Jianteng Chen
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View article: 3D Gaussian Inverse Rendering with Approximated Global Illumination
3D Gaussian Inverse Rendering with Approximated Global Illumination Open
3D Gaussian Splatting shows great potential in reconstructing photo-realistic 3D scenes. However, these methods typically bake illumination into their representations, limiting their use for physically-based rendering and scene editing. Al…
View article: Robo-GS: A Physics Consistent Spatial-Temporal Model for Robotic Arm with Hybrid Representation
Robo-GS: A Physics Consistent Spatial-Temporal Model for Robotic Arm with Hybrid Representation Open
Real2Sim2Real plays a critical role in robotic arm control and reinforcement learning, yet bridging this gap remains a significant challenge due to the complex physical properties of robots and the objects they manipulate. Existing methods…
View article: Rip-NeRF: Anti-aliasing Radiance Fields with Ripmap-Encoded Platonic Solids
Rip-NeRF: Anti-aliasing Radiance Fields with Ripmap-Encoded Platonic Solids Open
Despite significant advancements in Neural Radiance Fields (NeRFs), the\nrenderings may still suffer from aliasing and blurring artifacts, since it\nremains a fundamental challenge to effectively and efficiently characterize\nanisotropic a…
View article: MARS: An Instance-aware, Modular and Realistic Simulator for Autonomous Driving
MARS: An Instance-aware, Modular and Realistic Simulator for Autonomous Driving Open
Nowadays, autonomous cars can drive smoothly in ordinary cases, and it is widely recognized that realistic sensor simulation will play a critical role in solving remaining corner cases by simulating them. To this end, we propose an autonom…