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View article: ”Is This Real Learning or Just Game Fantasy?”: Striking a balance between fiction and education in teaching viral infections through digital game
”Is This Real Learning or Just Game Fantasy?”: Striking a balance between fiction and education in teaching viral infections through digital game Open
In recent years, the (re)surgency of viral infections has underscored the importance of using effective communication strategies to educate the public about outbreaks. While reinforcing education to prepare for future health threats is cru…
View article: Special Issue Crisis Media Literacy Editorial
Special Issue Crisis Media Literacy Editorial Open
The 2025 special issue of OBS* Observatorio Journal, dedicated to crisis media literacy, addresses the challenges posed by disinformation, information overload, and manipulation in contexts such as pandemics, wars, and natural disasters. I…
View article: Assessing Older Adults’ Perspectives on Digital Game-Related Strategies to Foster Active and Healthy Ageing
Assessing Older Adults’ Perspectives on Digital Game-Related Strategies to Foster Active and Healthy Ageing Open
The growing use of digital platforms among older adults has brought increased challenges to the design and development process, thus requiring considering age-related needs and changes. Nonetheless, a growing body of research suggests that…
View article: Family Satisfaction With Critical Care: Before and After the COVID-19 Outbreak
Family Satisfaction With Critical Care: Before and After the COVID-19 Outbreak Open
Introduction Family satisfaction with intensive care units (ICU) is recognized as a key component of the quality of care. As a result, family members are now more involved in the care process, and their needs are recognized throughout the …
View article: Designing for viral infection awareness through PLAYMUTATION
Designing for viral infection awareness through PLAYMUTATION Open
Media trust has been one of the greatest societal challenges given viral outbreaks within a new media landscape, amplifying fear-inducing measures, and information avoidance.Although some research has been carried out on the media (mis)use…
View article: Tracheal Rupture After Trauma: A Successful Conservative Management
Tracheal Rupture After Trauma: A Successful Conservative Management Open
View article: Staying Connected with Aged Populations in Times of COVID-19: An Interview Study of the Role of Portuguese Institutions and Municipalities
Staying Connected with Aged Populations in Times of COVID-19: An Interview Study of the Role of Portuguese Institutions and Municipalities Open
In times of social confinement frequently associated with COVID-19 pandemics, an increasing dependence of aged populations on digital media to maintain social interactions and participation in society was observed. Although courses for act…
View article: Preface - Online Social Environments for Active Ageing
Preface - Online Social Environments for Active Ageing Open
View article: “Listen to Your Immune System When It’s Calling for You”: Monitoring Autoimmune Diseases Using the iShU App
“Listen to Your Immune System When It’s Calling for You”: Monitoring Autoimmune Diseases Using the iShU App Open
The immune system plays a key role in protecting living beings against bacteria, viruses, and fungi, among other pathogens, which may be harmful and represent a threat to our own health. However, for reasons that are not fully understood, …
View article: Cultural Representations in Digital Games (Editorial)
Cultural Representations in Digital Games (Editorial) Open
Welcome to this new issue of the Journal of Digital Media & Interaction. As we are heading towards New Year’s Eve, it is our pleasure to devote this entire issue to the production of a Dossier dedicated to the exchange of meaning that our …
View article: Gamifying Online News in a Senior Online Community: Insights from Designing and Assessing the Readers’ Experience
Gamifying Online News in a Senior Online Community: Insights from Designing and Assessing the Readers’ Experience Open
Aging audiences and the shift of news consumption to an online paradigm have led to the need of finding strategies to engage aging readers with online news by assessing their news consumption habits and identifying the potential for digita…
View article: Using Information and Communication Technologies in Health Teaching and Learning
Using Information and Communication Technologies in Health Teaching and Learning Open
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View article: Fostering Co-UXers in Later Age: Co-designing a UX Toolkit for the Senior Online Community MiOne.
