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View article: Graph-based Fingerprint Update Using Unlabelled WiFi Signals
Graph-based Fingerprint Update Using Unlabelled WiFi Signals Open
WiFi received signal strength (RSS) environment evolves over time due to the movement of access points (APs), AP power adjustment, installation and removal of APs, etc. We study how to effectively update an existing database of fingerprint…
View article: EgoHDM: An Online Egocentric-Inertial Human Motion Capture, Localization, and Dense Mapping System
EgoHDM: An Online Egocentric-Inertial Human Motion Capture, Localization, and Dense Mapping System Open
We present EgoHDM, an online egocentric-inertial human motion capture (mocap), localization, and dense mapping system. Our system uses 6 inertial measurement units (IMUs) and a commodity head-mounted RGB camera. EgoHDM is the first human m…
View article: OmniColor: A Global Camera Pose Optimization Approach of LiDAR-360Camera Fusion for Colorizing Point Clouds
OmniColor: A Global Camera Pose Optimization Approach of LiDAR-360Camera Fusion for Colorizing Point Clouds Open
A Colored point cloud, as a simple and efficient 3D representation, has many advantages in various fields, including robotic navigation and scene reconstruction. This representation is now commonly used in 3D reconstruction tasks relying o…
View article: A Deep Cybersickness Predictor through Kinematic Data with Encoded Physiological Representation
A Deep Cybersickness Predictor through Kinematic Data with Encoded Physiological Representation Open
Users would experience individually different sickness symptoms during or after navigating through an immersive virtual environment, generally known as cybersickness. Previous studies have predicted the severity of cybersickness based on p…
View article: A Deep Cybersickness Predictor through Kinematic Data with Encoded Physiological Representation
A Deep Cybersickness Predictor through Kinematic Data with Encoded Physiological Representation Open
Users would experience individually different sickness symptoms during or after navigating through an immersive virtual environment, generally known as cybersickness. Previous studies have predicted the severity of cybersickness based on p…