Eric Klopfer
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View article: Exploring GenAI Technologies within Collaborative Learning
Exploring GenAI Technologies within Collaborative Learning Open
View article: Co-designing Large Language Model Tools for Project-Based Learning with K12 Educators
Co-designing Large Language Model Tools for Project-Based Learning with K12 Educators Open
The emergence of generative AI, particularly large language models (LLMs), has opened the door for student-centered and active learning methods like project-based learning (PBL). However, PBL poses practical implementation challenges for e…
View article: Advancing Research on Equitable AI Education Through a Focus on Implementation: Insights from a Middle School Computer Vision Module Beta-Test
Advancing Research on Equitable AI Education Through a Focus on Implementation: Insights from a Middle School Computer Vision Module Beta-Test Open
Part of a university initiative supporting responsible AI for social empowerment and education, the project-based RAICA (Responsible AI for Computational Action) curriculum supports middle/high school learners and novice AI literacy teache…
View article: Supporting AI Literacy Teaching Through the Development of Assessments for Classroom Use
Supporting AI Literacy Teaching Through the Development of Assessments for Classroom Use Open
Initial discussion of AI literacy assessment has focused on competency frameworks and learning standards rather than materials for classroom use. Responsible AI for Computational Action (RAICA), a constructionist AI curriculum for middle a…
View article: Boundary objects in longevity planning service: exploring personas and dualities through constructivist grounded theory
Boundary objects in longevity planning service: exploring personas and dualities through constructivist grounded theory Open
As we enter the era of longevity economics, the desire for longer life spans and health spans is increasingly prevalent. Recognizing the importance of longevity planning (LP) has become particularly significant, as individuals seek to enha…
View article: Education Technology During the Pandemic and Future Emergencies
Education Technology During the Pandemic and Future Emergencies Open
As average global temperatures rise and extreme weather events become more common, schooling will be interrupted with greater frequency, for longer durations, in places without prior histories of disaster preparedness. Throughout the pande…
View article: Opportunities, Issues, and Challenges for Generative AI in Fostering Equitable Pathways in Computing Education
Opportunities, Issues, and Challenges for Generative AI in Fostering Equitable Pathways in Computing Education Open
View article: Generative AI and K-12 Education: An MIT Perspective
Generative AI and K-12 Education: An MIT Perspective Open
In November of 2022, a Silicon Valley company launched an invention that could complete students' homework for them. Available only to subscribers at first, by the spring of 2023 OpenAI's ChatGPT-3.5 was available to millions of students. …
View article: Skilling for and Acculturation to Integrated Photonics Industry Using VR Simulations, Game-Based Learning, and Augmented Reality Games
Skilling for and Acculturation to Integrated Photonics Industry Using VR Simulations, Game-Based Learning, and Augmented Reality Games Open
The integrated photonics and fiber optics industries are rapidly expanding and innovating, respectively, to enable transformative new integrated circuit, AI, datacom, wireless, sensing and imaging systems for cloud and mobile computing, au…
View article: UNDERSTANDING TEACHER PERSPECTIVES AND EXPERIENCES AFTER DEPLOYMENT OF AI LITERACY CURRICULUM IN MIDDLE-SCHOOL CLASSROOMS
UNDERSTANDING TEACHER PERSPECTIVES AND EXPERIENCES AFTER DEPLOYMENT OF AI LITERACY CURRICULUM IN MIDDLE-SCHOOL CLASSROOMS Open
Artificial Intelligence (AI) and its associated applications are ubiquitous\nin today's world, making it imperative that students and their teachers\nunderstand how it works and the ramifications arising from its usage. In this\nstudy, we …
View article: CO-CREATE FINANCIAL PLANNING SERVICES FOR AN AGING POPULATION: DESIGNERS' PERSPECTIVES
CO-CREATE FINANCIAL PLANNING SERVICES FOR AN AGING POPULATION: DESIGNERS' PERSPECTIVES Open
The purpose of the study is to understand the design considerations for creating a provocative financial planning toolkit with services to help facilitate more constructive and meaningful conversations to build trust and empathy between fi…
View article: SERVICE DESIGN IN ACTION: TRANSFORMATION, CONSIDERATION, AND SYSTEM THINKING
SERVICE DESIGN IN ACTION: TRANSFORMATION, CONSIDERATION, AND SYSTEM THINKING Open
Service design has been an emerging transdisciplinary field that includes product, system, and social science, since the term was first introduced to academic research in the early 1990s. With socioeconomical shifts and emerging technologi…
View article: Design for the Future Essay
Design for the Future Essay Open
