Open
Enabling Foveated Rendering for VR devices displays is fundamental when dealing with real-time ray tracing. Combining traditional methods with Neural based strategies, such as NeRFs and 3D Gaussian Splatting, may impact on leveraging perfo…
View article: Understanding affordances in XR interactions through a design space
Understanding affordances in XR interactions through a design space Open
International audience
View article: Foveated Path Culling: A mixed path tracing and radiance field approach for optimizing rendering in XR Displays
Foveated Path Culling: A mixed path tracing and radiance field approach for optimizing rendering in XR Displays Open
Real-time effects achieved by path tracing are essential for creating highly accurate illumination effects in interactive environments. However, due to its computational complexity, it is essential to explore optimization techniques like F…
View article: Human-centered design to address challenges in school schedule generation and management
Human-centered design to address challenges in school schedule generation and management Open
Class scheduling presents a recurring challenge each semester in educationalinstitutions. Frequently, the methodologies and tools usedin creating class schedules do not meet the needs of stakeholders,leading to considerable dissatisfaction…
View article: ICITS'24 - A Systematic Mapping Study on the Use and Development of Research Software
ICITS'24 - A Systematic Mapping Study on the Use and Development of Research Software Open
<p>Artifacts used for data collection and analysis of the article accepted for publication in ICITS'24.</p><p>Mourão, E., Trevisan, D., Viterbo, J. and Pantoja, C.E. (2024). A Systematic Mapping Study on the Use and Devel…
View article: ICITS'24 - A Systematic Mapping Study on the Use and Development of Research Software
ICITS'24 - A Systematic Mapping Study on the Use and Development of Research Software Open
Artifacts used for data collection and analysis of the article accepted for publication in ICITS'24. Mourão, E., Trevisan, D., Viterbo, J. and Pantoja, C.E. (2024). A Systematic Mapping Study on the Use and Development of Research Software…
View article: Uma ferramenta computacional para apoiar a avaliação da completude de requisitos em portais governamentais brasileiros de transparência
Uma ferramenta computacional para apoiar a avaliação da completude de requisitos em portais governamentais brasileiros de transparência Open
Os Portais da Transparência (TPs) são uma forma de o cidadão acompanhar as informações sobre as ações do governo e entender como são utilizados os recursos provenientes da arrecadação de impostos. No entanto, existem diversos instrumentos …
View article: Dataset of article: Investigating Developers' Perception on Success Factors for Research Software Development
Dataset of article: Investigating Developers' Perception on Success Factors for Research Software Development Open
This dataset is an addendum to the article "Investigating Developers' Perception on Success Factors for Research Software Development" to provide information regarding the anonymously collected data.
View article: Dataset of article: Investigating Developers' Perception on Success Factors for Research Software Development
Dataset of article: Investigating Developers' Perception on Success Factors for Research Software Development Open
This dataset is an addendum to the article "Investigating Developers' Perception on Success Factors for Research Software Development" to provide information regarding the anonymously collected data.
View article: Plugue: Uma Ferramenta para Apoiar o Compartilhamento de Ideias no Ensino Baseado em Projetos
Plugue: Uma Ferramenta para Apoiar o Compartilhamento de Ideias no Ensino Baseado em Projetos Open
Context: Before starting the development of a final thesis, there areseveral challenges for both faculty advisors and university students.For professors, notoriously, there is the great challenge of findingstudents who want to participate …
View article: Avaliação da Usabilidade do Sistema de Informação e Gestão de Projetos (SIGProj) e da Aceitação de uma Proposta na Extensão Universitária
Avaliação da Usabilidade do Sistema de Informação e Gestão de Projetos (SIGProj) e da Aceitação de uma Proposta na Extensão Universitária Open
Context: Public Higher Education Institutions adopt managerialtechnological innovations to respond to their demands. However,some systems may or may not partially meet the institution’s needs,making system acceptance and university managem…
View article: Investigating the Adoption of Research Software: A Survey with Brazilian Academic Researchers
Investigating the Adoption of Research Software: A Survey with Brazilian Academic Researchers Open
Artifacts used for data collection and analysis.
