John Bessant
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View article: Disruptive innovation in the higher education sector: the case of the One Planet MBA
Disruptive innovation in the higher education sector: the case of the One Planet MBA Open
In 2010 the MBA team at the University of Exeter in the UK faced a strategic challenge: how to differentiate and grow their MBA provision in a context in which there were major players with size, location and branding advantages. The decis…
View article: From supply chain learning to the learning supply chain: drivers, processes, complexity, trade-offs and challenges
From supply chain learning to the learning supply chain: drivers, processes, complexity, trade-offs and challenges Open
Purpose The view that supply chain learning (SCL) has become a fundamental capability that supply chains must employ to innovate and improve their financial, technological, operational, environmental and social performance is widely accept…
View article: Chapter 3 Innovation and entrepreneurship: Gamification and games in the innovation and entrepreneurship space
Chapter 3 Innovation and entrepreneurship: Gamification and games in the innovation and entrepreneurship space Open
Innovation and entrepreneurship: Gamification and games in the innovation and entrepreneurship space Different innovation management dimensions, process stages, and historically grown concepts span the background to situate and design gami…
View article: Index
Index Open
game 108-109, 114 -Corporate Sustainability Innovation game 96, 101 -Customer First Change game 103, 106 -Ecosystem Canvas game 126, 130 game creation 82 innovation and entrepreneurial 22-24 -Lego Serious Play method 131 -Proximity Seeker …
View article: Introduction
Introduction Open
In this part we set out a pattern approach to configuring, creating and using games to drive innovation and describe how to work with them.Gamification design patterns document proven solutions to recurring challenges and enable innovation…
View article: Chapter 2 Play: Playing games to develop ourselves
Chapter 2 Play: Playing games to develop ourselves Open
purposefully designed structure for play and experiential learning.
View article: References
References Open
1 In fact, it builds on a sequence of three EU Erasmus+ projects.The first explored alternative complementary approaches to learning about innovation and entrepreneurship (I&E) beyond the traditional classroom model (www.tacitproject.org).…
View article: Chapter 1 Challenges: Gamification and games to tackle grand challenges
Chapter 1 Challenges: Gamification and games to tackle grand challenges Open
Chapter 1 Challenges: Gamification and games to tackle grand challenges Gamification and games can provide a safe space for experimentation and unconventional forms of interaction.They can be tailormade and iteratively improved to drive in…
View article: Introduction
Introduction Open
The following chapters demonstrate the potential of games, not just to provide a safe space for experimentation and trying out new forms of collaboration, but also to tackle recurring challenges that innovators and entrepreneurs need to de…
View article: Chapter 4 Patterns: A pattern approach to gamification for innovation and entrepreneurship
Chapter 4 Patterns: A pattern approach to gamification for innovation and entrepreneurship Open
Patterns: A pattern approach to gamification for innovation and entrepreneurshipGamification design patterns describe reusable interaction flows and components to address recurring challenges.They can be combined to empower entrepreneurs a…
View article: Chapter 14 Education: Games for learning and training and teaching gamification
Chapter 14 Education: Games for learning and training and teaching gamification Open
Chapter 14 Education: Games for learning and training and teaching gamificationIn educational settings gamification and games enable new forms of encounter between students, teachers and companies.Gamification design patterns can be used f…
View article: Chapter 5 Games: Using and adapting games for innovation and entrepreneurship
Chapter 5 Games: Using and adapting games for innovation and entrepreneurship Open
Chapter 5 Games: Using and adapting games for innovation and entrepreneurshipNumerous games are already available to address recurring innovation challenges.Many of them can be easily repurposed or adapted to facilitate innovation-related …
View article: Chapter 16 Outlook: What’s your future with games?
Chapter 16 Outlook: What’s your future with games? Open
Outlook: What's your future with games?Before we close we invite you to reflect on how you might work with games in the future.Is there a role for games in your work as a teacher, trainer or coach?Or do you already work with gamesif so we …
View article: A Home-Based eHealth Intervention for an Older Adult Population With Food Insecurity: Feasibility and Acceptability Study
A Home-Based eHealth Intervention for an Older Adult Population With Food Insecurity: Feasibility and Acceptability Study Open
Background Food insecurity is a global public health challenge, affecting predominately the most vulnerable people in society, including older adults. For this population, eHealth interventions represent an opportunity for promoting health…
View article: Innovating Responsibly—Challenges and Future Research Agendas
Innovating Responsibly—Challenges and Future Research Agendas Open
Innovation involves creating value from ideas, but this raises the question of for whom is the value created [...]
View article: Changing Role of Users—Innovating Responsibly in Digital Health
Changing Role of Users—Innovating Responsibly in Digital Health Open
Despite the recognition of the importance of stakeholder inclusion into decisions about new solutions offered to society, responsible innovation (RI) has stalled at the point of articulating a process of governance with a strongly normativ…
View article: Data for "Sustainable Business Models: A Systematic Review of Approaches and Challenges in Manufacturing” published by RAC-Revista de Administração Contemporânea/Journal of Contemporary Administration.
Data for "Sustainable Business Models: A Systematic Review of Approaches and Challenges in Manufacturing” published by RAC-Revista de Administração Contemporânea/Journal of Contemporary Administration. Open
There is an ongoing need for businesses to strive to maintain ideals within environmental, economic and social values – commonly known as the triple bottom line. Manufacturing as a sector has advanced drastically and the literature on sust…
View article: Replication Data for: "Sustainable Business Models: A Systematic Review of Approaches and Challenges in Manufacturing” published by the Journal of Contemporary Administration
Replication Data for: "Sustainable Business Models: A Systematic Review of Approaches and Challenges in Manufacturing” published by the Journal of Contemporary Administration Open
Objective: There is an ongoing need for businesses to strive to maintain ideals within environmental, economic and social values – commonly known as the triple bottom line. Manufacturing as a sector has advanced drastically and the literat…
View article: Sustainable Business Models: A Systematic Review of Approaches and Challenges in Manufacturing
Sustainable Business Models: A Systematic Review of Approaches and Challenges in Manufacturing Open
Objective: there is an ongoing need for businesses to strive to maintain ideals within environmental, economic, and social values - commonly known as the triple bottom line. Manufacturing as a sector has advanced drastically and the litera…
View article: Sustainable Business Models: A Systematic Review of Approaches and Challenges in Manufacturing
Sustainable Business Models: A Systematic Review of Approaches and Challenges in Manufacturing Open
Objective: there is an ongoing need for businesses to strive to maintain ideals within environmental, economic, and social values - commonly known as the triple bottom line. Manufacturing as a sector has advanced drastically and the litera…