Eric Penner
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View article: Saccade-Contingent Rendering
Saccade-Contingent Rendering Open
Battery-constrained power consumption, compute limitations, and high frame\nrate requirements in head-mounted displays present unique challenges in the\ndrive to present increasingly immersive and comfortable imagery in virtual\nreality. H…
View article: Perceptual Requirements for World-Locked Rendering in AR and VR
Perceptual Requirements for World-Locked Rendering in AR and VR Open
Stereoscopic, head-tracked display systems can show users realistic, world-locked virtual objects and environments. However, discrepancies between the rendering pipeline and physical viewing conditions can lead to perceived instability in …
View article: Poster Session I: Perspective-correct rendering for active observers
Poster Session I: Perspective-correct rendering for active observers Open
Stereoscopic, head-tracked display systems can show users realistic, world-locked virtual objects and environments (i.e., rendering perspective-correct binocular images with accurate motion parallax). However, discrepancies between the ren…
View article: Perspective-Correct VR Passthrough Without Reprojection
Perspective-Correct VR Passthrough Without Reprojection Open
Virtual reality (VR) passthrough uses external cameras on the front of a headset to allow the user to see their environment. However, passthrough cameras cannot physically be co-located with the user's eyes, so the passthrough images have …
View article: Temporally Consistent Online Depth Estimation Using Point-Based Fusion
Temporally Consistent Online Depth Estimation Using Point-Based Fusion Open
Depth estimation is an important step in many computer vision problems such as 3D reconstruction, novel view synthesis, and computational photography. Most existing work focuses on depth estimation from single frames. When applied to video…
View article: Perceptual Requirements for World-Locked Rendering in AR and VR
Perceptual Requirements for World-Locked Rendering in AR and VR Open
Stereoscopic, head-tracked display systems can show users realistic, world-locked virtual objects and environments. However, discrepancies between the rendering pipeline and physical viewing conditions can lead to perceived instability in …
View article: Soft 3D reconstruction for view synthesis
Soft 3D reconstruction for view synthesis Open
We present a novel algorithm for view synthesis that utilizes a soft 3D reconstruction to improve quality, continuity and robustness. Our main contribution is the formulation of a soft 3D representation that preserves depth uncertainty thr…