Ehud Sharlin
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View article: 3De Interactive Lenses for Visualization in Virtual Environments
3De Interactive Lenses for Visualization in Virtual Environments Open
We present 3De lens, a technique for focus+context visualization of multi-geometry data. It fuses two categories of lenses (3D and Decal) to become a versatile lens for seamlessly working on multiple geometric representations that commonly…
View article: A wireless, inexpensive optical tracker for the CAVE
A wireless, inexpensive optical tracker for the CAVE Open
CAVE displays offer many advantages over other virtual reality (VR) displays, including a large, unencumbering viewing space. Unfortunately, the typical tracking subsystems used with CAVE displays tether the user and lessen this advantage.…
View article: Spatial tangible user interfaces for cognitive assessment and training
Spatial tangible user interfaces for cognitive assessment and training Open
This paper discusses Tangible User Interfaces (TUIs) and their potential impact on cognitive assessment and cognitive training. We believe that TUIs, and particularly a subset that we dub spatial TUIs, can extend human computer interaction…
View article: Designing Reality-Based VR Interfaces for Geological Uncertainty
Designing Reality-Based VR Interfaces for Geological Uncertainty Open
Inherent uncertainty in geological data acquisition leads to the generation of large ensembles of equiprobable 3D reservoir models. Running computationally costly numerical flow simulations across such a vast solution space is infeasible. …
View article: Virtual Reality Lensing for Surface Approximation in Feature-driven DVR
Virtual Reality Lensing for Surface Approximation in Feature-driven DVR Open
We present a novel lens technique to support the identification of heterogeneous features in direct volume rendering (DVR) visualizations. In contrast to data-centric transfer function (TF) design, our image-driven approach enables users t…
View article: Podscape: Exploring the Comfort Level with Pods in Pedestrian Spaces through Immersive Simulation
Podscape: Exploring the Comfort Level with Pods in Pedestrian Spaces through Immersive Simulation Open
As autonomous vehicles (AVs) advance in navigating complex settings, investigating their coexistence with people and how they are perceived becomes crucial. Pods, also known as low-speed autonomous transport systems (L-SATS), are emerging …
View article: Virtual Rehearsal Suite: An Environment and Framework for Virtual Performance Practice
Virtual Rehearsal Suite: An Environment and Framework for Virtual Performance Practice Open
Contemporary performance artists use Virtual Reality (VR) tools to create immersive narratives and extend the boundaries of traditional performance mediums. As the medium evolves, performance practice is changing with it. Our work explores…
View article: HapticLever: Kinematic Force Feedback using a 3D Pantograph
HapticLever: Kinematic Force Feedback using a 3D Pantograph Open
HapticLever is a new kinematic approach for VR haptics which uses a 3D\npantograph to stiffly render large-scale surfaces using small-scale proxies.\nThe HapticLever approach does not consume power to render forces, but rather\nputs a mech…
View article: A Comparison of Spatiotemporal Visualizations for 3D Urban Analytics
A Comparison of Spatiotemporal Visualizations for 3D Urban Analytics Open
Recent technological innovations have led to an increase in the availability of 3D urban data, such as shadow, noise, solar potential, and earthquake simulations. These spatiotemporal datasets create opportunities for new visualizations to…
View article: Homecoming: Exploring Returns to Long-Term Single Player Games
Homecoming: Exploring Returns to Long-Term Single Player Games Open
We present an autobiographical design journey exploring the experience of returning to long-term single player games. Continuing progress from a previously saved game, particularly when substantial time has passed, is an understudied area …
View article: Exploring the Experience of Becoming and Unbecoming a Cyborg Using Performing Arts Techniques
Exploring the Experience of Becoming and Unbecoming a Cyborg Using Performing Arts Techniques Open
The project proposes using performing arts techniques to aid people in becoming and unbecoming a cyborg. Cyborgs are human-machine hybrids with organic and mechatronic body parts which can be implanted or worn. The transition into and out …
View article: “Come To Me Nice Butterfly” Drone Form in Collocated HDI
“Come To Me Nice Butterfly” Drone Form in Collocated HDI Open
International audience
View article: "Fight-or-Flight"
"Fight-or-Flight" Open
Maintaining the safety of humans is of paramount concern in the field of human-robot interaction. We employed a Research through Design (RtD) approach to explore better HRI safety mechanisms. We conducted a preliminary design study where w…
View article: The Way You Move
The Way You Move Open
In this paper, we discuss the role of the movement trajectory and velocity enabled by our tele-robotic system (ReMa) for remote collaboration on physical tasks. Our system reproduces changes in object orientation and position at a remote l…
View article: Designing NeuroSimVR: A Stereoscopic Virtual Reality Spine Surgery Simulator
Designing NeuroSimVR: A Stereoscopic Virtual Reality Spine Surgery Simulator Open
This paper contributes NeuroSimVR, a stereoscopic virtual reality spine surgery simulator that allows novice surgeons to learn and practice a spinal pedicle screw insertion (PSI) procedure using simplified interaction capabilities and 3D h…
View article: 'Maker' within Constraints
'Maker' within Constraints Open
Do-it-yourself (DIY) inspired activities have gained popularity as a means of creative expression and self-directed learning. However, DIY culture is difficult to implement in places with limited technology infrastructure and traditional l…
View article: FLYING FRUSTUM: A Spatial Interface for Enhancing Human-UAV Awareness: The Video
FLYING FRUSTUM: A Spatial Interface for Enhancing Human-UAV Awareness: The Video Open
We present Flying Frustum, a 3D spatial interface that enables control of semi-autonomous UAV (Unmanned Aerial Vehicles) using pen interaction on a physical model of the terrain, and that spatially situates the information streaming from t…
View article: Exploring and Understanding Physical Activity Amoung Older Adults
Exploring and Understanding Physical Activity Amoung Older Adults Open
This report explores the question of how older adults understand and experience exercise (and physical activity) in their everyday lives. We provide this understanding by deploying a cultural probe study with seven participants in two loca…
View article: A Shape-Shifting Wall Display that Supports Individual and Group Activities
A Shape-Shifting Wall Display that Supports Individual and Group Activities Open
We contribute a shape-shifting wall display that dynamically changes its physical shape to support particular individual and group activities. Our current prototype comprises three vertical slim screens, each mounted on a mobile robot. Dif…
View article: ReservoirBench: An Interactive Educational Reservoir Engineering Workbench
ReservoirBench: An Interactive Educational Reservoir Engineering Workbench Open
View article: MovemenTable: The Design of Moving Interactive Tabletops
MovemenTable: The Design of Moving Interactive Tabletops Open