Erica Kleinman
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View article: Kaleidoscope Gallery: Exploring Ethics and Generative AI Through Art
Kaleidoscope Gallery: Exploring Ethics and Generative AI Through Art Open
View article: Kaleidoscope Gallery: Exploring Ethics and Generative AI Through Art
Kaleidoscope Gallery: Exploring Ethics and Generative AI Through Art Open
Ethical theories and Generative AI (GenAI) models are dynamic concepts subject to continuous evolution. This paper investigates the visualization of ethics through a subset of GenAI models. We expand on the emerging field of Visual Ethics,…
View article: From Locked Rooms to Open Minds: Escape Room Best Practices to Enhance Reflection in Extended Reality Learning Environments
From Locked Rooms to Open Minds: Escape Room Best Practices to Enhance Reflection in Extended Reality Learning Environments Open
View article: Crafting Champions: An Observation Study of Esports Coaching Processes
Crafting Champions: An Observation Study of Esports Coaching Processes Open
View article: GPT for Games: An Updated Scoping Review (2020-2024)
GPT for Games: An Updated Scoping Review (2020-2024) Open
Due to GPT's impressive generative capabilities, its applications in games are expanding rapidly. To offer researchers a comprehensive understanding of the current applications and identify both emerging trends and unexplored areas, this p…
View article: "Trust the Process": An Exploratory Study of Process Visualizations for Self-Reflection in League of Legends
"Trust the Process": An Exploratory Study of Process Visualizations for Self-Reflection in League of Legends Open
Self-reflection, a process consisting of evaluation, attribution, and adaptation, is recognized as key to learning in esports games. To better facilitate self-reflection, many games and third-party tools feature retrospective visualization…
View article: Ethics and Transparency in Game Data
Ethics and Transparency in Game Data Open
View article: The Untapped Potential of Escape Rooms as Gamified Research Environments
The Untapped Potential of Escape Rooms as Gamified Research Environments Open
View article: GPT for Games: A Scoping Review (2020-2023)
GPT for Games: A Scoping Review (2020-2023) Open
This paper introduces a scoping review of 55 articles to explore GPT's potential for games, offering researchers a comprehensive understanding of the current applications and identifying both emerging trends and unexplored areas. We identi…
View article: RePresent: Enabling Access to Justice for Pro Se Litigants via Co-Authored Serious Games
RePresent: Enabling Access to Justice for Pro Se Litigants via Co-Authored Serious Games Open
View article: Hidden Heroes: A thematic analysis of a game jam designed around authentic stories
Hidden Heroes: A thematic analysis of a game jam designed around authentic stories Open
View article: Snake Story: Exploring Game Mechanics for Mixed-initiative Co-creative Storytelling Games
Snake Story: Exploring Game Mechanics for Mixed-initiative Co-creative Storytelling Games Open
Mixed-initiative co-creative storytelling games have existed for some time as\na way to merge storytelling with play. However, modern mixed-initiative\nco-creative storytelling games predominantly prioritize story creation over\ngameplay m…
View article: Damage Optimization in Video Games: A Player-Driven Co-Creative Approach
Damage Optimization in Video Games: A Player-Driven Co-Creative Approach Open
The concept of dealing damage is established and widespread in video games. With growing complexity and countless interactions in modern games, capturing how damage unfolds becomes an intricate problem - for developers just as for players.…
View article: ``Backseat Gaming" A Study of Co-Regulated Learning within a Collegiate Male Esports Community
``Backseat Gaming" A Study of Co-Regulated Learning within a Collegiate Male Esports Community Open
Previous work demonstrated that esports players often leverage insights from other players and communities to learn and improve. However, little research examined social learning in esports, over time, in granular detail. Understanding the…
View article: "Ah! I see" - Facilitating Process Reflection in Gameplay through a Novel Spatio-Temporal Visualization System
"Ah! I see" - Facilitating Process Reflection in Gameplay through a Novel Spatio-Temporal Visualization System Open
Educational games have emerged as potent tools for helping students understand complex concepts and are now ubiquitous in global classrooms, amassing vast data. However, there is a notable gap in research concerning the effective visualiza…
View article: "What else can I do?" Examining the Impact of Community Data on Adaptation and Quality of Reflection in an Educational Game
"What else can I do?" Examining the Impact of Community Data on Adaptation and Quality of Reflection in an Educational Game Open
Adaptation, or ability and willingness to consider an alternative approach, is a critical component of learning through reflection, especially in educational games, where there are often multiple avenues to success. As a domain, educationa…
View article: "A Time and Phase for Everything" - Towards A Self Regulated Learning Perspective on Computational Support for Esports
"A Time and Phase for Everything" - Towards A Self Regulated Learning Perspective on Computational Support for Esports Open
Computational support for learning in the domain of esports has seen a great deal of attention in recent years as an effective means of helping players learn and reap the benefits of play. However, previous work has not examined the tools …
