Jack Jansen
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View article: Hyperparameter optimisation in deep learning from ensemble methods: applications to proton structure
Hyperparameter optimisation in deep learning from ensemble methods: applications to proton structure Open
Deep learning models are defined in terms of a large number of hyperparameters, such as network architectures and optimiser settings. These hyperparameters must be determined separately from the model parameters such as network weights, an…
View article: An Architecture for End-User TV Content Enrichment
An Architecture for End-User TV Content Enrichment Open
This paper proposes an extension to the televisionwatching paradigm that permits an end-user to enrich broadcast content. Examples of this enriched content are: virtual edits that allow the order of presentation within the content to be ch…
View article: Hyperparameter Optimisation in Deep Learning from Ensemble Methods: Applications to Proton Structure
Hyperparameter Optimisation in Deep Learning from Ensemble Methods: Applications to Proton Structure Open
Deep learning models are defined in terms of a large number of hyperparameters, such as network architectures and optimiser settings. These hyperparameters must be determined separately from the model parameters such as network weights, an…
View article: New capabilities of the gmx2qmmm software
New capabilities of the gmx2qmmm software Open
We present an update to the hybrid quantum mechanics/molecular mechanics (QM/MM) interface “gmx2qmmm”. Version 2.0 of the software is now capable of interfacing between the more recent versions of the MM package Gromacs and various other Q…
View article: Delay Threshold for Social Interaction in Volumetric eXtended Reality Communication
Delay Threshold for Social Interaction in Volumetric eXtended Reality Communication Open
Immersive technologies like eXtended Reality (XR) are the next step in videoconferencing. In this context, understanding the effect of delay on communication is crucial. This article presents the first study on the impact of delay on colla…
View article: QAVA-DPC: Eye-Tracking Based Quality Assessment and Visual Attention Dataset for Dynamic Point Cloud in 6 DoF
QAVA-DPC: Eye-Tracking Based Quality Assessment and Visual Attention Dataset for Dynamic Point Cloud in 6 DoF Open
Perceptual quality assessment of Dynamic Point Cloud (DPC) contents plays an important role in various Virtual Reality (VR) applications that involve human beings as the end user, understanding and modeling perceptual quality assessment is…
View article: VR2Gather: A Collaborative, Social Virtual Reality System for Adaptive, Multiparty Real-Time Communication
VR2Gather: A Collaborative, Social Virtual Reality System for Adaptive, Multiparty Real-Time Communication Open
Virtual Reality telecommunication systems promise to overcome the limitations of current real-time teleconferencing solutions, by enabling a better sense of immersion and fostering more natural interpersonal interactions. Many solutions th…
View article: Evaluating the Impact of Tiled User-Adaptive Real-Time Point Cloud Streaming on VR Remote Communication
Evaluating the Impact of Tiled User-Adaptive Real-Time Point Cloud Streaming on VR Remote Communication Open
Remote communication has rapidly become a part of everyday life in both professional and personal contexts. However, popular video conferencing applications present limitations in terms of quality of communication, immersion and social mea…
View article: Subjective QoE Evaluation of User-Centered Adaptive Streaming of Dynamic Point Clouds
Subjective QoE Evaluation of User-Centered Adaptive Streaming of Dynamic Point Clouds Open
Technological advances in head-mounted displays and novel real-time 3D acquisition and reconstruction solutions have fostered the development of 6 Degrees of Freedom (6DoF) teleimmersive systems for social VR applications. Point clouds hav…
View article: Evaluating the Impact of Tiled User-Adaptive Real-Time Point Cloud Streaming on VR Remote Communication
Evaluating the Impact of Tiled User-Adaptive Real-Time Point Cloud Streaming on VR Remote Communication Open
Remote communication has rapidly become a part of everyday life in both professional and personal contexts. However, popular video conferencing applications present limitations in terms of quality of communication, immersion and social mea…
View article: Evaluating the user Experience of a Photorealistic Social VR Movie
Evaluating the user Experience of a Photorealistic Social VR Movie Open
We all enjoy watching movies together. However, this is not always possible if we live apart. While we can remotely share our screens, the experience differs from being together. We present a social Virtual Reality (VR) system that capture…
View article: Influence of Narrative Elements on User Behaviour in Photorealistic Social VR
Influence of Narrative Elements on User Behaviour in Photorealistic Social VR Open
Social Virtual Reality (VR) applications represent a big step forward in the field of remote communication. Social VR provides the possibility for participants to explore and interact with virtual environments and objects, feelings of a fu…
View article: CWIPC-SXR
CWIPC-SXR Open
Real-time, immersive telecommunication systems are quickly becoming a reality, thanks to the advances in acquisition, transmission, and rendering technologies. Point clouds in particular serve as a promising representation in these type of…
