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View article: Drone-Simulated 3D Games for Wildlife Exploration and Learning
Drone-Simulated 3D Games for Wildlife Exploration and Learning Open
In an age where young people are increasingly disengaged from nature, innovative approaches are needed to foster environmental awareness and inspire conservation action. In this paper we present BioScapeMY, a drone-simulated 3D educational…
View article: CourseFix: Preliminary Study for Course Registration & Degree Planning Platform for Higher Institutions
CourseFix: Preliminary Study for Course Registration & Degree Planning Platform for Higher Institutions Open
View article: Correlation between Students’ Expectations and Demographic Characteristics Toward Features of Learning Analytics System in Malaysia
Correlation between Students’ Expectations and Demographic Characteristics Toward Features of Learning Analytics System in Malaysia Open
Learning analytics is the process of assessing, evaluating, and measuring student performance and the effectiveness of the teaching and learning process. This study investigates the relationship between three dimensions of learning analyti…
View article: Exploring the Acceptance of 360 Videos in Virtual Reality Settings for Teaching and Learning
Exploring the Acceptance of 360 Videos in Virtual Reality Settings for Teaching and Learning Open
Virtual Reality (VR) is a technology that has been widely adopted in supporting learning and educational purposes over recent years. It has shown enormous potential to pioneer education in the future, mainly through its immersive learning …
View article: Usability evaluation of exercise games for medical interactive rehabilitation assistance (MIRA) system for tele-rehabilitation
Usability evaluation of exercise games for medical interactive rehabilitation assistance (MIRA) system for tele-rehabilitation Open
Rehabilitation therapy is a fundamental need for patients that suffer from illness, effects after accident or surgery. The patients need to perform traditional rehabilitation for undergo clinical therapy sessions handled by a therapist in …
View article: 360-DEGREE INSTRUCTIONAL VIDEO INNOVATION: PRESERVICE MALAY LANGUAGE TEACHERS’ ACCEPTANCE OF THE USE OF VIRTUAL REALITY TECHNOLOGY AND THINGLINK APPLICATION
360-DEGREE INSTRUCTIONAL VIDEO INNOVATION: PRESERVICE MALAY LANGUAGE TEACHERS’ ACCEPTANCE OF THE USE OF VIRTUAL REALITY TECHNOLOGY AND THINGLINK APPLICATION Open
To capture students’ interest during Malay Language learning and facilitation (PdPc), educators can consider the use of Virtual Reality technology (Virtual Reality) and the ThingLink application. The ThingLink application can be integrated…
View article: Expert’s Usability Evaluation of the Pelvic Floor Muscle Training mHealth App for Pregnant Women
Expert’s Usability Evaluation of the Pelvic Floor Muscle Training mHealth App for Pregnant Women Open
Pelvic floor muscle training (PFMT) is the first line in managing urinary incontinence. Unfortunately, personal, and social barriers involvement hinder pregnant women to perform PFMT. Therefore, a Kegel Exercise Pregnancy Training (KEPT) a…
View article: Measuring Expectation for an Affordance Gap on a Smartphone User Interface and its Usage Among Older Adults
Measuring Expectation for an Affordance Gap on a Smartphone User Interface and its Usage Among Older Adults Open
The smartphone has become a ubiquitous mobile communication tool that plays a crucial role in the daily lives for Malaysian older adults. However, it is not easy for older adults to learn new interaction modes and adopt the smartphone user…
View article: QEE: VR GAME THAT AIMS TO TEST AND ENHANCE THE PLAYERS KNOWLEDGE OF TAJWEED
QEE: VR GAME THAT AIMS TO TEST AND ENHANCE THE PLAYERS KNOWLEDGE OF TAJWEED Open
This paper aims to provide an effective computer game which, in addition to entertaining players, helps improving theirknowledge of Tajweed. Tajweed is an Islamic science that studies the correct recitation of the Qur'an words and letters.…
View article: MISMATCH BETWEEN OLDER ADULTS’ EXPECTATION AND SMARTPHONE USER INTERFACE
MISMATCH BETWEEN OLDER ADULTS’ EXPECTATION AND SMARTPHONE USER INTERFACE Open
Smartphones have become ubiquitous communication tools for everybody, including older adults to stay connected with their family and access to information. However, mobile operators and developers mainly target the youngster cohort in mobi…
View article: Elderly Experience Evaluation through Medication Learning Application with Augmented Reality
Elderly Experience Evaluation through Medication Learning Application with Augmented Reality Open
Technology advancement has been providing innovative solutions to assist elderly to overcome many challenges they face when learning about their medication due to their declining abilities. However, due to the lack of proper understanding …
View article: An Industry Involvement to Enhance the HCI Small-Scale Project Learning Experience
An Industry Involvement to Enhance the HCI Small-Scale Project Learning Experience Open
Human-computer interaction (HCI) is one of the courses that require in-depth involvement with the end-user to build usable and useful software. The course consists of both theory and practical aspects. One element in this course is doing p…
View article: Mismatch between older adults’ expectation and smartphone user interface / Chui Yin Wong … [et al.]
Mismatch between older adults’ expectation and smartphone user interface / Chui Yin Wong … [et al.] Open
Smartphones have become ubiquitous communication tools for everybody, including older adults to stay connected with their family and access to information. However, mobile operators and developers mainly target the youngster cohort in mobi…
View article: GAMING EXPERIENCE ON THE MOBITOP SYSTEM: A COLLOCATED AD-HOC COLLABORATION SYSTEM
GAMING EXPERIENCE ON THE MOBITOP SYSTEM: A COLLOCATED AD-HOC COLLABORATION SYSTEM Open
This paper presents the study on the mobiTop system- a collocated multi-mobile system. The mobiTop system allows users to come together with their mobile devices in an ad-hoc manner to create one seamless and extended interactive display s…
View article: Understanding Deformable-Gestures Using Paper Prototyping With Children
Understanding Deformable-Gestures Using Paper Prototyping With Children Open
Background/Objectives: This preliminary study presents the process and outputs from a paper prototyping activity aimed at understanding deformation-based gestures amongst children aged 5-6 years old. Methods/Statistical Analysis: This is d…
View article: THE MECHANICS OF THE PRESENTATION MINING FRAMEWORK
THE MECHANICS OF THE PRESENTATION MINING FRAMEWORK Open
This paper presents the mechanics of a presentation mining system that mines keywords and key phrases from a collection of PowerPoint slides and generates a mind map using the extracted words and phrases. The core of presentation mining li…
View article: USING HEURISTIC EVALUATION TO IMPROVE THE USABILITY OF ELECTRONIC MEDICAL RECORD (EMR) MOBILE INTERFACE OF THE CARDIOTHORACIC SURGERY AND ANESTHESIA SYSTEM (CSAS)
USING HEURISTIC EVALUATION TO IMPROVE THE USABILITY OF ELECTRONIC MEDICAL RECORD (EMR) MOBILE INTERFACE OF THE CARDIOTHORACIC SURGERY AND ANESTHESIA SYSTEM (CSAS) Open
This paper presents initial work on mobile user-interface for electronic medical record for cardio experts. The current problem exits when the existing system is left unused by the users, in our case the cardio surgeons due to bad user int…
View article: Evaluating the User Experience of Playful Interactive Learning Interfaces with Children
Evaluating the User Experience of Playful Interactive Learning Interfaces with Children Open
In this paper we present the experience and results aimed at evaluating the user experience (UX) of children when interacting with the educational and entertainment website. The goal was to explore and understand the usability issues in of…