Gabriella Anton
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View article: Interaction Analysis Practice Within Computational Trends: Promises and Challenges
Interaction Analysis Practice Within Computational Trends: Promises and Challenges Open
View article: Unplugged Activities as Opportunities to Enhance Mixed Reality Educational Technology through Personal Connections
Unplugged Activities as Opportunities to Enhance Mixed Reality Educational Technology through Personal Connections Open
View article: Becoming an Algorithm: Girls Develop Expansive Computing Practices Through Collective-Embodied Computational Thinking
Becoming an Algorithm: Girls Develop Expansive Computing Practices Through Collective-Embodied Computational Thinking Open
View article: Layering Embodiment, Computational Modeling, and Storytelling to Support Elementary Students’ Conceptual Understanding of Scientific Phenomena
Layering Embodiment, Computational Modeling, and Storytelling to Support Elementary Students’ Conceptual Understanding of Scientific Phenomena Open
View article: A First Step in Using Machine Learning Methods to Enhance Interaction Analysis for Embodied Learning Environments
A First Step in Using Machine Learning Methods to Enhance Interaction Analysis for Embodied Learning Environments Open
Investigating children's embodied learning in mixed-reality environments, where they collaboratively simulate scientific processes, requires analyzing complex multimodal data to interpret their learning and coordination behaviors. Learning…
View article: “Are You a Match?”: Coordinated Embodied Activity Using Multiple Perspectives to Support Algorithmic Solutions
“Are You a Match?”: Coordinated Embodied Activity Using Multiple Perspectives to Support Algorithmic Solutions Open
Algorithmic thinking is the process involved in formulating a problem which can be represented by computational steps.We investigate the impact of students' perspective-taking during a mixed reality embodied activity and how the emergence …
View article: Computational Tinkering With Movement in Embodied Models
Computational Tinkering With Movement in Embodied Models Open
We suggest that tinkering is implicit in movement and changes to movement while exploring embodied models, as students must interpret and react in real time to the system outcomes.Using movement analysis, we explore the ways that physical …
View article: Researcher-Teacher Co-Design in a Mixed-Reality Science and Computational Thinking Curriculum
Researcher-Teacher Co-Design in a Mixed-Reality Science and Computational Thinking Curriculum Open
In this paper we argue that co-design was a helpful approach for studying the development of our participant teacher's views on agency, authority, and curricular goals.Using video data of a multi-day unit on moths that implemented augmente…
View article: Choosing, Imagining, and Changing as Agency in a Mixed-Reality STEM Learning Environment
Choosing, Imagining, and Changing as Agency in a Mixed-Reality STEM Learning Environment Open
We explore how student agency was enacted in small, medium, and large ways that impacted the emergent design of a technology-enhanced science learning environment.Small acts corresponded to students choosing how to participate, medium acts…
View article: Designing for Shifting Learning Activities
Designing for Shifting Learning Activities Open
Existing approaches to instructional design each have a core focal unit of analysis; some focus on developing a specific tool, some focus on a sequence of tasks, and more recently, some approaches have focused more broadly on activities. H…
View article: Designing for Shifting Learning Activities
Designing for Shifting Learning Activities Open
Existing approaches to instructional design each have a core focal unit of analysis; some focus on developing a specific tool, some focus on a sequence of tasks, and more recently, some approaches have focused more broadly on activities. H…
View article: Introducing and Assessing Computational Thinking in the Secondary Science Classroom
Introducing and Assessing Computational Thinking in the Secondary Science Classroom Open
The importance of computational thinking (CT) as a goal of science education is increasingly acknowledged. The representational affordances of computational tools are changing the way knowledge can be constructed, expressed, and understood…
View article: Modeling User Exploration and Boundary Testing in Digital Learning Games
Modeling User Exploration and Boundary Testing in Digital Learning Games Open
Digital games can be potent problem solving environments which afford discovery learning through thoughtful exploration [1, 2]. As such, game microworlds facilitate self-regulated learning through sandbox elements in which students have ag…