View article: Analyzing Students’ Problem-Solving Sequences
Analyzing Students’ Problem-Solving Sequences Open
Educational technology is shifting toward facilitating personalized learning. Such personalization, however, requires a detailed understanding of students’ problem-solving processes. Sequence analysis (SA) is a promising approach to gainin…
View article: Kills, Deaths, and (Computational) Assists: Identifying Opportunities for Computational Support in Esport Learning
Kills, Deaths, and (Computational) Assists: Identifying Opportunities for Computational Support in Esport Learning Open
Esports play can cultivate real world skills. However, the path to mastery is not easy, and difficulty progressing can result in discontinuation. In the absence of a human coach, computational tools may provide much-needed guidance. Howeve…
View article: “Because I'm Bad at the Game!” A Microanalytic Study of Self Regulated Learning in League of Legends
“Because I'm Bad at the Game!” A Microanalytic Study of Self Regulated Learning in League of Legends Open
Self-regulated learning (SRL) is a form of learning guided by the student's own meta-cognition, motivation, and strategic action, often in the absence of an educator. The use of SRL processes and skills has been demonstrated across numerou…
View article: "What Happened Here!?" A Taxonomy for User Interaction with Spatio-Temporal Game Data Visualization
"What Happened Here!?" A Taxonomy for User Interaction with Spatio-Temporal Game Data Visualization Open
Currently, there is no formal taxonomy for the activities that users engage in when interacting with and making meaning from spatio-temporal game data visualizations. As data visualization, especially spatio-temporal visualization, becomes…
View article: Design-Driven Requirements for Computationally Co-Creative Game AI Design Tools
Design-Driven Requirements for Computationally Co-Creative Game AI Design Tools Open
Game AI designers must manage complex interactions between the AI character, the game world, and the player, while achieving their design visions. Computational co-creativity tools can aid them, but first, AI and HCI researchers must gathe…
View article: Design-Driven Requirements for Computationally Co-Creative Game AI\n Design Tools
Design-Driven Requirements for Computationally Co-Creative Game AI\n Design Tools Open
Game AI designers must manage complex interactions between the AI character,\nthe game world, and the player, while achieving their design visions.\nComputational co-creativity tools can aid them, but first, AI and HCI\nresearchers must ga…
View article: ”Naked and on Fire”: Examining Player Agency Experiences in Narrative-Focused Gameplay
”Naked and on Fire”: Examining Player Agency Experiences in Narrative-Focused Gameplay Open
Player agency is central to interactive narrative and games. While previous work focuses on analyzing player perception of agency through various lenses and phenomena, like meaningful choice and expectations, it is largely theoretical. Few…
View article: The Gang’s All Here: How People Used Games to cope with COVID19 Quarantine
The Gang’s All Here: How People Used Games to cope with COVID19 Quarantine Open
In 2020, the rapid spread of COVID-19 forced many people to self-isolate, resulting in struggles with mental health [60], and an increase in gaming [3]. In this paper, we seek to examine how individuals used digital games during the quaran…
View article: Using Data to "Git Gud": A Push for a Player-Centric approach tothe Use of Data in Esports
Using Data to "Git Gud": A Push for a Player-Centric approach tothe Use of Data in Esports Open
The rapid increase in the availability of player data and the advancement of player modeling technologies have resulted in an abundance of data-driven systems for the domain of esports, both within academia and the industry. However, there…
View article: Data-Driven Game Development: Ethical Considerations
Data-Driven Game Development: Ethical Considerations Open
In recent years, the games industry has made a major move towards data-driven development, using data analytics and player modeling to inform design decisions. Data-driven techniques are beneficial as they allow for the study of player beh…
View article: ”And then they died”: Using Action Sequences for Data Driven, Context Aware Gameplay Analysis
”And then they died”: Using Action Sequences for Data Driven, Context Aware Gameplay Analysis Open
Many successful games rely heavily on data analytics to understand players and inform design. Popular methodologies focus on machine learning and statistical analysis of aggregated data. While effective in extracting information regarding …
View article: Modeling Individual and Team Behavior through Spatio-temporal Analysis
Modeling Individual and Team Behavior through Spatio-temporal Analysis Open
Modeling players' behaviors in games has gained increased momentum in the past few years. This area of research has wide applications, including modeling learners and understanding player strategies, to mention a few. In this paper, we pre…
View article: "And then they died": Using Action Sequences for Data Driven,Context\n Aware Gameplay Analysis
"And then they died": Using Action Sequences for Data Driven,Context\n Aware Gameplay Analysis Open
Many successful games rely heavily on data analytics to understand players\nand inform design. Popular methodologies focus on machine learning and\nstatistical analysis of aggregated data. While effective in extracting\ninformation regardi…