Greg Wadley
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View article: Citizen science informed online platform to increase social connection, physical health and mental wellbeing in people with disability and carers: <i>ConnectUp</i> project protocol
Citizen science informed online platform to increase social connection, physical health and mental wellbeing in people with disability and carers: <i>ConnectUp</i> project protocol Open
Using a consumer and community-driven digital health approach, the ConnectUp project aims to reduce social, physical and mental health inequities among people with disability and carers and empower these communities to create, curate and s…
View article: Imagining Design Workflows in Agentic AI Futures
Imagining Design Workflows in Agentic AI Futures Open
As designers become familiar with Generative AI, a new concept is emerging: Agentic AI. While generative AI produces output in response to prompts, agentic AI systems promise to perform mundane tasks autonomously, potentially freeing desig…
View article: A Qualitative Study of Youth Mental Health Service Users’ Views on the Delivery of Psychological Interventions via Virtual Worlds
A Qualitative Study of Youth Mental Health Service Users’ Views on the Delivery of Psychological Interventions via Virtual Worlds Open
With origins in video gaming, 3D virtual worlds (VWs) are digital environments where people engage and interact synchronously using digital characters called avatars. VWs may have future potential for delivering youth mental health (YMH) s…
View article: A Virtual Reality–Based Cognitive Defusion Application for Youth Depression and Anxiety: Mixed Methods Experimental Study
A Virtual Reality–Based Cognitive Defusion Application for Youth Depression and Anxiety: Mixed Methods Experimental Study Open
Background Third-wave psychological treatments such as acceptance and commitment therapy can be effective for improving depression and anxiety in youth. However, third-wave therapeutic techniques such as cognitive defusion can be abstract,…
View article: Integrating Virtual Reality, Neurofeedback, and Cognitive Behavioral Therapy for Auditory Verbal Hallucinations (Hybrid): Protocol of a Pilot, Unblinded, Single-Arm Interventional Study
Integrating Virtual Reality, Neurofeedback, and Cognitive Behavioral Therapy for Auditory Verbal Hallucinations (Hybrid): Protocol of a Pilot, Unblinded, Single-Arm Interventional Study Open
Background Current treatments for schizophrenia and other psychotic disorders have limited efficacy, with high rates of nonresponse to “gold standard” treatments. New approaches are therefore urgently required. Objective The aims of this p…
View article: A Virtual Reality–Based Cognitive Defusion Application for Youth Depression and Anxiety: Mixed Methods Experimental Study (Preprint)
A Virtual Reality–Based Cognitive Defusion Application for Youth Depression and Anxiety: Mixed Methods Experimental Study (Preprint) Open
BACKGROUND Third-wave psychological treatments such as acceptance and commitment therapy can be effective for improving depression and anxiety in youth. However, third-wave therapeutic techniques such as cognitive defusion can be abstract…
View article: Examining the Use of Virtual Reality to Support Mindfulness Skills Practice in Mood and Anxiety Disorders: Mixed Methods Study
Examining the Use of Virtual Reality to Support Mindfulness Skills Practice in Mood and Anxiety Disorders: Mixed Methods Study Open
Background Virtual reality (VR) has been proposed as a technology to support mindfulness practice through promoting increased engagement and presence. The proposed benefits of this technology have been largely unexamined with clinical popu…
View article: Studying Self-Care with Generative AI Tools: Lessons for Design
Studying Self-Care with Generative AI Tools: Lessons for Design Open
The rise of generative AI presents new opportunities for the understanding and practice of self-care through its capability to generate varied content, including self-care suggestions via text and images, and engage in dialogue with users …
View article: Why Parents Do Not Use Digital Health Interventions for Their Child’s Mental Health?
