Julian Hanna
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View article: Counterfactual and alternative histories as design practice
Counterfactual and alternative histories as design practice Open
The version of design that was shaped and perfected during the 20th Century played a huge role in the making of the modern (global northern) world. Whilst design’s potential as a contributor to the making of worlds is clear, its methods, m…
View article: Articulating (Uncertain) AI Futures of Artistic Practice: A Speculative Design and Manifesto Sprint Approach
Articulating (Uncertain) AI Futures of Artistic Practice: A Speculative Design and Manifesto Sprint Approach Open
AI is rapidly becoming enmeshed in our professional and private lives. The ubiquity of such technologies raises a host of ethical questions, value clashes, and unforeseen consequences that must be confronted. Developments such as Ai-Da and…
View article: Speculative designs in educational settings: Tension-patterns from a (mostly) European perspective
Speculative designs in educational settings: Tension-patterns from a (mostly) European perspective Open
The study of speculative designs such as futures, critical design alternatives, or catalysts for reflection is well documented in the design research community. The literature is also profuse in approaches for designing speculations, but i…
View article: Alternative timelines: Counterfactuals as an approach to design pedagogy
Alternative timelines: Counterfactuals as an approach to design pedagogy Open
Counterfactual histories modify the outcome of a historical event and then extrapolate an alternative version of history. In literature, imaginaries based on a counterfactual history can offer thought-provoking insights on contemporary lif…
View article: Reflections on manifesto writing
Reflections on manifesto writing Open
The manifesto is a hybrid, multivocal and multimodal form that can be used to generate and push into the public sphere radical new ideas, freeing its authors from the constraints of polite speech in times that call for urgent action. Activ…
View article: Analysis of Carbon Saving by the Adoption of Electric Vehicles in a Region Where Electricity Generation is Dominated by Thermal Power Plants
Analysis of Carbon Saving by the Adoption of Electric Vehicles in a Region Where Electricity Generation is Dominated by Thermal Power Plants Open
One method of reducing atmospheric CO2 emissions in the transportationsector is the replacement of conventional fossil fuel-based vehicles withElectric Vehicles (EVs). However, fossil fuels are still the primary sourceof electricity produc…
View article: MANIFESTO! Now : Game Design for Revolutionary Thinking
MANIFESTO! Now : Game Design for Revolutionary Thinking Open
This paper presents recent work designing and testing a card game for manifesto writing, including a new edition that focuses on the “Future(s) of Europe” as well as a digital edition. The game began in 2019 with a “Tech Edition” and has s…
View article: La pièce la plus petite
La pièce la plus petite Open
Arthur fit coulisser la porte des toilettes et s’abandonna à l’étreinte familière de son humidité tropicale. La pièce devait rester chaude - trop chaude au goût de la plupart des gens. Une humidité musquée, forte et permanente persistait à…
View article: Beyond Speculative Design : Past – Present – Future
Beyond Speculative Design : Past – Present – Future Open
SpeculativeEdu (an educational project funded by ERASMUS+) was conceived at a crucial moment for speculative design and related practices. Whilst it is uplifting to see its popularity on the rise, it is in need of some redirection – away f…
View article: La pièce la plus petite
La pièce la plus petite Open
What happens when, suddenly, an object in front of us comes to life? How to envision such objects which tend to behave like subjects? Should they be relegated to the rank of parascientific curiosities, paranormal phenomena, surrealistic od…
View article: MANIFESTO! (Avant-garde edition): Game Design for Times of Crisis
MANIFESTO! (Avant-garde edition): Game Design for Times of Crisis Open
Increasingly, scholars of modernism and the avant-garde are being pushed by a scarce job market to pursue research in other areas, particularly those with a high degree of interdisciplinarity. Out of this difficulty may come interesting re…
View article: Creative Subversion in the 'CHI-verse': Fourth-Wave HCI Meets the 21st Century Manifesto
Creative Subversion in the 'CHI-verse': Fourth-Wave HCI Meets the 21st Century Manifesto Open
We take up Bødker’s challenge to ‘identify’ a fourth wave HCI, building on the work of Blevis et al. and others to shore up a new vision that places ‘politics and values and ethics’ at the forefront without abandoning the strengths of prev…
View article: Fourth-Wave HCI Meets the 21st Century Manifesto
Fourth-Wave HCI Meets the 21st Century Manifesto Open
We take up Bødker's [9] challenge to 'identify' a fourth wave HCI, building on the work of Blevis et al. [8] and others to shore up a new vision that places 'politics and values and ethics' at the forefront without abandoning the strengths…
View article: “Future Shock”: Manifestos in the Digital Age
“Future Shock”: Manifestos in the Digital Age Open
View article: Flann O’Brien’s Anti-Manifestos
Flann O’Brien’s Anti-Manifestos Open
One of the greatest challenges presented by the writings of Flann O’Brien is how to place them. For some he is the peer of Joyce and Beckett; for others his work is modernist pastiche; still others regard him as a reactionary satirist; whi…
View article: Citizen X:
Citizen X: Open
Crowdsourcing in urban environments, geospatial annotation, social curation, and engaging citizens through social media applications and community-aware, place-based computing systems are at the forefront of pervasive urban technologies ai…
View article: Lucid Peninsula
Lucid Peninsula Open
In this paper we present Lucid Peninsula, an interactive installation designed to immerse participants in a dreamlike, post-apocalyptic story world. The goal of the installation is to offer a way for people to experience the future through…
View article: MStoryG: Exploring Serendipitous Storytelling Within High Anxiety Public Spaces
MStoryG: Exploring Serendipitous Storytelling Within High Anxiety Public Spaces Open
View article: Yasmine’s Adventures: An Interactive Urban Experience Exploring the Sociocultural Potential of Digital Entertainment
Yasmine’s Adventures: An Interactive Urban Experience Exploring the Sociocultural Potential of Digital Entertainment Open