David A. Plecher
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View article: IdentiARAT: Toward Automated Identification of Individual ARAT Items from Wearable Sensors
IdentiARAT: Toward Automated Identification of Individual ARAT Items from Wearable Sensors Open
This study explores the potential of using wrist-worn inertial sensors to automate the labeling of ARAT (Action Research Arm Test) items. While the ARAT is commonly used to assess upper limb motor function, its limitations include subjecti…
View article: Foreign language learning using augmented reality environments: a systematic review
Foreign language learning using augmented reality environments: a systematic review Open
Augmented Reality (AR) is an advancing technology that has drawn the attention of educational material designers across various academic fields. However, few studies document the successes and setbacks of AR research in the language educat…
View article: Cloud-based cross-platform collaborative augmented reality in flutter
Cloud-based cross-platform collaborative augmented reality in flutter Open
Augmented Reality (AR) as a technology in the business area is utilized in new frontiers such as collaborative real-time experiences and cloud-based solutions. However, there is still a strong tendency towards game engines, which hinders w…
View article: Exploring underwater archaeology findings with a diving simulator in virtual reality
Exploring underwater archaeology findings with a diving simulator in virtual reality Open
With Virtual Reality (VR) technology maturing and spreading widely in recent years, it is becoming an increasingly useful tool for entertainment and education alike. Its potential to simulate hard to reach environments and emulate unique e…
View article: Frameworks Enabling Ubiquitous Mixed Reality Applications Across Dynamically Adaptable Device Configurations
Frameworks Enabling Ubiquitous Mixed Reality Applications Across Dynamically Adaptable Device Configurations Open
If Mixed Reality applications are supposed to become truly ubiquitous, they face the challenge of an ever evolving set of hardware and software systems - each with their own standards and APIs–that need to work together and become part of …
View article: EnvSLAM: Combining SLAM Systems and Neural Networks to Improve the Environment Fusion in AR Applications
EnvSLAM: Combining SLAM Systems and Neural Networks to Improve the Environment Fusion in AR Applications Open
Augmented Reality (AR) has increasingly benefited from the use of Simultaneous Localization and Mapping (SLAM) systems. This technology has enabled developers to create AR markerless applications, but lack semantic understanding of their e…
View article: Serious Games for Nutritional Education: Online Survey on Preferences, Motives, and Behaviors Among Young Adults at University
Serious Games for Nutritional Education: Online Survey on Preferences, Motives, and Behaviors Among Young Adults at University Open
Background Data on nutritional information and digital gameplay are limited among young adults in Germany. Objective This survey aimed to gather data on nutritional information sources and digital games for nutritional education (preferenc…
View article: Designing an AR-Escape-Room with Competitive and Cooperative Mode
Designing an AR-Escape-Room with Competitive and Cooperative Mode Open
View article: Effects of the Digital Game “Fit, Food, Fun” on Nutritional Knowledge: A Pilot Study among German Children and Adolescents
Effects of the Digital Game “Fit, Food, Fun” on Nutritional Knowledge: A Pilot Study among German Children and Adolescents Open
Introduction: Serious games are a novel and entertaining approach for digital health education in the younger population. Aim of this pilot study was to evaluate the short-term effectiveness of the serious game “Fit, Food, Fun” (FFF) among…
View article: Projective Augmented Reality in a Museum: Development and Evaluation of an Interactive Application
Projective Augmented Reality in a Museum: Development and Evaluation of an Interactive Application Open
Projective Augmented Reality (AR) offers exciting new ways of interacting with a museum exhibition. This paper presents such a projective AR application that was developed in cooperation with the ''Museum für Abgüsse Klassischer Bildwerke'…
View article: Serious Games for Nutritional Education: Online Survey on Preferences, Motives, and Behaviors Among Young Adults at University (Preprint)
Serious Games for Nutritional Education: Online Survey on Preferences, Motives, and Behaviors Among Young Adults at University (Preprint) Open
BACKGROUND Data on nutritional information and digital gameplay are limited among young adults in Germany. OBJECTIVE This survey aimed to gather data on nutritional information sources and digital games for nutritional education (prefer…
View article: Short-Term Effects of the Serious Game “Fit, Food, Fun” on Nutritional Knowledge: A Pilot Study among Children and Adolescents
Short-Term Effects of the Serious Game “Fit, Food, Fun” on Nutritional Knowledge: A Pilot Study among Children and Adolescents Open
“Serious games” are a novel and entertaining approach for nutritional education. The aim of this pilot study was to evaluate the short-term effectiveness of “Fit, Food, Fun” (FFF), a serious game to impart nutritional knowledge among child…
View article: Connecting Artificial Brains to Robots in a Comprehensive Simulation Framework: The Neurorobotics Platform
Connecting Artificial Brains to Robots in a Comprehensive Simulation Framework: The Neurorobotics Platform Open
Combined efforts in the fields of neuroscience, computer science, and biology allowed to design biologically realistic models of the brain based on spiking neural networks. For a proper validation of these models, an embodiment in a dynami…