Jean-Baptiste Hervé
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View article: Exploring Minecraft Settlement Generators with Generative Shift Analysis
Exploring Minecraft Settlement Generators with Generative Shift Analysis Open
With growing interest in Procedural Content Generation (PCG) it becomes increasingly important to develop methods and tools for evaluating and comparing alternative systems. There is a particular lack regarding the evaluation of generative…
View article: An Examination of the Hidden Judging Criteria in the Generative Design in Minecraft Competition
An Examination of the Hidden Judging Criteria in the Generative Design in Minecraft Competition Open
Game content has long been created using procedural generation. However, many of these systems are currently designed in an ad-hoc manner, and there is a lack of knowledge around the design criteria that lead to generators producing the mo…
View article: An Examination of the Hidden Judging Criteria in the Generative Design in Minecraft Competition
An Examination of the Hidden Judging Criteria in the Generative Design in Minecraft Competition Open
Game content has long been created using procedural generation. However, many of these systems are currently designed in an ad-hoc manner, and there is a lack of knowledge around the design criteria that lead to generators producing the mo…
View article: Impressions of the GDMC AI Settlement Generation Challenge in Minecraft
Impressions of the GDMC AI Settlement Generation Challenge in Minecraft Open
The GDMC AI settlement generation challenge is a procedural content generation (PCG) competition about producing an algorithm that can create a settlement in the game Minecraft. In contrast to the majority of AI competitions, the GDMC entr…
View article: Automated Isovist Computation for Minecraft
Automated Isovist Computation for Minecraft Open
Procedural content generation for games is a growing trend in both research and industry, even though there is no consensus of how good content looks, nor how to automatically evaluate it. A number of metrics have been developed in the pas…
View article: Impressions of the GDMC AI Settlement Generation Challenge in Minecraft
Impressions of the GDMC AI Settlement Generation Challenge in Minecraft Open
The GDMC AI settlement generation challenge is a PCG competition about producing an algorithm that can create an "interesting" Minecraft settlement for a given map. This paper contains a collection of written experiences with this competit…
View article: Comparing PCG metrics with Human Evaluation in Minecraft Settlement Generation
Comparing PCG metrics with Human Evaluation in Minecraft Settlement Generation Open
There are a range of metrics that can be applied to the artifacts produced by procedural content generation, and several of them come with qualitative claims. In this paper, we adapt a range of existing PCG metrics to generated Minecraft s…
View article: Comparing PCG metrics with Human Evaluation in Minecraft Settlement\n Generation
Comparing PCG metrics with Human Evaluation in Minecraft Settlement\n Generation Open
There are a range of metrics that can be applied to the artifacts produced by\nprocedural content generation, and several of them come with qualitative\nclaims. In this paper, we adapt a range of existing PCG metrics to generated\nMinecraf…