Los servicios de planificación financiera y la experiencia bancaria son desafíos sistemáticos de diseño social y tecnológico complicados, son más que solo discutir números, dinero, inversiones y beneficios. Por lo tanto, el propósito de la…
View article: Authenticity, Interactivity, and Collaboration in Virtual Reality Games: Best Practices and Lessons Learned
Authenticity, Interactivity, and Collaboration in Virtual Reality Games: Best Practices and Lessons Learned Open
Virtual reality has become an increasingly important topic in the field of education research, going from a tool of interest to a tool of practice. In this paper, we document and summarize the studies associated with our 4-year design proj…
View article: MIT Full STEAM Ahead: Bringing Project-Based, Collaborative Learning to Remote Learning Environments
MIT Full STEAM Ahead: Bringing Project-Based, Collaborative Learning to Remote Learning Environments Open
With schools and educational centers around the country moving from in-person to emergency remote learning due to the COVID-19 pandemic, education faces an unprecedented crisis (Hodges et al., Educause Review 27, 2020). This case study pre…
View article: The Complex Evolution of Technologies and Pedagogies for Learning about Complex Systems
The Complex Evolution of Technologies and Pedagogies for Learning about Complex Systems Open
It was the mid 1990s [...]
View article: Influence of Virtual Reality on High School Students' Conceptions of Cells
Influence of Virtual Reality on High School Students' Conceptions of Cells Open
Cells are central to the study of biology, yet many learners have difficulties understanding the abstract yet fundamental foundation of life. Research suggests that students' conceptions of cells are reinforced by current biology learning …
View article: datasets of how data illuminate thinking about genetics in an online game
datasets of how data illuminate thinking about genetics in an online game Open
Research data including all the raw data and analyzing codes
View article: Designing for Group Flow in Collaborative Cross-Platform Learning Experiences
Designing for Group Flow in Collaborative Cross-Platform Learning Experiences Open
Technological resources have expanded the goal of education from individual knowledge acquisition to include the development of critical thinking, communication, and collaboration (Griffin, McCaw, Care, 2012; Van Roekel, 2014). This shift …
View article: Authenticity, Interactivity, and Collaboration in VR Learning Games
Authenticity, Interactivity, and Collaboration in VR Learning Games Open
Decreasing cost and increasing technology access in schools places 3D immersive virtual reality (VR) within the reach of K-12 classrooms (Korbey, 2017). Educators have great interest in incorporating VR into classrooms because they are eng…
View article: Resonant Games
Resonant Games Open
Principles for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners' lives. Too often educational videogames are narrowly focused on specific learning outcomes dic…
View article: Designing Computer-Supported Complex Systems Curricula for the Next Generation Science Standards in High School Science Classrooms
Designing Computer-Supported Complex Systems Curricula for the Next Generation Science Standards in High School Science Classrooms Open
We present a curriculum and instruction framework for computer-supported teaching and learning about complex systems in high school science classrooms. This work responds to a need in K-12 science education research and practice for the ar…
View article: Designing Computer-Supported Complex Systems Curricula for the Next Generation Science Standards in High School Science Classrooms
Designing Computer-Supported Complex Systems Curricula for the Next Generation Science Standards in High School Science Classrooms Open
We present a curriculum and instruction framework for computer-supported teaching and learning about complex systems in high school science classrooms. This work responds to a need in K-12 science education research and practice for the ar…
View article: Teaching about complex systems is no simple matter: building effective professional development for computer-supported complex systems instruction
Teaching about complex systems is no simple matter: building effective professional development for computer-supported complex systems instruction Open
View article: Design and Implementation of an MMO
Design and Implementation of an MMO Open
Games can be a powerful tool for learning not only content knowledge but also skills and ways of thinking. In a classroom, the instructional design that goes into the implementation of a learning game is as important as the game itself. Th…
View article: Design features for computer-supported complex systems learning and teaching in high school science classrooms
Design features for computer-supported complex systems learning and teaching in high school science classrooms Open
While research on teaching and learning about complex systems has achieved solid grounding in the learning sciences, few educational studies have focused on articulating design features for classroom implementation that can serve a modular…