Why Parents Do Not Use Digital Health Interventions for Their Child’s Mental Health? Open
There are free, evidence-based Digital Health Interventions (DHIs) that can help children’s mental health, but few parents use them. We sought to understand what influenced uptake of DHIs by parents of children aged 2-12 years old with a m…
View article: A co-designed website (FindWays) to improve mental health literacy of parents of children with mental health problems: Protocol for a pilot randomised controlled trial
A co-designed website (FindWays) to improve mental health literacy of parents of children with mental health problems: Protocol for a pilot randomised controlled trial Open
Background Mental health problems, such as behavioural and emotional problems, are prevalent in children. These problems can have long lasting, detrimental effects on the child, their parents and society. Most children with a mental health…
View article: Examining the Use of Virtual Reality to Support Mindfulness Skills Practice in Mood and Anxiety Disorders: Mixed Methods Study (Preprint)
Examining the Use of Virtual Reality to Support Mindfulness Skills Practice in Mood and Anxiety Disorders: Mixed Methods Study (Preprint) Open
BACKGROUND Virtual reality (VR) has been proposed as a technology to support mindfulness practice through promoting increased engagement and presence. The proposed benefits of this technology have been largely unexamined with clinical pop…
View article: A co-designed website (FindWays) to improve mental health literacy of parents of children with mental health problems: protocol for a pilot randomised controlled trial
A co-designed website (FindWays) to improve mental health literacy of parents of children with mental health problems: protocol for a pilot randomised controlled trial Open
Background Mental health problems, such as behavioural and emotional problems, are prevalent in children. These problems can have long lasting, detrimental effects on the child, their parents and society. Most children with a mental health…
View article: The Future of Emotion in Human-Computer Interaction
The Future of Emotion in Human-Computer Interaction Open
Emotion has been studied in HCI for two decades, with specific traditions interested in sensing, expressing, transmitting, modelling, experiencing, visualizing, understanding, constructing, regulating, manipulating or adapting to emotion i…
View article: Impact of the global pandemic upon young people's use of technology for emotion regulation
Impact of the global pandemic upon young people's use of technology for emotion regulation Open
Technology plays an increasingly prominent role in emotional lives. Researchers have begun to study how people use devices to cope with and shape emotions: a phenomenon that has been called Digital Emotion Regulation. We report a study of …
View article: Design Considerations for Supporting Mindfulness in Virtual Reality
Design Considerations for Supporting Mindfulness in Virtual Reality Open
Mindfulness practice involves bringing one’s attention to the present moment and noticing events as they unfold with a non-judgmental attitude of acceptance. Although mindfulness has been shown to reduce stress and improve mental health, i…
View article: “It’s About Missing Much More Than the People”: How Students use Digital Technologies to Alleviate Homesickness
“It’s About Missing Much More Than the People”: How Students use Digital Technologies to Alleviate Homesickness Open
Homesickness, which refers to feelings of distress caused by separation from home, is prevalent among university-aged students. Chronic homesickness can exacerbate mood problems, erode academic performance and lead to dropout from school. …
View article: Digital Emotion Regulation
Digital Emotion Regulation Open
People routinely regulate their emotions in order to function more effectively at work, to behave more appropriately in social situations, or simply to feel better. Recently, researchers have begun to examine how people shape their affecti…
View article: User Experiences With a Type 2 Diabetes Coaching App: Qualitative Study
User Experiences With a Type 2 Diabetes Coaching App: Qualitative Study Open
Background Diabetes self-management apps have the potential to improve self-management in people with type 2 diabetes (T2D). Although efficacy trials provide evidence of health benefits, premature disengagement from apps is common. Therefo…
View article: Acceptability of an Embodied Conversational Agent for Type 2 Diabetes Self-Management Education and Support via a Smartphone App: Mixed Methods Study
Acceptability of an Embodied Conversational Agent for Type 2 Diabetes Self-Management Education and Support via a Smartphone App: Mixed Methods Study Open
Background Embodied conversational agents (ECAs) are increasingly used in health care apps; however, their acceptability in type 2 diabetes (T2D) self-management apps has not yet been investigated. Objective This study aimed to evaluate th…
