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View article: Interactive Light Map and Irradiance Volume Preview in Frostbite
Interactive Light Map and Irradiance Volume Preview in Frostbite Open
This chapter presents the real-time global illumination (GI) preview system available in the Frostbite engine. Our approach is based on Monte Carlo path tracing running on the GPU, built using the DirectX Raytracing (DXR) API. We present a…