Fostering Co-UXers in Later Age: Co-designing a UX Toolkit for the Senior Online Community MiOne. Open
View article: Aging in online communities: a systematic literature review of design recommendations
Aging in online communities: a systematic literature review of design recommendations Open
The increase of computer-mediated communication use and the aging population has led to a renewed interest in online communities and social networks for active aging and social support in daily living. However, a systematic understanding o…
View article: APRENDIZAGEM NAS UNIVERSIDADES DE TERCEIRA IDADE EM TEMPOS DE CONFINAMENTO SOCIAL: O CASO DA COMUNIDADE ONLINE miOne
APRENDIZAGEM NAS UNIVERSIDADES DE TERCEIRA IDADE EM TEMPOS DE CONFINAMENTO SOCIAL: O CASO DA COMUNIDADE ONLINE miOne Open
Resumo: Em pleno período de confinamento social dada a pandemia da COVID-19, as desigualdades intergeracionais tendem a ser amplificadas não só no sistema educativo, mas também no acesso à informação e diferentes serviços que se encontram,…
View article: Estudo exploratório da usabilidade do skype pelo cidadão sénior
Estudo exploratório da usabilidade do skype pelo cidadão sénior Open
: Senior citizens may benefit from the use of Information and Communication Technologies (ICT) despite the existence of several barriers and difficulties regarding their use. Skype is both a synchronous and asynchronous communication tool …
View article: Age Stereotyping in the Game Context: Introducing the Game-Ageism and Age-Gameism Phenomena
Age Stereotyping in the Game Context: Introducing the Game-Ageism and Age-Gameism Phenomena Open
View article: Estudo exploratório da usabilidade do serviço «e-fatura» com o cidadão sénior
Estudo exploratório da usabilidade do serviço «e-fatura» com o cidadão sénior Open
: Information and Communication Technologies (ICT) seem to have a positive impact on senior communities and they could help to promote independent living at home. However, the interface design is not always adapted to this population. Give…
View article: Livro de resumos alargados do V Workshop em Pós-graduação em Ciência da Informação 2018
Livro de resumos alargados do V Workshop em Pós-graduação em Ciência da Informação 2018 Open
O V Workshop de Pós-Graduação em Ciência da Informação ( V WPGCI 2018) é uma iniciativa do GT de Ciência da Informação da Associação Portuguesa de Ciências da Comunicação (SOPCOM - www.sopcom.pt). Este ano será organizado pelo Departamento…
View article: Social Media Disorder Scale – Short Form (SMDS-SF): Estudo de algumas propriedades psicométricas em jovens adultos portugueses
Social Media Disorder Scale – Short Form (SMDS-SF): Estudo de algumas propriedades psicométricas em jovens adultos portugueses Open
A Social Media Disorder Scale -Short Form (SMDS-
View article: “What a Mobility-Limited World”: Design Requirements of an Age-Friendly Playable City
“What a Mobility-Limited World”: Design Requirements of an Age-Friendly Playable City Open
A key concern in an ageing society is citizens’ mobility. As populations age, disability impairments can affect active ageing, health-related wellbeing and quality of life. In this paper, we present the on-going research project Seri…
View article: QUANDO JOGO ATÉ ME ESQUEÇO DAS DORES: Jogos digitais como estratégia para a reabilitação física
QUANDO JOGO ATÉ ME ESQUEÇO DAS DORES: Jogos digitais como estratégia para a reabilitação física Open
Não é recente a ideia de recorrer aos jogos digitais como ferramenta de apoio à reabilitação física de pacientes. As causas que afetam a mobilidade física podem ser várias desde Acidentes Vasculares Cerebrais, o envelhecimento ou traumas c…
View article: Breaking barriers to game-based learning for active ageing and healthy lifestyles
Breaking barriers to game-based learning for active ageing and healthy lifestyles Open
This study aims to explore a set of design components that a game-based learning programme should have in order to encourage active ageing and healthy lifestyles. Semi-structured interviews were conducted with 10 Subject Matter Experts fro…
View article: “JUNTOS PELA E-SAÚDE E ENVELHECIMENTO ATIVO”: coDesign da área de saúde da comunidade online miOne
“JUNTOS PELA E-SAÚDE E ENVELHECIMENTO ATIVO”: coDesign da área de saúde da comunidade online miOne Open
Resumo: Ao longo do tempo, tem-se assistido a um interesse crescente na utilização das tecnologias da informação e comunicação no setor da saúde. Porém, o potencial das plataformas digitais enquanto mediadores diretos da comunicação entre …
View article: Ageing in a network society: An Introduction
Ageing in a network society: An Introduction Open
This special issue aims to explore the role of ICTs in encouraging the development of networked older adults. Specifically, the following papers give a noteworthy contribution to the challenges posed by an increasingly ageing and networked…
View article: Game-based learning for active ageing: co-designing, developing and assessing a game-based tool
Game-based learning for active ageing: co-designing, developing and assessing a game-based tool Open
Current demands for the Information and Communication Society often exclude certain groups either by their age, lack of participation in the labour workforce, health status or learning difficulties. In fact, active ageing and lifelong lear…
View article: JOGOS DIGITAIS NA PROMOÇÃO DA SAÚDE
JOGOS DIGITAIS NA PROMOÇÃO DA SAÚDE Open
Na sociedade contemporânea, existem duas tendências que serviram de mote aos desafios expostos neste artigo: o envelhecimento populacional, que é uma realidade na sociedade atual em constantes mudanças econômicas, políticas e sociais; e o …
View article: JOGOS DIGITAIS NA PROMOÇÃO DA SAÚDE: DESAFIOS E TENDÊNCIAS
JOGOS DIGITAIS NA PROMOÇÃO DA SAÚDE: DESAFIOS E TENDÊNCIAS Open
Na sociedade contemporânea, existem duas tendências que serviram de mote aos desafios expostos neste artigo: o envelhecimento populacional, que é uma realidade na sociedade atual em constantes mudanças econômicas, políticas e sociais; e o …
View article: A comunicação síncrona e o idoso: estudo de conceitualização de um serviço de mensagens instantâneas (bate-papo) para a comunidade miOne
A comunicação síncrona e o idoso: estudo de conceitualização de um serviço de mensagens instantâneas (bate-papo) para a comunidade miOne Open
Este artigo apresenta o estudo realizado para a conceitualização de um serviço de comunicação síncrona, com e para o utilizador idoso. Trata-se de uma pesquisa com uma abordagem qualitativa de investigação-ação, com duração de um ano e mei…