View article: CBT-based App for Women Experiencing Chronic Pelvic Pain: A Pilot Study (Preprint)
CBT-based App for Women Experiencing Chronic Pelvic Pain: A Pilot Study (Preprint) Open
BACKGROUND Chronic Pelvic Pain (CPP) is a costly and distressing condition and while psychological interventions are effective, they are often not utilised or available. Cost, stigma and lack of time are often presented as reasons for why…
View article: DIGITAL TECHNOLOGY TO TRANSFORM CURRENT APPROACHES TO CHRONIC DISEASE MANAGEMENT IN POPULATIONS
DIGITAL TECHNOLOGY TO TRANSFORM CURRENT APPROACHES TO CHRONIC DISEASE MANAGEMENT IN POPULATIONS Open
While many mhealth programs and digital technologies (interactive digital technology, iDT) are now widely available and at least some have been shown to help individuals monitor and improve lifestyle behaviors and improve clinical outcomes…
View article: Understanding How Virtual Reality Can Support Mindfulness Practice: Mixed Methods Study
Understanding How Virtual Reality Can Support Mindfulness Practice: Mixed Methods Study Open
Background Regular mindfulness practice has been demonstrated to be beneficial for mental health, but mindfulness can be challenging to adopt, with environmental and personal distractors often cited as challenges. Virtual reality (VR) may …
View article: Designing for diversity in Aboriginal Australia
Designing for diversity in Aboriginal Australia Open
Aboriginal Australians have been colonized for over 230 years. As a result, many have been disconnected from their communities and identity. This paper reports on a national-scale HCI project that aims to design technology that allows Abor…
View article: Indigenous HCl
Indigenous HCl Open
The Workshop on Indigenous HCI aims to bring together researchers and practitioners (Indigenous and otherwise) who work with Indigenous people and communities on technology projects and human-computer interaction (HCI) research.
View article: Acceptability of an Embodied Conversational Agent for Type 2 Diabetes Self-Management Education and Support via a Smartphone App: Mixed Methods Study (Preprint)
Acceptability of an Embodied Conversational Agent for Type 2 Diabetes Self-Management Education and Support via a Smartphone App: Mixed Methods Study (Preprint) Open
BACKGROUND Embodied conversational agents (ECAs) are increasingly used in health care apps; however, their acceptability in type 2 diabetes (T2D) self-management apps has not yet been investigated. OBJECTIVE This study aimed to evaluate…
View article: Understanding How Virtual Reality Can Support Mindfulness Practice: Mixed Methods Study (Preprint)
Understanding How Virtual Reality Can Support Mindfulness Practice: Mixed Methods Study (Preprint) Open
BACKGROUND Regular mindfulness practice has been demonstrated to be beneficial for mental health, but mindfulness can be challenging to adopt, with environmental and personal distractors often cited as challenges. Virtual reality (VR) may…
View article: A Mobile Phone App to Improve the Mental Health of Taxi Drivers: Single-Arm Feasibility Trial
A Mobile Phone App to Improve the Mental Health of Taxi Drivers: Single-Arm Feasibility Trial Open
Background Psychological distress among taxi drivers is 5 times higher than that in the general population, and more than half of all drivers have experienced 3 or more potentially traumatic events in their lifetime. Nevertheless, help-see…
View article: Video games for mental health
Video games for mental health Open
column Share on Video games for mental health Authors: Max V. Birk Eindhoven University of Technology Eindhoven University of TechnologyView Profile , Greg Wadley University of Melbourne University of MelbourneView Profile , Vero Vanden Ab…
View article: HORYZONS trial: protocol for a randomised controlled trial of a moderated online social therapy to maintain treatment effects from first-episode psychosis services
HORYZONS trial: protocol for a randomised controlled trial of a moderated online social therapy to maintain treatment effects from first-episode psychosis services Open
Introduction Specialised early intervention services have demonstrated improved outcomes in first-episode psychosis (FEP); however, clinical gains may not be sustained after patients are transferred to regular care. Moreover, many patients…
View article: A Mobile Phone App to Improve the Mental Health of Taxi Drivers: Single-Arm Feasibility Trial (Preprint)
A Mobile Phone App to Improve the Mental Health of Taxi Drivers: Single-Arm Feasibility Trial (Preprint) Open
BACKGROUND Psychological distress among taxi drivers is 5 times higher than that in the general population, and more than half of all drivers have experienced 3 or more potentially traumatic events in their lifetime. Nevertheless, help-se…