Gary D. Ellis
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View article: Sparks and Developmental Outcomes in Out-of-School Time Programs: Emipirical Evidence and Theory Development
Sparks and Developmental Outcomes in Out-of-School Time Programs: Emipirical Evidence and Theory Development Open
We examined relations among select components of the 4-H Thriving Model, focusing on youth sparks and four presumed determinants: program quality, developmental relationships, situational engagement, and dosage. Based on our results and re…
View article: Youth Sparks via 4-H: Relations with Program Quality, Dosage, and Involvement
Youth Sparks via 4-H: Relations with Program Quality, Dosage, and Involvement Open
Using a statewide sample of participants in 4-H programs, we tested associations among youth sparks, program quality, program dosage, and four types of involvement (breadth of participation in out-of-school-time beyond 4-H, scope of learni…
View article: Theming, Service Performance, and Downstream Effects of Subjective Leisure Experiences
Theming, Service Performance, and Downstream Effects of Subjective Leisure Experiences Open
We examined determinants (i.e.,theming and service performance) and results (proclivity to recommend, enjoyment, perceived value of time spent) of structured leisure experiences. Structured leisure experiences were measured in terms of int…
View article: Academic Performance of Texas 4-H Alumni
Academic Performance of Texas 4-H Alumni Open
Academic achievement is one of the central outcomes targeted by all major models of youth development. Youth who succeed academically are well-positioned to thrive through meaningful careers, positions of community leadership, and fulfilli…
View article: Pretend Play Therapy In-person Versus Online for Participation Improvement in Children with Attention Deficit Hyperactivity Disorder: Study Protocol for a Clinical Trial
Pretend Play Therapy In-person Versus Online for Participation Improvement in Children with Attention Deficit Hyperactivity Disorder: Study Protocol for a Clinical Trial Open
Background: Attention deficit hyperactivity disorder (ADHD) is a common condition in children, affecting 10% of Iranian children. Attention deficit hyperactivity disorder affects many areas of children’s lives, especially their participati…
View article: Enriching Intentional Youth Program Experiences Through Preflection, Action, and Reflection
Enriching Intentional Youth Program Experiences Through Preflection, Action, and Reflection Open
We examined effects of preflection, action, and reflection sessions on youth experiences during a 4‑H travel camp. The travel camp was one component of GLOBE, a 2-year Texas 4-H program with intentional goals of advancing understanding of …
View article: Experience Journey Map: A New Experience Design Tool for Structuring Youth Activities
Experience Journey Map: A New Experience Design Tool for Structuring Youth Activities Open
We introduce a new experience design tool, an experience journey map, to assist youth professionals in planning engagement, immersion, and absorption activities. Experience journey maps are based on customer journey maps, which are widely …
View article: Mindful Learning Experiences Through Structured Reflections During a Youth Travel-Abroad Program
Mindful Learning Experiences Through Structured Reflections During a Youth Travel-Abroad Program Open
Mindfulness is an actively engaged state of mind when an individual is attuned to their surrounding multi-sensory elements. Mindful learning experiences during youth programs may enhance learning and the overall quality of experiences. We …
View article: Using Experience Industry Strategies to Increase Quality of Youth Program Experiences
Using Experience Industry Strategies to Increase Quality of Youth Program Experiences Open
We evaluated 4 “experience industry” strategies for enhancing the quality of immediate experiences for 4-H youth: theming, adding multisensory experiences, personalizing interactions, and providing memorabilia. These strategies are commonl…
View article: Theming, Co-Creation, and Quality of Structured Experiences at Camp
Theming, Co-Creation, and Quality of Structured Experiences at Camp Open
Lacanienta and his colleagues (2018) recently reported results of a study of the effect of themes on quality of experience of youths during summer camp activities. Existing literature suggested that theming activity sessions would have a s…
View article: Method for Monitoring Quality of Extension Programs: A Dashboard Construction Process
Method for Monitoring Quality of Extension Programs: A Dashboard Construction Process Open
We describe a process for construction and use of a "dashboard" for monitoring the quality of in-person nonformal education programs. We followed the process to develop a 4-H special interest (SPIN) club dashboard, but the steps are applic…
View article: Does Theming Camp Experiences Lead to Greater Quality, Satisfaction, and Promotion?
Does Theming Camp Experiences Lead to Greater Quality, Satisfaction, and Promotion? Open
Using themes (such as the Wild West or Survivor or Star Wars) in camp settings may enhance the quality of camp activities and youths’ overall camp experience. We evaluated the effect of theming camp experiences on the quality of subjective…
View article: Creating Experiences for Study-Abroad Tourists
Creating Experiences for Study-Abroad Tourists Open
Effects of tourist activity type and locus of activity structure on subjective experiences of study-abroad tourists were examined. Subjective experiences measured included perceived value, delight, and prevalence of deep structured experie…
View article: Monitoring Structured Experiences during Youth Programs: Development of Brief Measures of Perceived Value and Engagement
Monitoring Structured Experiences during Youth Programs: Development of Brief Measures of Perceived Value and Engagement Open
A brief questionnaire that can be used to routinely monitor the quality of structured experiences for youth is discussed in this paper. Structured experiences are discrete periods of time in which youth gather for activity under the superv…
View article: Effects of Culture and Service Quality on Affective Service Experience Quality of Guests
Effects of Culture and Service Quality on Affective Service Experience Quality of Guests Open
This study examined the effect of culture and dimensions of service quality on positive affect, negative affect and satisfaction of hotel guests following a service encounter. Each of 82 participants viewed eight video clips of staged serv…
View article: Fast-Thinking and Slow-Thinking: A Process Approach to Understand Situated Tourist Experiences
Fast-Thinking and Slow-Thinking: A Process Approach to Understand Situated Tourist Experiences Open
Situated tourist experiences are encounters among tourists and experience-providers that occur at specific places and times. Such encounters are ordinarily staged by providers to optimize the probability of positive tourist experiences. In…