View article: Investigating the Adoption of Research Software: A Survey with Brazilian Academic Researchers
Investigating the Adoption of Research Software: A Survey with Brazilian Academic Researchers Open
Artifacts used for data collection and analysis.
View article: ICITS'23 - Understanding the Success Factors of Research Software: Interviews with Brazilian Computer Science Academic Researchers
ICITS'23 - Understanding the Success Factors of Research Software: Interviews with Brazilian Computer Science Academic Researchers Open
Artifacts used for data collection and analysis of the article accepted for publication in ICITS'23. Mourão, E., Trevisan, D., Viterbo, J. (2022).Understanding the Success Factors of Research Software: Interviews with Brazilian Computer Sc…
View article: ICITS'23 - Understanding the Success Factors of Research Software: Interviews with Brazilian Computer Science Academic Researchers
ICITS'23 - Understanding the Success Factors of Research Software: Interviews with Brazilian Computer Science Academic Researchers Open
<p>Artifacts used for data collection and analysis of the article accepted for publication in ICITS'23.</p>\n\n<p>Mourão, E., Trevisan, D., Viterbo, J. (2022).Understanding the Success Factors of Research Softw…
View article: ICITS'23 - Understanding the Success Factors of Research Software: Interviews with Brazilian Computer Science Academic Researchers
ICITS'23 - Understanding the Success Factors of Research Software: Interviews with Brazilian Computer Science Academic Researchers Open
<p>Artifacts used for data collection and analysis of the article accepted for publication in ICITS'23.</p>\n\n<p>Mourão, E., Trevisan, D., Viterbo, J. (2022).Understanding the Success Factors of Research Softw…
View article: Virtual Reality as a Teaching and Scientific Dissemination Tool - First results
Virtual Reality as a Teaching and Scientific Dissemination Tool - First results Open
Virtual reality has been increasingly widely used in teaching applications, various knowledge areas, and scientific dissemination. Based on this, a collaboration emerged between Casa da Descoberta the Federal Fluminense University's scienc…
View article: Uso do TAM — Technology Acceptance Model — no Ciclo de Design de Aplicações Computacionais
Uso do TAM — Technology Acceptance Model — no Ciclo de Design de Aplicações Computacionais Open
Nas últimas décadas, a avaliação da experiência de usuário na utilização de sistemas ganhou importância. Existem diversos métodos de avaliação de experiência de usuário, entretanto identificar qual é o método mais indicado a ser aplicado e…
View article: Cybersickness Analysis Using Symbolic Machine Learning Algorithms
Cybersickness Analysis Using Symbolic Machine Learning Algorithms Open
Virtual reality (VR) and head-mounted displays are constantly gaining popularity in various fields such as education, military, entertainment, and health. Although such technologies provide a high sense of immersion, they can also trigger …
View article: A guideline proposal for minimizing cybersickness in VR-based serious games and applications
A guideline proposal for minimizing cybersickness in VR-based serious games and applications Open
Head-mounted displays (HMDs) are popular immersive tools in general, not limited to entertainment but also for education, military, and serious games for health. While these displays have strong popularity, they still have user experience …
View article: A cybersickness review: causes, strategies, and classification methods
A cybersickness review: causes, strategies, and classification methods Open
Virtual reality (VR) and head-mounted displays are continually gaining popularity in various fields such as education, military, entertainment, and health. Although such technologies provide a high sense of immersion, they can also trigge…
View article: Cybersickness Analysis Using Symbolic Machine Learning Algorithms
Cybersickness Analysis Using Symbolic Machine Learning Algorithms Open
Virtual reality (VR) and head-mounted displays are constantly gaining popularity in various fields such as education, military, entertainment, and health. Although such technologies provide a high sense of immersion, they can also trigger …
View article: Challenges for XR in Games
Challenges for XR in Games Open
Extended Reality as a consolidated game platform was always a dream for both final consumers and game producers. If for one side this technology had enchanted and called the attention due its possibilities, for other side many challenges a…