Hsiang-Hsuan Liu
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View article: On the FirstFit Algorithm for Online Unit-Interval Coloring
On the FirstFit Algorithm for Online Unit-Interval Coloring Open
In this paper, we study the performance of the FirstFit algorithm for the online unit-length intervals coloring problem where the intervals can be either open or closed, which serves a further investigation towards the actual performance o…
View article: Instance complexity of Boolean functions
Instance complexity of Boolean functions Open
In the area of query complexity of Boolean functions, the most widely studied cost measure of an algorithm is the worst-case number of queries made by it on an input. Motivated by the most natural cost measure studied in online algorithms,…
View article: The Power of Amortized Recourse for Online Graph Problems
The Power of Amortized Recourse for Online Graph Problems Open
In this work, we study online graph problems with monotone-sum objectives. We propose a general two-fold greedy algorithm that references yardstick algorithms to achieve $t$-competitiveness while incurring at most $\frac{w_{\text{max}}\cdo…
View article: Traveling Repairperson, Unrelated Machines, and Other Stories About Average Completion Times
Traveling Repairperson, Unrelated Machines, and Other Stories About Average Completion Times Open
We present a unified framework for minimizing average completion time for many seemingly disparate online scheduling problems, such as the traveling repairperson problems (TRP), dial-a-ride problems (DARP), and scheduling on unrelated mach…
View article: Traveling Repairperson, Unrelated Machines, and Other Stories About Average Completion Times.
Traveling Repairperson, Unrelated Machines, and Other Stories About Average Completion Times. Open
We present a unified framework for minimizing average completion time for many seemingly disparate online scheduling problems, such as the traveling repairperson problems (TRP), dial-a-ride problems (DARP), and scheduling on unrelated mach…
View article: A note on the geodetic number and the Steiner number of AT-free graphs
A note on the geodetic number and the Steiner number of AT-free graphs Open
View article: Complexity and online algorithms for minimum skyline coloring of intervals
Complexity and online algorithms for minimum skyline coloring of intervals Open
View article: An Improved Online Algorithm for the Traveling Repairperson Problem on a Line
An Improved Online Algorithm for the Traveling Repairperson Problem on a Line Open
In the online variant of the traveling repairperson problem (TRP), requests arrive in time at points of a metric space X and must be eventually visited by a server. The server starts at a designated point of X and travels at most at unit s…
View article: A Primal-Dual Online Deterministic Algorithm for Matching with Delays
A Primal-Dual Online Deterministic Algorithm for Matching with Delays Open
View article: Complexity and Online Algorithms for Minimum Skyline Coloring of Intervals
Complexity and Online Algorithms for Minimum Skyline Coloring of Intervals Open
View article: P_3-Games on Chordal Bipartite Graphs
P_3-Games on Chordal Bipartite Graphs Open
Let G=(V,E) be a connected graph. A set U subseteq V is convex if G[U] is connected and all vertices of V\U have at most one neighbor in U. Let sigma(W) denote the unique smallest convex set that contains W subseteq V. Two players play the…
View article: Convex Independence in Permutation Graphs
Convex Independence in Permutation Graphs Open
A set C of vertices of a graph is P_3-convex if every vertex outside C has at most one neighbor in C. The convex hull σ(A) of a set A is the smallest P_3-convex set that contains A. A set M is convexly independent if for every vertex x \in…
View article: P_3-Games
P_3-Games Open
Without further ado, we present the P_3-game. The P_3-game is decidable for elementary classes of graphs such as paths and cycles. From an algorithmic point of view, the connected P_3-game is fascinating. We show that the connected P_3-gam…
View article: P_3-Games
P_3-Games Open
Without further ado, we present the P_3-game. The P_3-game is decidable for elementary classes of graphs such as paths and cycles. From an algorithmic point of view, the connected P_3-game is fascinating. We show that the connected P_3-gam…
View article: On the Grundy number of Cameron graphs
On the Grundy number of Cameron graphs Open
The Grundy number of a graph is the maximal number of colors attained by a first-fit coloring of the graph. The class of Cameron graphs is the Seidel switching class of cographs. In this paper we show that the Grundy number is computable i…
View article: Optimal Nonpreemptive Scheduling in a Smart Grid Model
Optimal Nonpreemptive Scheduling in a Smart Grid Model Open
We study a scheduling problem arising in demand response management in smart grid. Consumers send in power requests with a flexible feasible time interval during which their requests can be served. The grid controller, upon receiving power…
View article: Non-preemptive Scheduling in a Smart Grid Model and its Implications on Machine Minimization
Non-preemptive Scheduling in a Smart Grid Model and its Implications on Machine Minimization Open
We study a scheduling problem arising in demand response management in smart grid. Consumers send in power requests with a flexible feasible time interval during which their requests can be served. The grid controller, upon receiving power…
View article: Optimal Nonpreemptive Scheduling in a Smart Grid Model
Optimal Nonpreemptive Scheduling in a Smart Grid Model Open
We study a scheduling problem arising in demand response management in smart grid. Consumers send in power requests with a flexible feasible time interval during which their requests can be served. The grid controller, upon receiving power…
View article: Rainbow Domination and Related Problems on Some Classes of Perfect Graphs
Rainbow Domination and Related Problems on Some Classes of Perfect Graphs Open
View article: Flood-it on AT-Free Graphs
Flood-it on AT-Free Graphs Open
Solitaire {\sc Flood-it}, or {\sc Honey-Bee}, is a game played on a colored graph. The player resides in a source vertex. Originally his territory is the maximal connected, monochromatic subgraph that contains the source. A move consists o…
View article: Convexities in Some Special Graph Classes ---New Results in AT-free Graphs and Beyond
Convexities in Some Special Graph Classes ---New Results in AT-free Graphs and Beyond Open
We study convexity properties of graphs. In this paper we present a linear-time algorithm for the geodetic number in tree-cographs. Settling a 10-year-old conjecture, we prove that the Steiner number is at least the geodetic number in AT-f…