View article: A Collaborative VR Murder Mystery using Photorealistic User Representations
A Collaborative VR Murder Mystery using Photorealistic User Representations Open
The VRTogether project has developed a Social VR platform for remote communication and collaboration. The hyper-realistic representation of users, as volumetric video, allows for natural interaction in a virtual environment with others. Th…
View article: The Homestead: Developing a Conceptual Framework through Co-Creation for Innovating Long-Term Dementia Care Environments
The Homestead: Developing a Conceptual Framework through Co-Creation for Innovating Long-Term Dementia Care Environments Open
Alternative care environments for regular nursing homes are highly warranted to promote health and well-being of residents with dementia that are part of an age-friendly and dementia-friendly city and society. Insight is lacking on how to …
View article: A pipeline for multiparty volumetric video conferencing
A pipeline for multiparty volumetric video conferencing Open
The advent of affordable 3D capture and display hardware is making volumetric videoconferencing feasible. This technology increases the immersion of the participants, breaking the flat restriction of 2D screens, by allowing them to collabo…
View article: ThermalWear: Exploring Wearable On-chest Thermal Displays to Augment Voice Messages with Affect
ThermalWear: Exploring Wearable On-chest Thermal Displays to Augment Voice Messages with Affect Open
Voice is a rich modality for conveying emotions, however emotional prosody production can be situationally or medically impaired. Since thermal displays have been shown to evoke emotions, we explore how thermal stimulation can augment perc…
View article: From the Lab to the OB Truck
From the Lab to the OB Truck Open
While traditional live-broadcasting is typically comprised of a handful of well-defined workflows, these become insufficient when targeting multiple screens and interactive companion devices on the viewer side. In this case study, we descr…
View article: Yogurt: A programming language for the Internet of Things
Yogurt: A programming language for the Internet of Things Open
As IoT moves from the hands of professionals and academics into those of the general consumers,
\nit becomes increasingly important to provide them with the appropriate tools for interaction. Yogurt
\nis a domain-specific programming langu…
View article: Workflow Support for Live Object-Based Broadcasting
Workflow Support for Live Object-Based Broadcasting Open
This paper examines the document aspects of object-based broadcasting. Object-based broadcasting augments traditional video and audio broadcast content with additional (temporally-constrained) media objects. The content of these objects - …
View article: A New Production Platform for Authoring Object-based Multiscreen TV Viewing Experiences
A New Production Platform for Authoring Object-based Multiscreen TV Viewing Experiences Open
Multiscreen TV viewing refers to a spectrum of media productions that can be watched on TV screens and companion screens (e.g., smartphones and tablets). TV production companies are now promoting an interactive and engaging way of viewing …
View article: Designing the Club of the Future with Data
Designing the Club of the Future with Data Open
This paper reflects on the development of a multi-sensory clubbing experience which was deployed during a two-day event within the context of the Amsterdam Dance Event in October 2016 in Amsterdam. We present how the entire experience was …
View article: Fine-grained Access Control Framework for Igor, a Unified Access Solution to The Internet of Things
Fine-grained Access Control Framework for Igor, a Unified Access Solution to The Internet of Things Open
With the growing popularity of the Internet of Things (IoT), devices in households and offices are becoming information sharing "smart" devices controlled via network connections. The growth of collection, handling and distribution of data…
View article: 2-IMMERSE
2-IMMERSE Open
This demonstration will showcase a new approach to the production and delivery of multi-screen entertainment enabled by an innovative, standards-based platform developed by the EU-funded project 2-IMMERSE. Object-based production enables e…
View article: CWI-ADE2016 Dataset
CWI-ADE2016 Dataset Open
The CWI-ADE2016 Dataset is a collection of more than 40 million Bluetooth Low Energy (BLE) packets and of 14 million accelerometer and temperature samples generated by wristbands that people wore in a nightclub. The data was gathered durin…
View article: An Architecture for Unified Access to the Internet of Things
An Architecture for Unified Access to the Internet of Things Open
In this paper we present work on improving an existing inhouse License Tool application.The current tool is a serverside web application, using XForms in the front end.The tool generates licenses for the Saxon commercial products using ser…
View article: The Club of The Future
The Club of The Future Open
This article showcases our effort to explore the music club of the future. We present the development and results of an end-to-end system which enhances the club-going experience through the use of wearable technology. Each party guest wea…