Tomás Dorta
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Correction: Acceptability and Feasibility of a Return-to-Work Intervention for Posttreatment Breast Cancer Survivors: Protocol for a Co-design and Development Study Open
[This corrects the article DOI: 10.2196/37009.].
Architect-Client Communication During Co-ideation with 2D Digital and 3D Immersive Sketches Open
Effective architect-client communication is crucial for the successful progress of the design process.Traditional 2D sketches may pose challenges due to the high uncertainty experienced by clients regarding the project.This kind of communi…
Acceptability and Feasibility of a Return-to-Work Intervention for Posttreatment Breast Cancer Survivors: Protocol for a Co-design and Development Study Open
Background The mortality rate from breast cancer has been declining for many years, and the population size of working-age survivors is steadily increasing. However, the recurrent side effects of cancer and its treatment can result in mult…
Acceptability and Feasibility of a Return-to-Work Intervention for Posttreatment Breast Cancer Survivors: Protocol for a Co-design and Development Study (Preprint) Open
BACKGROUND The mortality rate from breast cancer has been declining for many years, and the population size of working-age survivors is steadily increasing. However, the recurrent side effects of cancer and its treatment can result in mult…
Using Social VR System in Multidisciplinary Codesign Open
Social VR (SVR) systems are potentially adequate to support remote collaboration by allowing multidisciplinary students to codesign through an immersive shared display and 3D sketching.These characteristics become substantial for Multidisc…
View article: Co-Designing in Social VR. Process awareness and suitable representations to empower user participation
Co-Designing in Social VR. Process awareness and suitable representations to empower user participation Open
To allow non-designers' involvement in design projects new methods are needed. Co-design gives the same opportunity to all the multidisciplinary participants to co-create ideas simultaneously. Nevertheless, current co-design processes invo…
View article: Co-Designing in Social VR. Process awareness and suitable\n representations to empower user participation
Co-Designing in Social VR. Process awareness and suitable\n representations to empower user participation Open
To allow non-designers' involvement in design projects new methods are\nneeded. Co-design gives the same opportunity to all the multidisciplinary\nparticipants to co-create ideas simultaneously. Nevertheless, current co-design\nprocesses i…
View article: Patterns of creative UX in immersive collaborative design
Patterns of creative UX in immersive collaborative design Open
International audience
Co-Design in HYVE-3D - Representational Ecosystem, Design Conversations and Knowledge Construction Activities Open
The aim of this workshop is to introduce participants to the co-design approach using a Social VR system (without headsets): Hyve-3D (Hybrid Virtual Environment 3D). The system affords simultaneous multi-user co-design (local and remote) u…
Unmediated cultural heritage via Hyve-3D: Collecting individual and collective narratives with 3D sketching Open
Cultural heritage is traditionally mediated through institutional bodies that are authorised to broadcast heritage information, whereas new media technologies such as social media platforms continue to enforce individual storytelling and i…