David Benyon
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View article: Narratives of Blended Experience
Narratives of Blended Experience Open
This paper focuses on interaction across and between the physical/digital divide. We use blending theory to design for these situations, otherwise known as conceptual integration. Initially, this paper offers a discussion of the literature…
View article: Blended Experience Narratives
Blended Experience Narratives Open
Our work employs conceptual integration, otherwise known as blending, as a tool for designing interactions that work across and between the digital/physical divide. Theoretical approaches to blends can be difficult to navigate and a hard s…
View article: Sonification of Planetary Orbits in Asteroid Belts
Sonification of Planetary Orbits in Asteroid Belts Open
This study investigates the design and evaluation of a sonification designed to detect any planets orbiting within an asteroid belt of an exosolar system. The interface was designed for an astronomer who studies this phenomenon. User cente…
View article: Sonification of Exosolar System Accretion Discs
Sonification of Exosolar System Accretion Discs Open
This study investigated the design and evaluation of a sonification, created for an astronomer who studies exosolar accretion discs. User design methods were applied to sonify data that could allow the classification of accretion discs. Th…
View article: Sonification of an exoplanetary atmosphere
Sonification of an exoplanetary atmosphere Open
This study investigates the effectiveness of user design methods to create a sonification for an astronomer who analyses exoplanet meteorological data situated in habitable zones. Requirements about the astronomer’s work, the dataset and h…
View article: Investigating Effective Methods of Designing Sonifications
Investigating Effective Methods of Designing Sonifications Open
This study aims to provide an insight into effective sonification design. There are currently no standardized design methods, allowing a creative development approach. Sonifcation has been implemented in many different applications from sc…
View article: Permaculture as a foundation for sustainable interaction design and UX
Permaculture as a foundation for sustainable interaction design and UX Open
The main objective of this work is to gain an understanding of the relationships between UX and permaculture. This will deliver insights as to how digital media development can support the need for people to live and work in more ecologica…
View article: Sustainable HCI
Sustainable HCI Open
For approximately 10 years the SIGCHI Sustainable HCI (sHCI) and Sustainable Interaction Design (SID) communities have debated the contribution that HCI can make to sustainability. However, there has been little real progress in the field …
View article: User Experience in Cross-channel Ecosystems
User Experience in Cross-channel Ecosystems Open
Recent developments in information and communication technologies have left interaction design and human-computer interaction (HCI) with something of a conceptual gap. The distinction between physical and digital spaces is increasingly blu…
View article: Sonifying the Solar System
Sonifying the Solar System Open
Sound is potentially an effective way of analysing data and it is possible to simultaneously interpret layers of sounds and identify changes. Multiple attempts to use sound with scientific data have been made, with varying levels of succes…
View article: 2. Designing Blended Spaces for Collaboration
2. Designing Blended Spaces for Collaboration Open
In this paper, we reflect on our experiences of designing, developing, implementing and using a real world, functional multi-touch enabled interactive collaborative environment (ICE). The paper provides some background theory on blended sp…
View article: A critical analysis of e-government evaluation models at national and local municipal levels
A critical analysis of e-government evaluation models at national and local municipal levels Open
The importance of e-government models lies in their offering a basis to measure and guide e-government. There is still no agreement on how to assess a government online. Most of the e-government models are not based on research, nor are th…
View article: A framework for the transformation of the incumbent creative industries in a digital age.
A framework for the transformation of the incumbent creative industries in a digital age. Open
Purpose - New business models emerged within the creative industries when advances in information and communication technologies (ICTs) altered the patterns of cultural consumption worldwide. Digital technologies altered the way creative p…
View article: Extending the Semiotics of Embodied Interaction to Blended Spaces
Extending the Semiotics of Embodied Interaction to Blended Spaces Open
In this paper, we develop a new way of understanding interactions in blended spaces. We do this by developing ideas about embodied semiotics and then apply these ideas to the analysis of interaction in mixed-reality blended spaces (where t…
View article: Blended Spaces for Collaboration
Blended Spaces for Collaboration Open
In this paper, we reflect on our experiences of designing, developing, implementing and using a number of real world, functional, multi-touch enabled Interactive Collaborative Environments (ICEs). We created an ICE in our university in ord…